DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Recent Reviews:
Mostly Positive (18) - 77% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (359) - 79% of the 359 user reviews for this game are positive.
Release Date:
Apr 12, 2018

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Recent updates View all (52)

March 12

Playdius becomes Dear Villagers, update your bookmarks!

Greetings everyone,

A few days ago we rebranded Playdius to Dear Villagers, as you can see here in our announcement trailer.
Considering we cannot rename this page we kindly invite you to keep following us on the new one: Dear Villagers on Steam.

Note that we also just announced two new very exciting games:

Explore the birth of sapient AI in this atmospheric hacking adventure set in the sprawling world of Recompile.

Fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.

And not forgetting a new major update for the ongoing Early Access of JRPG Edge Of Eternity!!

Looking forward to fully release these games and unveil even new ones!

The Dear Villagers team
1 comments Read more

March 7

The DLC "Norse Side Stories" will be available in Q2 2019!

Hey survivors! Today, we’ll be talking about the new DLC of Dead In Vinland, called Norse Side Stories, bringing A LOT of new dialogues, between secondary characters!

Don’t worry, we’re still surviving! We've sent Manon fetching some beer water and Jacques and Thomas set up an expedition to hunt some food at the food truck. We even accepted fresh new recruits into our camp, we’ll soon grow into a real village!

Right now we have split the team in two: Matt is a team by himself and finishes the 3rd DLC for Dead In Vinland, while the others have fun working on a NEW, TOP SECRET game. We can’t wait to give you some infos about it! I think we’ll be able to reveal some things in the coming months.

Norse Side Stories

So the new DLC will be called Norse Side Stories. It entirely focuses on adding new dialogs between secondary characters.

The last DLC was more targeted to players who cared for the survival aspects of the game, and wanted to focus on that. But the characters and their little stories are a big part of the “Dead In” games, so we wanted to add more content for players who liked this aspect of the game. We thought it was a good idea to seperate the 2 DLCs like that, so that players who don’t care about one or the other aspect of the game wouldn’t be “forced” to buy something they didn’t want. Hopefully, some people will want to buy the 2 DLCs too ^^

Secondary Characters

So yeah, for production reasons we explained that we couldn’t include in the base game interactions between secondary characters, it was too costly to make for an impact on the game that was really tiny, for many “systemic” reasons (the main one being that we can’t possibly know when or even if a character would be recruited, so combinations of several secondary characters were impossible to predict, and so a lot of the writing would go to waste).

We wanted to “repair” that lack of interaction with a specific DLC. It was interesting because we broke the classic “main family centric dialogs” we had before, and could explore some totally new paths for the characters. How would Parvaneh and Eustache interact, for example? Or Angelico and Shanaw?

Some combinations were easy to work with, considering the stories they already had. But some combinations were… well… rather unlikely… (Knut and Cissé ??). It was hard work, but we wanted to have at least a minimal interaction for EVERY single combination of secondary characters.

In the end, everyone has at least one new dialog with everyone else, and some combinations were more interesting and led to advanced dialog chains, comprised of 4-5 dialogs. In general, most characters have 1 or 2 advanced interactions.

During production, we made a little sheet to recap how many interactions each character have with each other. I can share it to you so you see what we did.

New romances!

As you can see, some cells are coloured in red… because they indicate new romances included in this DLC! A total of 3 new romance option are added with the DLC (and half of one…)

Of course, new romances = new endings! We added 3 new endings for these characters, taking into account the new romances options.

Free 1.4 Patch!

But we didn’t stop there… as we always did for previous DLCs, we wanted to add some free content in the mix, so we wrote an addition of 11 new free dialogs integrated into the game even for people who didn’t bought the DLC o/

And… it’s not some random dialogs, it’s 2 new romance options for 2 of the main characters! You’ll get:

A new romance option for Moira. She was kind of explicit about being bisexual, so it was a shame we didn’t have a same-sex romance option for her in the base game!
A new very surprising (or not that much? x)) romance option for Eirik. We wanted to somehow have a same-sex romance for a man in the game, but considering our cast it was not that easy. So we tried to handle it in a “subtle” way. It’s totally optional, but one of Eirik’s “bromance” can turn in something totally different…
A special event between Gudrun and Freyja, just for fun. (and because Völvas were tied to Freyja)

“Norse Side Stories”, alongside the free 1.4 Patch, will be available in Q2 2019!

I think that’s it about the 3rd DLC? We nearly added a hundred of new dialogs (~22.000 words) in this DLC and had a good fun coming back to these crazy characters, but I think we wrote all we could about them.

At the moment, there are no plans for a new DLC, but who knows? If you want to help us, give us a thumbs up on Steam and recommend it to your friends ^^

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Happy surviving!

6 comments Read more


“[...]Dead in Vinland is compulsive, and a great example of systemic roguelike storytelling.”
Rock Paper Shotgun

“Super complete and addictive, you won't see the time fly: "one more turn" is a recurring phrase.”
8.5 – Actu Gaming

“Everything interlocks with its complicated little gearwheels, battles break up the constant events of the day beautifully and even the figures make me with the time much more curious.”
79 – GameStar

About This Game

DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.


  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).

  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!

  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.

  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!

  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.

  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.

  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.

  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.


    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® 7 SP1
    • Processor: AMD Athlon II X4 640 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution
    • OS: MacOS X 10.6
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GTS 450
    • Storage: 2 GB available space
    • Additional Notes: 1280x720 minimal screen resolution

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