DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Recent Reviews:
Mostly Positive (21) - 76% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (288) - 78% of the 288 user reviews for this game are positive.
Release Date:
Apr 12, 2018

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Includes 2 items: Dead In Vinland, Dead In Vinland - Official Soundtrack


Recent updates View all (43)

September 19

The Vallhund DLC is available now! + 1.2 Patch + New languages!

Hello survivors! Time to welcome the Vallhund in your camp!

The first DLC for Dead In Vinland is available now!
That's right, you can now get a new member in your camp! This is actually the first time that we’ve released a DLC for a game, sooo we’re quite nervous! We hope you'll like it!

The Vallhund

Owners of the Vallhund DLC will trigger a mid-day event where they will be able to “recruit” the dog into the camp. It will happen on day 5 for new games, but you can also load your save and the event should trigger the next mid-day if you already passed day 5.

The little dog will now be part of your camp, and each half day you’ll be able to select 1 action that the dog will do. (more on that later)

The dog has 2 gauges: Affection and Energy

Energy will enable him to do more complex actions, and is spent when you do any action.
Affection will enable him to learn new tricks.

The dogs’ actions are very diverse:

  • The most basic action: Rest! The little dog will regain Energy.
  • You can send him to Fetch resources: Bones, Basic resources, Food
  • Decrease states: Depression and Injuries
  • Give bonus Traits tp Kari or the whole camp
  • Treasure hunt: he will try to find one of the Skill Upgrade items!

Like every other camp stations in the camp, you can “upgrade”, or rather, train your dog! This training won’t take any in-game time, so the effects of that training will be immediatly available after the upgrade.

And of course, there is a little story between your beloved dog and Kari… We added a few night events for them. Will Kari manage to train this cute little dog to be a fearsome beast? 😉

If you want to know everything in detail about this DLC and the 1.2 Patch, please head to our official blogpost

The Vallhund is available for $1.99/1.99€/£1.69!

New languages!
Something that was very requested by our players was new languages! Today, we're very happy to announce that Dead In Vinland now fully supports:
  • Polish (Community translation. Thanks A LOT to our awesome polish translators: MrOrochimaru, Amne, Jacek “OddFables”, Kosciesza Starszyjsierzant, Wioleta (Vix) Perkowska)
  • Italian (Official translation. Thanks to Roberto Bertoni of Daring Touch))
  • Chinese (Official translation. Thanks to our chinese partner WhisperGames)

1.2 Patch

There are quite a lot of new features included in the 1.2 Patch:
  • Random traits for enemies
  • Crits on camp actions
  • Upgraded battle character sheet
  • 3rd focus for the exploration
  • Rework of how the breeding chances
  • Rework of how the traps and dryers work
  • You can now check the characters' sheet during the night

And many others!

Full patchnotes here!

We want to thank every player who supported us so far! We stil have 2 more DLCs to release, and just like this one, with each DLC there will be a free patch with new features and improvements!

Follow us!
If you want to stay up to date with all the updates – be sure to follow us there:
Discord Server

Happy surviving!

20 comments Read more

September 19

1.2 Patch Available

Hello survivors!

The 1.2 Free patch is now available, bringing new features and improvements for Dead In Vinland!


The game now fully supports:
  • Polish (Community translation. Thanks A LOT to our awesome polish translators: MrOrochimaru, Amne, Jacek "OddFables", Kosciesza Starszyjsierzant, Wioleta (Vix) Perkowska)
  • Italian (Official translation. Thanks to Roberto Bertoni of Daring Touch)
  • Chinese (Official translation. Thanks to our chinese partner WhisperGames)

  • Random traits for enemies stacks: now enemies will have between 1 and 3 bonus or malus traits. They become harder as days pass.
  • Crits on camp actions: camp actions that yield very low and very high output will give a small increase/decrease of Depression to the character.
  • Upgraded battle character sheet: now you'll see the aggregated values of the different bonuses, like bonus to Hit, bonus to damage, etc...
  • Upgraded infos on character selection screen before a battle: you'll also see these values before a fight.
  • You can now check the characters sheet during the night.
  • Special Traits on camp actions: you'll now have the chance to get some temporary special bonuses or injuries when using camp actions.
  • Implemented a 3rd mode for exploration: Look for a fight. You'll get more chances to trigger a battle, linked to the Hunting skill of the exploring character(s).
  • Reworked how the breeding chances for sheep work, and updated the visuals in the pop up to show exactly what chances you have to breed + extended tooltip.
  • Added skill level up progression values in the skills' tooltips.
  • Changed the way "new games" work in the main menu, to avoid deleting saves by mistake. (there is now a double confirmation process).
  • Traps: changed the way they work. Now there is a chance for the trap to be re-usable even when you catch something, making traps way more useful. We changed the pop up infos to indicate how it works.
  • Added some moments of silence in the daytime music playlist.
  • Developed a DLC Manager, and integrated some visuals in the main menu to show which ones you own.

  • Greatly reduced some loading times.
  • Reduced the level of some high pitched sounds (flutes song for example)
    Corrected a few typos in the french translation.
  • Dryer: Fixed a small display bug.
  • Tributes: Fixed small display bugs for some tributes.
  • Changed "come at me bro" and "you can't touch this" actions names.

  • Made the battle level up traits with drawbacks a bit more worth it. (overall, lowered the drawbacks)
  • Lowered base water fetching range from 4-8 to 4-6.
  • Changed how the "handcatch some fish" action works.
  • Lowered needs for Make Salt action: 1 non potable water -> 0.25 & Fire intensity -5 to -10 -> -5 to -5.
  • Dryer: increased base salt cost from 3 to 4.
  • Dryer: lowered a bit the drying speed (a very tiny bit).
  • Traps: lowered a bit the meat range from 3-6 to 3-5.
  • Lowered Talented trait from +50% general XP to +33%.
  • Knives Guys now have 8 base HP instead of 9, as it was intended.

Happy surviving!
3 comments Read more


“[...]Dead in Vinland is compulsive, and a great example of systemic roguelike storytelling.”
Rock Paper Shotgun

“Super complete and addictive, you won't see the time fly: "one more turn" is a recurring phrase.”
8.5 – Actu Gaming

“Everything interlocks with its complicated little gearwheels, battles break up the constant events of the day beautifully and even the figures make me with the time much more curious.”
79 – GameStar

About This Game

DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.


  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).

  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!

  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.

  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!

  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.

  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.

  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.

  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.


    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® 7 SP1
    • Processor: AMD Athlon II X4 640 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution
    • OS: MacOS X 10.6
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution

What Curators Say

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