Intuitive vehicle building game in a big open world filled with things to do and places to explore.
Recent Reviews:
Mostly Positive (93) - 79% of the 93 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (869) - 80% of the 869 user reviews for this game are positive.
Release Date:
Jan 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like any other game in Early Access, we need your help to decide what goes in the game and what does not. Trailmakers is a construction game made out of thousands of small parts. There is an endless opportunity to adjust and add to the features in the game, and we have a plan of where we want the game to head. It’s up to you to tell us if that is the right direction. We will make frequent developer updates on Steam, our mailing list, twitter, facebook and discord to tell you where the game is headed. Write your suggestions and comments about the game on any of these platforms and we will see it.”

Approximately how long will this game be in Early Access?

“Our plan is to move out of Early Access, and have a 1.0 release in 2018. It is an estimate that we are prepared to change if this adventure in open development opens our eyes to big features we simply can't release without.”

How is the full version planned to differ from the Early Access version?

“In the first versions of Trailmakers, we are setting out to prove that the vehicle construction genre needs more purpose than simply building. That is why we introduce “Expedition Mode” as a campaign where you will actually USE your vehicles for something. Our plans of expanding Trailmakers are:
  • Adding many many more building parts, both functional and cosmetic
  • Continuously making the world bigger and more exciting
  • Expanding the Expedition Mode with new challenges
  • Public and private multiplayer for all game modes
  • A platform where players can share their vehicles, personal records and gifs
  • A system where players can challenge each other’s achievements and make their own game modes

What is the current state of the Early Access version?

“The Early Access version of Trailmakers is the foundation of the game. It has the Expedition Mode which is a challenging campaign mode, and it has the Sandbox Mode which is a free-form creative experience. The two modes combined have enough content to give you an idea of where the game is headed and serve as a basis for discussion. What needs work? What do you want more of?”

Will the game be priced differently during and after Early Access?

“The price of Trailmakers will be reviewed as we move on from Early Access.”

How are you planning on involving the Community in your development process?

“It should be as easy as possible to tell us what you think of Trailmakers. Here is the current system we have in place to involve you in our development process.
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Recent updates View all (43)

February 4

Removing the Expedition

Hey Trailmakers

Some of you have gotten in touch to ask us why we are replacing Expedition instead of just leaving it in and adding the new game mode. We know it might be counterintuitive to remove content from the game, so here are the reasons that went into this decision.

What we think the Expedition did well was to give an introduction to the builder and the physics of Trailmakers. You would learn how to make your first car, how to upgrade it, make it aerodynamic etc. There was a nice sense of progression in the Expedition, and it was nice to have an obvious next goal - something you did not get in Sandbox.

There were also a lot of things that the Expedition did not do so well. We think that it was a weird mix of being open world, but still very linear. We never managed to make it feel like you had true freedom in how to solve the challenges. It felt more like a puzzle game where the developers had a specific solution in mind for the environmental challenges, and you had to figure out how we intended them to be solved. We think that goes against the idea of creative building.

However, the biggest problem with the Expedition was how it limited the rest of the game. In order to make environmental puzzles in the Expedition, we had to tweak certain blocks so that you could just barely overcome the challenge by using them. For example, the traction of the wheels was balanced so that you could just barely make it up the first hills. The same goes for the aerodynamic blocks which were balanced around the windy sections of the Expedition. Since then, whenever we have wanted to change the wheels or aerodynamic blocks to be more realistic and consistent or work for other game modes like Racing, we have had to take the Expedition into consideration. Changing one little parameter on a block could make the Expedition impossible to complete.This has on many occasions meant that we have chosen not to “fix” obvious flaws in the game.

All these issues also mean that we cannot “leave it in there” as many have requested. That would mean that we would have to live with weird settings on blocks while also having to maintain all the systems related to the expedition.

So the expedition is dead. Long live the new campaign, which is … a secret for now. But it will be a game mode that is much easier for us to expand upon, and way more aligned with what makes Trailmakers stand out. It will also serve as a way to introduce the builder, the basic blocks and game mechanics to new players while giving a sense of progression.

I hope this clarifies why we are replacing the game mode. Keeping it in means continuing to support it, and that would stunt the growth of the game in other areas. When all that is said, we would very much like to know what you will miss about the Expedition. It will give us a better chance to make the kind of content that you want to see in the future! Let us know in the comments :)
36 comments Read more

January 22

The Next Trailmakers Update

Hi Trailmakers!

It’s been a while since we’ve updated Trailmakers. Apart from a nice Christmas holiday, the reason for the lack of updates is because we are working on a larger project.

The project is two-fold. First of all, we are revamping the main “campaign” of Trailmakers. The Expedition didn’t really hit the mark for a lot of players (or for us for that matter) so in the spirit of Early Access we are going to remove it and replace it with something we think fits the DNA of the game a lot better. We can’t wait to show you more about it when it’s ready. We think this update is important in order to make Trailmakers ready for 1.0 release later this year.

In regards to the accessory blocks that are spread out in the current Expedition, there will be a new way to obtain them in the new Campaign mode. If you’ve already unlocked them all you will get to keep them of course. The update will also have a ton of other features, making it the biggest Trailmakers update yet. We expect to launch it on Steam in February.

Secondly, we are also finishing up Trailmakers for Xbox. We decided long ago to do the Xbox version ourselves instead of outsourcing it to make sure the quality was satisfactory. We are launching in the Xbox Game Preview program, so the new campaign and the Xbox launch are not to be confused with a transition into 1.0 and exiting Early Access. That will come later this year. We plan on releasing Trailmakers on Xbox at some point between February and April, depending on how many last minute obstacles we run into. When we finally commit to a release date, we will put out a date reveal trailer.

Thank you for your patience!

P.S. There's always something to do in Trailmakers. Head over to our Discord to participate in weekly building competitions, or try some of the awesome new inventions made by the community.
31 comments Read more
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“The best building in a game that I have ever seen – it’s just drag and drop, easy as pie!”

“I like the idea that I have a little environment to go around, not just building stuff in a test arena. A world to see!”

“I can see Trailmakers gaining a big audience with people who like Minecraft, the Kerbal Space Program and other creative games that aim to be limitless.”
Hardcore Gamer

About This Game

Building a car, airplane, helicopter or walking robot is as easy as playing with toy blocks. Take your machines on exciting expeditions, race them against your friends, or build the craziest contraptions you can imagine in our huge sandbox.

  • Intuitive building with modular blocks. It is easy to get started but the possibilities are infinite.
  • The world is huge and alive.
  • There is always something to do: Go on expeditions, take on challenges, play in the sandbox, race your friends or shoot each other to bits.
  • Four player drop in drop out multiplayer game modes.
  • An active and growing community with tons of premade vehicles ready to test.

EARLY ACCESS is short for: Trailmakers is still an infant and will become a lot better and BIGGER over the next year. Our aim is to ship significant updates every 2-4 weeks.

If you want to know more about our plans and what the current players are thinking then check out our discord channel:

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: i5-4440 (3.1 GHz quad-core)
    • Memory: 8 GB RAM
    • Graphics: GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system

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