A turn-based roguelike where you fight monsters from Korean folktales, and they act the way they do in the stories. Let the Imugi live too long and it becomes a dragon. If the reaper sees you for three turns, he calls your name. When you die, you start over in a new dungeon.

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Planned Release Date: February 2027

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About This Game



A turn-based roguelike where you fight monsters from Korean folktales. I played Dungeon Crawl Stone Soup for a long time as a kid, and this game owes a lot to it. I never did win with all 15 runes. I'm making this on my own.

When you move one square, the enemies get one move. There's no undo. If you die you start over, and the dungeon layout is different every time.


I made 162 of them and based how they fight on their stories. Here are a few.


The Imugi grows every 10 turns. The third time, it becomes a dragon, so don't let that fight run long.

You can't kill the Jihaguk Daejeok by hitting him, because his life is hidden in a jar. It's in another room on that floor, and you have to break it first.


If the Jeoseung Saja (the reaper) sees you for three turns, he calls your name and you take a big hit. Rice on the Offering Table stops him for a moment.

The Rat King comes from an old story about a rat that eats someone's discarded nail clippings and becomes them. Halfway through the fight it turns into you and uses your class skills. There's a cat trapped on that floor. Free it and the disguise comes off.


Right-click an enemy to see its resistances and weaknesses, plus what it will do next turn. Yokai you meet stay in the codex along with the folktale they came from, so you end up reading a fair number of old stories you've probably never heard.



There are 37 spells. Wood feeds fire, fire feeds earth, and so on through underworld and water. Cast them in that order and they get stronger. If you flood the floor with Tidal Wave and then use Lightning, the shock spreads. Fire makes poison explode. Tools like caltrops and grappling ropes show up too, usually one or two per floor.



You can serve one of eight gods at a shrine, and each has its own taboo. With Sanshin a tiger cub follows you around, but if you kill a tiger or a deer Sanshin gets angry. The Dragon King brings rain that slows enemies. On dry land you take more damage.



You start with one of 14 species and one of 12 classes, like a Bear Folk Monk or a Dol Hareubang Geomancer. Only a few are open at first. Achievements open the rest. When you level up you pick one of a few cards, so the same Bear Folk Monk grows differently every run.



The four main dungeons end in the Underworld. Seven branches lead off from them, each with a boss from its own folktale.


In the Dragon Palace you can save the hare whose liver they're after. At the top of Mt. Jiri the rock splits open and Uturi the Child Hero comes out. If you run into a funeral procession you have to choose between bowing and blocking its way.

On PC

Keyboard and mouse. No gamepad support yet. Walk with the arrow keys, numpad or hjkl, and press Tab to auto-explore.

There are no ads or extra purchases. It works offline except for the Hall of Fame. Bug reports and requests go through Discord, and I read everything posted there.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I used generative AI (Claude) for the code, the in-game text and translations, the pixel art and the sound effects. I made the store capsule art with an image generation model, and some promotional videos use a synthesized voice. The music is Korean traditional BGM by ITN Co., Ltd. (CC BY 4.0). Nothing is generated by AI while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon or Intel
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics
    • Storage: 500 MB available space
    Recommended: