A roguelike twist on Minesweeper. Dig up houses, signal towers and parks for points, chain power plants into huge multipliers, and read every hint to steer clear of the gas mains. Hire helpers, build your combo, and secure all eight key sites to redevelop the district.

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Planned Release Date: March 2027

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About This Game

Minesweeper where every square scores

Dig an 8×8 lot and turn up houses, signal towers, parks and power plants. Every square shows hint numbers like Minesweeper does, and you read them to steer clear of the gas mains while you reach the score goal.

Stack multipliers, blow up the score

Power plants raise your multiplier and a safe streak pays a bonus. Find the combo that turns a single dig into hundreds of points.

Build your crew

Hire helpers in the shop and bend the rules with site tools and development permits. Bank your savings, and take your chances at supply stations and incidents.

Secure all eight key sites

Explore the city map to find and secure the key sites. Skip an ordinary lot and the next key site gets more gas mains.

  • 8 districts × 8 difficulty tiers, 64 combinations
  • Each district plays by its own rules
  • Available in 16 languages

From the developer

I'm making a game that takes Minesweeper and gives it a roguelike system. I'm working hard to make it as fun as the games I love most, Balatro and Slay the Spire.

The idea came to me almost like fate. It was around August 2026, and Minesweeper seemed to be everywhere I looked. Com2uS had just released a game called Color Sweeper, and on mobile I kept seeing ads for endless-Minesweeper games. Above all, on a business trip, the woman sitting next to me was playing Minesweeper. Seeing all that, I realized just how many people love this game.

At the time, I was deep in the final stretch of my first game, Hearts Extreme. When I started Hearts Extreme, I had actually planned to make it a roguelike. But the more I built, the more I felt it didn't suit the genre, so I tore the whole structure down and rebuilt it. That left me looking for a fresh idea that a roguelike system would fit, and that's when Minesweeper caught my eye.

I kept the core of finding mines, but changed what winning means. Instead of having to avoid every mine, you score points as you play, and the challenge is to score while staying clear of the mines. The idea was to have many different ways to score, and to give every scoring square the same kind of hint Minesweeper gives you for mines. I also wanted the kind of score-snowballing you get in Balatro, so squares that act as a "multiplier" found their way into the game.

Building on that core, I'm working to pack in as many different kinds of fun as I can. Boomside is aiming for release in Q1 2027. Stay tuned!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All of the game's art, all of its background music and all of its promotional videos were generated with AI tools; the developer's part was choosing among the generated results. The game's code, including the sound effects it synthesizes, was written with AI coding assistants, and the translations for 14 of the 16 languages were produced with AI. No content is generated by AI while the game is running.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics (Intel HD Graphics 4000 or equivalent)
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Additional Notes: Requires a display resolution of 1280×720 or higher.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8192 MB RAM
    • Graphics: Any GPU with DirectX 11 support
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Additional Notes: 1920×1080 display recommended.