DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Recent Reviews:
Very Positive (16) - 87% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (235) - 79% of the 235 user reviews for this game are positive.
Release Date:
Apr 12, 2018
Developer:

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Recent updates View all (35)

June 15

1.1 Patch is here!

Hello survivors!

We're pretty excited to finally give you this big fat free 1.1 patch! We've been working hard on it since release, and we think we have addressed most of the common gripes people had with the game.

For the occasion, we made a little video to demonstrate the new features of the 1.1 version. Matt's english is not... very good... but bear with him ^^ We'll get better if we do that regularly.

https://youtu.be/5NuFRBvnEWQ

But enough blabbering, here is the full patch note:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PATCH NOTES:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Speed up options

We greatly raised the max speed of all the ingame animations, and added more options, so that you can really speed up the game as fast as possible.
You can modify these values in a dedicated tab in the options menu, and find your perfect setting.

Skip Mode

We reworked our fast-forward mode into a real skip mode that you can activate/de-activate when you want. Just press the button or right-click anywhere.
It will temporaliry set all the speed up options to the max.



Skip Mode for dialogs

We added the skip mode for the dialogs, so now you can really speed up those you've already seen.



Instant text display for dialogs

We added an option to enable instant text display in dialogs. It speeds up Skip Mode even further.

New RNG modes

We added 2 new optional RNG modes:
  • A "Statistical" RNG, as we call it, that completely reworks how the success chances for skillchecks, to hit chances, etc... are computed. In short, you now are certain to get a result that will be near the statistical expectation. (i.e. : 80% chances will give you a good result 8 times on 10)
  • A gaussian mode for all the random throws concerning "ranges" (like damages, states increases/decreases, items scavenged...). It will basically make that you'll get more often average values than extreme ones. For example, on a 2 - 4 DMG roll, you'll roll much more 3's, and sometimes 2's or 4's.

These 2 options can be enabled independantly. You can change them on the new game and load game screens.



Give same water ration to everyone

We added a little shortcut to give everyone the same water ration, and to clear the rations set to everyone.



Distribute food and water rations with right-click

We changed how the right-click works: it now magnetic drags food or water rations in the night phase, and if you left-click a character, the item will be kept in the magnetic drag. In short, you'll be able to distribute a lot more easily stacks of items, without having to drag n drop them from the bottom bar.

Safety check when boiling water

You won't be able to lose your fire anymore if you try to boil water and you don't have enough Fire Intensity.

Level Ups reworked

- The system now automatically re-rolls duplicates traits.
- You'll automatically get 1 Battle Trait and 1 Non Battle Trait. The 3 other Traits are still randomized.
- You'll now be able to re-roll the Trait list! You can do it 5 times each level-up, and you'll get a temporary bad trait as a tradeoff (for now, it gives -20% General XP. Cumulative)



Side bar sorting options

We added the possibility to sort your characters by state or skill in the sidebar. It will enable you to quickly see who is the most tired, or who is the best craftman in the camp :)



Inventory filters

We added some filters in the inventory, now you can filter by basic resources, food, healing items...



Items overview bar

You can now flag up to 12 items that you want to show in the overview bar, on top of the screen. With that, you can track the current stock of critical resources, and customize it the way you like!



Animosity gauge feedback

We now show the gauge progression of the Animosity Level of Björn when the value changes. You'll now see the direct impact of giving Elof more or less resources, and if you are near of the "point of no return"...



Post battle XP

Characters now gain a bit of XP when they participate (and survive) a battle.



Tavern: auto-switch to Relax Mode

If you don't have enough beers, the Tavern will automatically revert to Relax Mode.

Keyboard shortcuts

We added the list of all keyboard and mouse shortcuts in the option menu. You will see there that you can send all characters to shelter with pressing DELETE key, or that you can select a character just by pressing its number on your keyboard.



Saves no longer destroyed

The saves are no longer destroyed on game over now, even on True Viking, meaning that you can get the "bad" ending and still reload to try and get the "good" ending :)

Loki's trade revamped

Loki was completely reworked. He will trade a lot more items with you, and most importantly, he will trade TINDER with you... So now you won't be stuck without Tinder because you used them all :)



Miscellaneous
  • Added a privacy setting button in the option, for anonymous data collection.
  • The saves have been reworked, they should be less corruption-prone.
  • You can now re-use traps even when you catch something.
  • The drag n drop angle in the bottom bar has been reworked.
  • We added a "quit without saving" button, for the save-scummers ;)
  • You can now access the Character sheets outside camp.
  • Reworked the starting random traits: their maluses have been globally lowered, but now you get 3 instead of 2. All characters also draw from the same big list of traits, and can get any of them.
  • Added a check so that Eustache and Blodeuwedd's romance won't go to the final level if the player rebuked Eustache at every occasion.
  • Changed the "eat mud" tribute, to reflect if the player always gave meat.
  • Boosted a bit the Elites stacks during retaliations events.
  • After day 120, added new "full elite" enemies stacks and added some random buffs on them.
  • Changed a few runes and storyline dialog trees so that you don't have to start the dialogues again if you fail consecutive skillchecks.
  • Sheeps are now ordered by Health before being given food => the ones with lowest Health will be given food first, which can matter when there isn't enough food for every sheep.

Balancing
  • Dryer: food dries faster each days (+20%), for each weather type.
  • Dryer: lowered stolen food chances without upgrades from 15 to 10%.
  • Pens: lowered basic milk output from 8-12 to 6-10
  • Lowered a bit the "easy" mode: -20% animosity gains, -10% disease chances, -10% dehydration chances.

Fixes
  • Corrected the final event for Moira and Gudrun: the wild sheep wasn't removed from the inventory.
  • Corrected some exploits with the Helmet guy and the Cursed Tablets.
  • Corrected a rare bug that made the player stuck in battle
  • Corrected the floating bearded head rune
  • The last tribute won't be shown anymore once you've completed it.


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

That's it! We hope new and old players alike will enjoy the game even more now. If we corrected things that made you give us a bad review at first, don't hesitate to update your review :) As a small developer, we rely on that A LOT.


And here's a small gif summing up some of the new features!



Happy surviving!
34 comments Read more

June 12

Dead in Vinland - Documentary 11: Interview #7 - Bruno

Hello survivors!

This is it, it's the last episode of Dead in Documentary! Today, we present the last member of our team, Bruno, community manager on the game!



Hope you'll enjoy this last episode, don't hesitate to share it if you liked it or comment below!

https://www.youtube.com/watch?v=zCaRwsGMSU0
We want to thank you all for following this series until the end, did you like this documentary? For the newcomers & for those you want to watch all the videos again, you can find the whole playlist there:

https://www.youtube.com/watch?v=6sFIDP8FRGc&list=PLULIbDJ47D2dVJTuS2oX2L8D97PHkBlJ9&index=1
Don't forget to follow Dead in Vinland in their social media there for more news:

Follow on Twitter: https://twitter.com/deadingames
Like on Facebook: https://www.facebook.com/deadingames
Join the Discord server: https://discord.gg/HHgJT3N
For more news, check out the website: http://deadinvinland.com/

1 comments Read more

Reviews

“[...]Dead in Vinland is compulsive, and a great example of systemic roguelike storytelling.”
Rock Paper Shotgun

“Super complete and addictive, you won't see the time fly: "one more turn" is a recurring phrase.”
8.5 – Actu Gaming

“Everything interlocks with its complicated little gearwheels, battles break up the constant events of the day beautifully and even the figures make me with the time much more curious.”
79 – GameStar

About This Game


DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES

  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).


  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!


  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.


  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!


  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.


  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.



  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.


  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.

               

    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® 7 SP1
    • Processor: AMD Athlon II X4 640 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution
    Minimum:
    • OS: MacOS X 10.6
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution
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