Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a...
All Reviews:
Mostly Positive (28) - 71% of the 28 user reviews for this game are positive.
Release Date:
Mar 13, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic testing bed for the core game to determine which features are most desired and what people want to see next—Phantom Halls will be fully supported and iterated upon in the months ahead as we work towards a full retail build and reimagine more classic horror icons through the game's quirky satirical lens.”

Approximately how long will this game be in Early Access?

“We expect to be adding content to Phantom Halls in Early Access for around 12-18 months tops, looking towards Halloween 2018 for a full retail release.”

How is the full version planned to differ from the Early Access version?

“The full retail version of the game will have around 100 quests, 20 playable/unlockable characters, combinable and customizable weaponry, thousands of lines of dialogue, all manner of enviroments, platforming elements and hazards, dozens of enemy types, metroidvania-esq mansion maps and an archive of all your conquests and defeats. There will be various play modes (Free form adventure, Questing, Time Trails, etc) and we also hope to bring multiplayer to the game for the full version, whilst the Early Access offering is focused on the single player campaign.”

What is the current state of the Early Access version?

“This initial early access offering is a first look of what we hope to achieve with Phantom Halls, it's a fully playable procedurally generated horror-comedy game with a quirky cast of characters, memorable monsters, and quite the arsenal of weaponry to discover. While we're launching with just a handful of quests, we plan to add dozens more to the game along with all new features and deeper mechanics to eventually curate lengthy campaigns and quest chains to develop character arcs and explore the in-game narrative more deeply for the full release. Those enjoying the early access offering will get to see the world of Phantom Halls expand and the story unfold as we continually update the game content and explore new features based on community feedback.”

Will the game be priced differently during and after Early Access?

“The game is being offered at an exclusive early bird discounted price for folks who want to get in on the ground floor and join us on this journey as we expand the Phantom Halls mythos. We expect the final retail build to be easily double or triple the early access launch price, and may also increase pricing incrementally as substantial content updates are made on the road to retail release.”

How are you planning on involving the Community in your development process?

“We will be actively encouraging our players to engage with us over social media, through the steam community portals and directly over email to feedback on what they want to see more of in Phantom Halls, the most requested features, characters, monsters, weapons, gameplay modes, and themes will absolutely be prioritised. We've created a thrilling horror comedy adventure that we're excited to build on and we'd love to hear from the community as to what to add next!”
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Recent updates View all (28)

June 26

Patch Notes! v0.6 - Time for a tune up! Mega content drop \m/

Greetings Mortals!

This one has been a long time coming, and we have even more exciting news for July, but here's a now fully playable peek at what we've been up to the last few months as we draw ever closer to our Halloween retail release:

Changelog:

Features!
  • We've introduced the Mechanic, who can use his skill as a repairman to fix the party's weapons. Complete Ash's new quest "Handyman, Handyman, Handyman!" to unlock the Mechanic and his starter quest.
  • Next up, please welcome the Herbalist, an alternative medicine practitioner who can buff the party's healing abilities. Complete the LARPer's new quest "A Cure For The Common Curse" to unlock the Herbalist and her starter quest.
  • There's a new, visual-novel style dialogue system which is used when lots of text chat should be displayed to players without the distraction of real time play. Not all of the previous quests have been retrofitted to utilise this new system, but this will be rolling out over future updates as we continue to polish the in game story telling.
  • Rooms with untriggered traps now have haunted background elements, serving as a warning that dangers may still lurk in unexpected places!
  • Weapons now spawn with various buffs, debuffs, and mods. High-end weaponry found earlier in the Mansion will often be spawned with defects, while low-end weapon found later in the Mansion will be spawned with various special effects and enhancements.
  • Kochun Hu returns to Phantom Halls with awesome new music for the Forest environment, Boss encounters, and Quest Complete/Failed screens. We're excited to be collaborating with Kochun on a complete original score for the game in time for launch, with bespoke themes for a variety of environments and encounters.

Fine tuning!
  • Added enemy health bars that display over an enemy's head whenever it has taken damage.
  • Characters will now kneel to interact with objects that are lower than their waist (i.e. ammo containers or toolboxes that're on the floor).
  • Revised the unarmed attack animation.
  • Reduced Evil Doll hit points from 15 to 10.
  • Attacking the Evil Doll while it's performing its self-hurl attack is now guaranteed to knock it back, also canceling its attack.
  • Lowered brightness of non-essential minimap elements.

Content additions!
  • Added a unique buff, "Zombeef!" to the Cheerleader's skill tree.
  • Added a unique buff, "Graveyard Diehard" to the Goth's skill tree.
  • Added Ash's quest, "Handyman, Handyman, Handyman!"
  • Added the LARPer's quest, "A Cure For The Common Curse"
  • Added the Herbalist's quest "Stiff Crowd"
  • Added the Mechanic's quest "Greasing The Wheels"
  • Added new music for the Forest biome.
  • Added new music for Boss encounters.
  • Added new music and revised visuals for the Quest Complete and Quest Failed screens.

Fixes!
  • Fixed a typo in the Nerd's "Pocket Protector" buff description.
  • Fixed a minor typo in the quest "Read By Dawn."

Enter if you dare!

RIP
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April 4

We're cancelling our Kickstarter - but Phantom Halls V1 is still coming this Halloween!


Greetings, slayers!

It’s with a heavy heart today that we’re here to tell you we’re going to be cancelling our Kickstarter campaign today. Despite our best efforts -- and all your amazing support -- things haven’t quite worked in the way that we hoped, and we’ve realised we’d be better off pouring our money and efforts into making the game as good as it possibly can be ahead of its Halloween 2018 release.

What does this mean for the game?

In many ways, not much! It’s still going to hit V1 this Halloween. We already have the people and resources to make this happen. The features we’ve been promising throughout Early Access will all be present and correct, and we’re confident that the game will be delivered to a high quality.

Our hopes for the Kickstarter campaign were that we could expand on this and add a few more finishing touches to realise a few of our wildest and more ambitious concepts... but we’ll get around to those eventually and we’re still very proud of what we’ve created in Phantom Halls -- confident that when the game transcends Early Access to become a full Steam release title in October, it’ll be a great game to explore alone in the dark or from the sofa with your mates, and a perfect addition to everyone’s Halloween festivities!

Plus, we aren’t abandoning hope of the additional features, content, and platforms that the Kickstarter might have afforded us. We’re already thinking about new ways to go about these, and in this questionnaire (more info below) we’d love you to tell us what you’d like to see moving forward!

How can I still help?

You can help by taking our super-quick questionnaire to tell us what you like about Phantom Halls, what you’d like to see in the game, and which other platforms you’d like to see it end up on! One of the things we were hoping to achieve with our Kickstarter is building a new set of people to talk to about this sort of thing, and we can still do that, so if you could spare us a couple of minutes of your time, we’d be super appreciative!

Of course, anyone who pledged money to the Kickstarter primarily to get in on the game, then you can still do that right here on Steam Early Access! One of the more amusing side-effects of the Kickstarter was that, while this campaign didn’t go as well as we hoped, we did see a significant sales spike here on Steam -- so thanks as well to everyone who’s bought Phantom Halls over the past couple of weeks, and welcome to the mansion!

What’s next for Phantom Halls?

We’re going to regroup, and continue. We have a plan for hitting V1, and we intend to keep plugging away at that plan. You can still expect Phantom Halls to hit V1 this Halloween and you can still expect regular updates, content and all that good stuff in the meantime.

So, if you’re interested in following us on that journey, and you haven't yet bought the game, you can do so for just £9.99 -- that’s at least a fiver cheaper than it’ll be by October!

Plus, please please please do take a couple of minutes to fill in this brief questionnaire. It will be enormously helpful to get your feedback on what you’ve seen so far, and what you’re hoping to see in the future. It’s just a few questions long, and we promise we won’t spam you to death off the back of it!

Thanks again to everyone who’s supported us so far! We won’t be gone for long, but until then…

RIP folks!
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About This Game

Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a flashlight…

With fast-paced, action-packed gameplay and a 3D papercraft visual motif, Phantom Halls sees players take on the roles of multiple characters at once - with each character’s actions assigned to a different key. It’s a real-time Worms with the procedurally generated chaos of Spelunky!

Currently in Steam Early Access, the game will be updated regularly with new features and content. Incendium will work directly with the community to prioritise updates and refine the game’s direction.

The Early Access edition includes a free Evil Dead 2 licensed content pack, allowing them to play as the groovy hero from the sky, Ash Williams with his chainsaw and boomstick on hand (or stump!) to saw and blast through a series of unique Evil Dead 2 inspired quests being added throughout the Early Access period - start today by facing off with Evil Ash in 'Are you talking to me?' !

System Requirements

    Minimum:
    • OS: Windows XP SP2+
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB of VRAM and SM 3.0
    • DirectX: Version 9.0c

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