Hunt For Gods is an RTS/ Hero TPS game for competitive MMO players, for when you want to fight without giving up on strategy.It's the only game In which two roles cooperate in the same team: lead your team as a God or fight as a Hunter in a last-man-standing battle among 3...
All Reviews:
Mixed (87) - 64% of the 87 user reviews for this game are positive.
Release Date:
Nov 15, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Hunt For Gods great.”

Approximately how long will this game be in Early Access?

“We patch the game every week, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Characters, in-game content, and game modes as stable and bug-free as possible”

What is the current state of the Early Access version?

“We are still very much in Alpha and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period. Moreover, we're working hard to improve the graphics aswell”

Will the game be priced differently during and after Early Access?

“No, Hunt For Gods will always be Free-to-Play unless our players really push for having a paid version of the game.”

How are you planning on involving the Community in your development process?

“Join our Discord channel and Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Alpha community on Telegram. And follow the dev team's progress via Twitch, Youtube, Instagram, Facebook
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Recent updates View all (87)

November 30

Patch 1.47.0A: Gameplay Changes, Bot Improvements and Map Changes

Comment down below or join us on:



Reddit: https://www.reddit.com/r/HuntForGods/

Telegram: https://t.me/huntforgods

We are waiting for you! :D
_____________________________________________________________

Game:
[Feature] (Bot) Hunters now wait 10 seconds before moving from their base
[Feature] (Bot) Hunters prioritize Guardians who are near their spawning base
[Feature] (Bot) Bots now wait a while before attacking someone not in front of them

[Change] (Bot) Bot Hunters now have a 20% chance to "aime badly" when attacking from the distance
[Change] Added a 3 second cooldown to the jump
[Change] Increased all Hunters' combat speeds
[Change] Hunters who defeat a Guardian immediately exit the Combat Mode
[Change] When you or your team conquer an altar, a movement speed buff is assigned

[UI] For powers that provide a special temporary/permanent bonus, an icon is now displayed on the HUD

[FX] Now you can hear a voice for each VGS command, with the exception of emotes

[3D] Added the parts below the map areas

[2D] Updated the icon for the arcane power "Hemorrhage”

[Bugfix] Fixed a bug for which the Hunters could be transported under the map via the "Recall”
[Bugfix] Fixed a bug for which the Bots could not properly hit the Pirate Bay’s Guardian
[Bugfix] (Bot) Hunter bots no longer head to the Athlon when the Guardian they have targeted dies
[Bugfix] (Bot) Fixed a bug where the Hunters targeted the same Guardian at each round
[Bugfix] (Bot) If a unit deals damage because of friendly fire, the ally no longer considers the unit as dangerous
[Bugfix] Fixed a bug for which only who last hit the Guardian leveled up
[Bugfix] Fixed an issue with starting the Co-op vs. IA matches
[Bugfix] The particle effect of Balgroon's Ultimate does not remain on him after the explosion
[Bugfix] The icons for timed effects are correctly deleted at the end of a round
[Bugfix] At the beginning of the match the particle effects are adapted correctly to the graphic quality you chose
[Bugfix] (Tutorial) Fixed a bug where some steps could be avoided by jumping
[Bugfix] (God) Death effects of guardians and hunters are no longer visible in the fog of war
[Bugfix] (God) The tentacle attacks of the Pirate Bay’s Guardian can only be seen if he is visible

[Balancing]
--- Balgroon ---
--Resistances --
- Armor: 40 -> 35
- Magic Resistance: 40 -> 35
- -- Skill 1 --
- Physical Damage Ratio: 1,5/2/2 -> 1/1,5/1,5

--- Pirate Bay’s Guardian---
—Base Attack --
- Damage over time: true -> magic


Client:
[Bugfix] Fixed a bug where the client chat was not working properly
[Bugfix] The Arcane Powers’ window of descriptions in the Lobby is now not covered by the skill icons
0 comments Read more

November 23

Patch 1.46.0A: New Pirate Bay Guardian, Movement Speed Bonus, Kit Changes for Several Hunters

Do you want to discuss with us or propose your ideas?
Comment down below or join us on:



Reddit: https://www.reddit.com/r/HuntForGods/

Telegram: https://t.me/huntforgods

We are waiting for you! :D
_____________________________________________________________

Game:
[News] Added the REAL guardian of the Pirate Bay

[Feature] (Bot) If a hunter asks for help via VGS, his Bot God sends the soldiers to his rescue

[Change] (Classic) Buying an item or defeating a guardian gives a bonus of 3 to the movement and combat speed (8 seconds)
[Change] Now the game screen containing the information of all players is opened and closed when the TAB key is released

[VFX] Balgroon’s Ultimate Skill has a new particle effect
[VFX] Updated and optimized the particle effect of Mavi's Ultimate Skill
[VFX] Added an indicator that shows the impact spot of the Canyon Guardian’s rock

[FX] Added a sound for the arcane power "Blessing"
[FX] Added a sound for the arcane power "Recall"

[2D] Updated the icons of some Arcane Powers

[Bugfix] The area indicators of Jack's Ultimate Skill and Artemis' Skill 2 now always show the correct color
[Bugfix] Optimized the particle effect of Blud's Skill 2
[Bugfix] Game chat no longer changes color and remains white
[Bugfix] Fixed a bug for which the Recall did not work in some occasions
[Bugfix] Now it is no longer possible to buy the same item several times by double clicking the custom items sets
[Bugfix] Fixed an issue where the "Recall" could teleport the players below the map
[Bugfix] Blud’s difficulty 1 now deals damage based on the Target's Maximum Health, not the Current one

[Localization] Updated hunters’ roles
[Localization] Translated into french and spanish the arcane powers: "Blessing", "Recall", "Hemorrhage", "Hardening"
[Localization] Updated Balgroon tooltips in various languages

[Balancing]
---- Arcane Powers ----
— Hemorrhage ---
-- DOT Duration: 5 -> 10 seconds


---- Hunters ----
--- Mya ---
-- Skill 3 --
- (New) Mya's combat speed increases by 1 for the entire duration
- -- Ultimate --
- (News) Allies in the cage get + 100% effective heals

--- Balgroon ---
-- Armor: 45 -> 40
-- Magic resistance: 45 -> 40
—Base Attack --
- Damage bonus: 10% hit enemy maximum health
- Maximum damage bonus to guardian: 0 -> 300
- Cooldown damage bonus: 0 -> 5 seconds
- Removed damage bonus scale on Physical Attack and Ability Power
- -- Skill 1 --
- Basic damage (Physics): 0 -> 50/50/100
- -- Skill 2 --
- Basic damage (Magic) : 0 -> 10/20/30
- -- Ultimate --
- Basic damage reduction: 30 -> 10% + 1% every 5 Armor and Magic Resistance + 1 % every 50 Health bonus (Up to 40%, after which you get half the value)

--- Mavi ---
-- Passive --
- Shield: 5% Max health -> 115 + 30% Health Bonus

--- Athlon Buff ---
- Magic resistance: 33 -> 43


---- Soldiers ----
- % damage dealt on guardians: 50 -> 100%

--- Archer Soldiers ---
-- Movement Speed: 4 -> 3.8
-- Attack --
- Range: 25 -> 20 units



Client:
[Change] When you select a graphic quality level below “Medium”, the post processing effects are automatically deactivated

[Bugfix] If a player crashes, the game is still recorded correctly
[Bugfix] If you have played less than 3 characters, empty slots are hidden on the Match History screen
0 comments Read more
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Reviews

“Smite and Shadow Tactics together. Online.”
8 – NerdPlanet

Early Beta Access

Want to participate in the Hunt For Gods Public Test? Click here to install it now.

About This Game





Hunt For Gods is an RTS/ Hero TPS game for competitive MMO players, for when you want to fight without giving up on strategy.It's the only game In which two roles cooperate in the same team: lead your team as a God or fight as a Hunter in a last-man-standing battle among 3 teams.


Hunt For Gods is completely Free-to-Play. Anything that affects the gameplay can be unlocked simply by playing, except for the cosmetic items available for purchases.


A game in Hunt For Gods lasts about 5 minutes. No need to stay there for an hour before the game ends. And if you lose, you can start a new game instantly.


In Hunt For Gods, 3 Teams made up of 1 God and 4 Hunters fight each other:
The God, a strategic player that can also play in VR, guides his pawns (the "Hunters") from the sky, ensuring their victory thanks to his global vision, custom skills and soldiers.

The Hunters, which can choose among several characters with an unique skill set, fight in the arena in order to defeat the Guardians and collect the Divine Pages before their enemies.

You choose what role you want to play at the beginning of each game.


Friends make everything better. In Hunt For Gods, you can team up with your friends and play together vs. other players or bots.


As a God, you lead real humans instead of just bots. You can finally show who the real leader is after all these years spent playing RTS games.


There's no respawn, so it's GAME OVER as soon as you die. As an Hunter, your priority is to stay alive and crash your enemies before they crash you. You'll have to use all your skills and masteries to stay alive. Are you ready for the challenge?

15 players, 3 teams, one rule: get the pages and survive.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or superior (64-bit only)
    • Processor: Intel core i3-370M 2.4 ghz 3mb L3 cache
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 720 2GB or equivalent (for hunters and NON-VR Gods) And NVIDIA GTX970 (for VR Gods)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: (your connection should be at least 7MB/s) May change in the future
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or superior (64-bit only)
    • Processor: Intel Core i7-2600 3.40GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 750 Ti 2GB or equivalent And NVIDIA GTX970 (for VR Gods)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: (your connection should be at least 7MB/s) May change in the future

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