You can’t rise to the top without taking a few others down. If that means engaging in a workplace accidents, dodgy deals, and a shift trick or two then so be it! You're going to need every trick in the book if you want to go from small-time slumlord to property tycoon!
Recent Reviews:
Mixed (28) - 50% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Mixed (361) - 69% of the 361 user reviews for this game are positive.
Release Date:
May 26, 2017

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Recent updates View all (26)

November 5

Proper Planning! Update - Short delay

Hello everyone! How was your weekend?

We know that today was meant to be when we updated everyone with the new Proper Planning! Update, but over the weekend we encountered a few critical bugs which we need to resolve. We've called in Mr Fixit and his crack team of fumigators who can surely only make things better... so fingers crossed.

Humour aside, we expect the delay to be for a short while, but hopefully not too long as we know that some of the new quality of life changes to be introduced in this update will be quite helpful to those who wish to play the game at their own pace.

As promised, however, we will still be switching on Cloud Saving for Windows. If you do not wish to use it then you may opt-out by doing the following:

1. Right-click Constructor in your Steam Library and click "Properties"
2. Click the "Updates" tab
3. Look for the Steam Cloud section at the bottom of the window and click to disable the check-box if it is already checked by default.
4. You may now close the window and Constructor will not back up your saves to the cloud.

We apologise for the delay, but we hope that you will understand why it was necessary to do so. As soon as we are satisfied that it is in good order again we will make it live for everyone! :)


System 3
10 comments Read more

November 2

Pre-Patch Announcement - Proper Planning! Update

Hello everyone! How are we all? :)

Firstly, it goes without saying that the update does not go live just yet - a little more time. However, we thought as the update is not too far off, Monday to be specific, that we let you in on the secret of what will be changing.

Some of the recurring feedback that we receive is that the game simply gets ahead of the average fan, and as such becomes very difficult to manage multiple tasks without feeling overwhelmed. We considered how best to handle this and, whilst it did require a lot of changes, we have settled on what is essentially a real-time with pause system. What does this mean for you? If ever you feel swamped, or just want to feel like you're in control more so than usual, simply press the P key or the key to which you have mapped pause. Whilst paused you will be able perform every action you'd normally perform, but in your own time! Now that makes for some proper planning.

In addition, we wanted to look at how we could cut down on some of the additional management. It's never fun when you're in the zone, you've got all these wonderful buildings going up, and then you're needing to manually send work teams between the inside and outside of a property multiple times. Therefore, whenever work is in progress and a work team is standing in the grounds of a building, they will complete all work on that house without requiring you to babysit them. This will allow you to queue up multiple houses, send the work teams over, and then go off and do something else without worrying that they're just standing around instead of going inside and finishing off the rest of the work!

We have also added many new hint messages that will appear throughout the game to point you in the correct direction during some of the more confusing moments, or as a way of just giving you a quick tip. For example, if a house has been visited by Mr Fixit a message will appear (after a delay) explaining how to fix whatever issue it is that he has caused. We appreciate that these messages may not be very useful for veterans of the game, and as such they will trigger after a momentary delay such that if you know how to solve the problem you will not need to ever see the message.

A full announcement covering everything else is to go live Monday.

Enjoy your weekend! :)

• Allow full control of game functions in pause mode. • Implemented option to restart the current game. • Implemented ability to change HUD animation speed. • Allow for continuous placement of the same property whilst shift is held allowing you to place multiple buildings of the same type without needing to go through the estate manager multiple times. • Workteams are now smarter and will automatically go between the inside and outside of a home to finish any room upgrades/fence that is in progress. • Workteams will now automatically enter a Gadget Factory if standing in the grounds, and there are currently gadgets waiting to be manufactured. • Added alert sound for "last conflict" notification. • Allow stepping through building lists using < and > keys. Useful to progress through tenant properties by one level at a time. • Players may now change the fences on Undesirable abodes depending on the type of undesirable. This will only be available if you have at least two choices of fence. The default fence will always be available regardless of whether you have unlocked it via the resources. • Players may now change the fence for their Headquarters. • Sheds placed in the grounds of a Gadget Factory provide additional storage for Gadgets (caps at four Sheds). • Sheds placed in the grounds of a Resource Yard provide additional storage for that particular resource (caps at four Sheds). • Added strength factor to fence display in UI - each star represents the number of hits one panel may take before being pulled down. • Save games can be confirmed using the mouse/controller on PC as opposed to just the keyboard. • Added toggle to invert mouse-wheel scrolling of the map. • New hint messages have been added to various areas of the game, and will trigger up to three times (not in the same game) after certain events. You may disable these by toggling "Hide Hints" in the Message Options. • Added View Previous Messages button to mission briefing display on subsequent visits. • Right-click on the time will now revert the game speed to normal speed if it was running at a faster speed. • Monuments such as the Liberty Statue, Washington Monument, and the System 3 Statue will provide a trickle of income based on how many tenants visit them. • Enable cloud synchronisation of saved games so that settings and saves are accessible across all user's machines.
• Implemented relinking of opponent lists when loading a game if any were corrupted, to resolve certain crashes. • Fixed instance where messages for overcrowded prisons would be displayed if prisoners were dropped off at the Housing Authority building. • Fixed memory leak caused by continuous loading of SFX that were not loaded at boot, as a result of changes to the SFX routine for the Switch. • Fixed logic for repeating messages within 30 days so that it works as expected. • Fixed wrong image capture being used if save was cancelled the next time you try to save, or visit a screen which uses the last image taken as a background. • Corrected RMB functionality where it no longer allowed right-clicking the resource icons on the left-hand side to zoom to the relevant building. • Corrected RMB functionality which stopped right-click cancelling out of placing external gadgets. • Fixed characters remaining in frozen state if hypnotised by Clown whilst Clown's Arcade was destroyed. • Fixed Council Workers sometimes paving the wrong tile if they were interrupted during the tiling animation. • Fixed recoil animation for laser weapon not correctly resetting to character's default animation in certain situations.
• AI will now reassign repairmen shortly after they are removed from an estate as a result of being knocked out - a companion change to go with the previous changes in this area. • Decreased delay of AI assignment routine for repairmen to 4 months down from 8. • AI no longer immediately build/rebuild their Police Station. It is instead put on a timer that scales inversely with the difficulty. • AI must have a resource of the correct type built in order to build more buildings. • AI will protect high priority building sites such as the now required resource yards more effectively. • AI defenders on building sites/completed sites will chase intruders a short distance. • AI must now have a functioning resource yard before they can continue building structures that require that resource. • Take-over hits for AI fences reduced by 1-2 depending on the fence type. • Made adjustments to SOS logic so that the Street Party + Gangster combination is not quite so effective, but is still a valid strategy against the AI.
• Auto-Save now runs in a separate thread and will no longer cause the game to hitch. • Spooky The Ghost is no longer able to block work sites. • Unlinked Police Station so that it no longer only unlocks when one of the original three level two houses is built to resolve an issue where only building DLC level two homes did not unlock it, and later caused it to disappear from the list until one of the original level two homes were built. • New option menu "Config" for certain configuration options. • Cockroaches now have names. • Increased favours per gangster converted at HQ to 3 on Hard Difficulty. • Increased Prison capacity to 5 prisoners. • HQ button changed to display the colour of the team you are playing. • Adjusted font for character names to compensate for longer names. • Additional door-knock voices added for the following tenants (triggered by clicking on rival homes): * Slob * Greaser * Major • Clown molotov explosion now much more spectacular. • Improved flooded building destruction sequence. • Repair Kit no longer expires. • Added new particles for Psycho Chainsaw attack, and Foreman takeover. • Gangsters no longer target tenants that enter the grounds of Parks. • Ordering multiple internal gadgets no longer allows creation of multiple tenants to collect the gadgets. Instead, any internal gadgets beyond the first two ordered will be picked up in subsequent trips. • All buildings affect tenant stress. A green, happy face, will show above houses when the effect is positive (Parks, Schools etc). A red, unhappy face, will show above houses when the effect is negative (Prisons, Undesirables etc). • Lower level houses negatively impact the happiness of tenants in higher level houses. This is only a minor effect of -5 happiness per level of difference.

- System 3
12 comments Read more

About This Game


You can’t rise to the top without taking a few others down. If that means engaging in a workplace accidents, dodgy deals, and a shifty trick or two then so be it! You're going to need every trick in the book if you want to go from small-time slumlord to property tycoon!

In Constructor, you take on the role of a budding property tycoon who must do battle with your competitors to create a thriving and profitable ANY way you see fit! Build houses and factories, cope with the incessant demands of your tenants as well as keeping a whole bunch of UNDESIRABLE characters under control! This ‘colourful’ group of degenerates can also be used against the competition with humorous and catastrophic effect!

After all, it's time you stopped playing by the rules and did things your way, and who knows you might even get away it, too! Have you ever looked at your rival's town and thought "That's quite a nice property you've got there. Mind if I take it?" Well, stop looking and send your trusty Foreman over to rip up the fence panels! Soon enough, you'll find yourself the proud owner of a previously used property - no deposit necessary! Sell it out from under your rival's nose for a quick profit or place your own tenant inside it for long-term gain. Of course, if you're not so interested in what the property can do for you but more about what it can do to your rival then simply let it fall into disrepair. Soon enough it'll become infested and eventually explode... hopefully taking out a few of your rival's men or properties with it!


If all else fails, call in the Mob… Send your Gangsters around to take out your rival's most important properties, or hit their people to thin their ranks before you move in for the finishing blow. The more they kill the better the weapons your Gangsters will be able to access including but not limited to pistols and the devastating laser! A force to be reckoned with if ever there was one.

Of course, if you've got cold feet and dealing with the Mob isn't your cup of tea you can also hire the services of various undesirables to do your bidding. Show your rival's just how much you really care by sending Mr Fixit over to provide 'assistance' with one of your rival's properties. If you'd prefer to just watch the carnage unfold send the happy-go-lucky chainsaw wielding Psycho over to carve up your rival's investments, and maybe just about anyone who tries to stop him!

Just watch that whilst all this is happening that you don't forget about the latest nagging from the Council or it might just be closing time... for good!

Just when you thought you'd earned yourself a tea break... Boom! The Council are on your back about some issue or another, and if you don't keep them happy you'll either lose some of your hard-earned investment properties or risk being closed down. Permanently. Keep them happy, though, and you'll be rewarded with special marks that can be sold for a quick cash injection, or as a way of staying in good with the Council as you proceed to ignore every one of your tenant's incessant demands. Treat your tenants well, though. In Constructor they're not only your most important form of income, you're going to need them if you want to breed additional children to one day join your workforce. This is especially true if you want to stay ahead because you'll need all of the help you can get to ensure that your factories continue churning out resources, gadgets, and of course industrial pollution.

If you think you've got what it takes to be successful in the world of Constructor then put on your hard-hat and start digging. You've got tenants to please, rent to collect, and rivals to keep guessing. After all it's your town... so deal with it!


An interactive tutorial guides you through the very basic concepts of Constructor from building your first properties to taking over your first properties.

Six free play scenarios that test your ability from Financial Conquest all the way up to the perfect Utopian State. Keep things interesting by adding an opponent or three into the fray.

Assist Nigel Plasterboard of Cobble & Stones across six multi-staged story missions. Why did Nigel abandon you during the tutorial? Who is Vincenzo? Are you even reading this? We'll never really know.

Five different locations including lush countryside towns, an abandoned industrial sector, and a lush tropical jungle.

The ever-present Council will keep you hard-pressed as it periodically harasses kindly asks you to complete various tasks based not only on your own progress, but that of your rival's as well. If your rival suddenly has an increase in active Hippy Communes then you can bet your most expensive property that you'll be hearing about it.

Law enforcement helps you protect your investments from your rivals. If you're feeling a little more unlawful then consult with the Mob and create Gangsters of your own to deal with the problems directly.

Populate your town with ten different tenants each with their own ridiculous demands and quirky personalities. From slovenly Slobs up to the snobby Sloanes you'll have no shortage of unfortunate residents to charge exorbitant rental fees! Getting tired of that one Major always complaining about a tree you planed in his garden? Kick him out and move in someone else who has a finer appreciation of garden apparel. Whatever that means.

Six different Super Tenants each with their own function to help your town run just that little bit better. Keep them happy, though, because they tend to demand just a little extra attention than your average tenant.

Seven wacky and completely undesirable... undesirables. Rob them blind with the Thief or blow them up with Mr Fixit. No job is too dirty for this lot. Well, unless it happens to be Mr Fixit bodging the plumbing, and spreading raw sewage all over someone's garden.

Use your tenants to breed new members of your workforce. Look after your people by sending them to the hospital to keep them in peak physical condition.

Decorate your town, and keep your tenants happy, with multiple garden decorations.

Protect and improve your various properties by equipping them with various gadgets such as the Burglar Alarm or release the hound with a well-placed Dog Kennel among other gadgets...

Design and share city maps with online multiplayer battles against up to 3 of your mates.

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.4GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 Compatible - Nvidia Geforce 6600 / ATI Radeon X1600 or faster with Shader Model 3 and 256 MB VRAM
    • Storage: 10 GB available space
    • OS: Windows 7, 8, 10
    • Processor: Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ or faster)
    • Memory: 8 GB RAM
    • Graphics: DirectX 9 Compatible - Nvidia Geforce 8800GT / ATI Radeon 4850 or faster with Shader Model 3 and 512 MB VRAM
    • Storage: 10 GB available space

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