A single-player WWII shooter where you start as a Private, rank up, and gain command of an entire army. Fight in battles of hundreds of soldiers on procedurally generated battlefields, from the Normandy beaches to the Rhine. Lead a squad, plan attacks on the map, crew tanks and call in bombers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Earn Your Stripes is a big sandbox. Every map is generated, whole companies fight with their own AI, and you climb the ranks through a campaign of infantry, tank and air battles. The core game is complete and playable today.

With that much going on at once, two things can only be learned from players. First, whether the sides feel fair over thousands of battles. Second, how the game runs on PCs I don’t own. Early Access lets me tune both with real players before 1.0. Your feedback also decides which maps, operations and features I build next.”

Approximately how long will this game be in Early Access?

“I plan for about 3-6 months”

How is the full version planned to differ from the Early Access version?

“The Early Access version has the full American campaign: infantry, tank and air battles on generated maps, plus more operations. These are planned before 1.0, most of them arriving as updates during Early Access:

British forces: play the British at Gold and Sword, with their own squads, weapons and tanks. They’ll arrive as an Early Access update, so player feedback can tune them before 1.0.
More operations: special missions behind the lines that play differently from the regular battles.
More air battles: new maps and settings, and more American and German aircraft to fly.
More map variety: new map types and more variety in how maps are generated.
Balance and performance: tuning based on player battle data and reports, and optimization for a wider range of PCs.

Version 1.0 will be the complete Normandy campaign, American and British, tuned and optimized.”

What is the current state of the Early Access version?

“Today we have working skirmish modes and a working campaign that includes air battels, land battles, tank battles, and four operation missions which take place behind enemy lines.”

Will the game be priced differently during and after Early Access?

“Yes. The price will go up a little when the full game releases. Anyone who buys during Early Access gets every update up to and including 1.0 at no extra cost. Later fronts beyond the American campaign may come as separate expansions.”

How are you planning on involving the Community in your development process?

“I’m a solo developer, and player feedback will shape where the game goes from here.

In-game bug reports: press F8 at any moment to send a report straight to me, with a screenshot of what went wrong.
After-battle survey: a short optional survey asks what was fun and what felt wrong.
Battle statistics: if you agree to it, the game sends anonymous battle stats, such as which side wins, how long battles last and how the game runs on your PC. These help me balance the sides and find performance problems on hardware I don’t own.
Steam forums and Discord: I read the discussions and post regular updates on what changed and why, including fixes for problems players reported.

Balance, AI behavior and which map types or features come next will be decided largely by what players report and vote for.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Earn Your Stripes is a single-player WWII shooter where you start at the bottom and work your way up. You're one soldier out of hundreds, on a battlefield that moves with or without you. The AI doesn't wait for you to make the first move. Fight the way you want by picking a role: engineer, medic, machine gunner and more. As you rank up, you unlock more roles and abilities.

EARN YOUR RANK

Everything you do on the battlefield earns or costs you merit, and merit is what gets you promoted. Dragging a wounded buddy to safety and getting him back on his feet earns it. So does capturing an objective. As you climb the ranks you unlock new weapons, then tanks, and eventually command of an entire army on the campaign map.

Near the top, you unlock powerful rewards like a carpet bombing run or a heavy tank that can turn the battle around.

COMMAND FROM THE FIELD

As you rank up, soldiers start following you into combat. It starts with your own squad. Order them to follow you, take a position, defend an area or lay down covering fire. Higher up, you command multiple squads, coordinate armor and call in artillery.

SOLDIERS WHO ACT LIKE SOLDIERS

Soldiers don't run around aimlessly. Squads work together: one lays down covering fire while another moves up or swings around the flank. Inside a squad, men move as a team. They hide behind cover, follow a tank across open ground, sprint from cover to cover, and call out targets to each other. Soldiers drag the wounded to cover, medics carry men back on stretchers, engineers clear minefields and blow holes in hedgerows, and MPs march prisoners to the rear.

A NEW MAP EVERY BATTLE

Every battlefield is procedurally generated, from industrial rail yards to the beaches of Normandy and the forests of the Ardennes. There are 15 kinds of battlefield right now, 5 of them built for tank battles. Weather and time of day change from battle to battle, and the campaign remembers what happened. Blow a bridge in one battle and it's still down in the next.

EVERY ROLE ON THE BATTLEFIELD

Play as a rifleman, medic, engineer, sniper or machine gunner. Each has its own weapons and abilities. Engineers lay mines and obstacles, cut paths through hedgerows and blow holes in buildings to clear the way for the infantry. Medics boost the health of the men around them and treat the wounded on the battlefield. Snipers pick off enemies at long range and get called in when a squad is pinned down.

ARMOR AND AIR

The game has a wide range of tanks and vehicles, including towed guns, each with its own armor, speed and weapons. Armor thickness varies across each tank. Whether a shot goes through depends on how thick the armor is where it hits, what fired it, and the angle. Hit at a shallow angle and the round might bounce right off.

You can also take to the air. Before a battle, fly in and bomb the defenders' positions. Then, when you're on the ground, you'll see your own bombing run play out over the battlefield. There are also air missions where you escort or intercept bombers while enemy fighters try to take you down.

NORMANDY TO THE RHINE

The turn-based campaign puts you on the Western Front as either the Americans or the Germans. Each turn is one week of the war. Keep your supply lines open, keep the bridges standing so your armor can cross, and try to encircle the enemy. Command all the divisions yourself, or just play your part as one soldier caught up in the war.

HISTORIC OPERATIONS

Fight historic battles that change the course of the campaign.
  • Drop in at night, take a bridge and hold it
  • Get through the wire and mines at Merville and knock out the guns before dawn
  • Take the guns at Brécourt Manor one position at a time
  • Reach the bridge at Remagen and cut the demolition charges before it blows

FEATURES

  • Single-player and fully offline
  • Hundreds of soldiers per battle (you can turn it down)
  • Play a career from Private to four-star General, as an American or a German
  • 15 kinds of generated battlefield, plus 4 historic operations
  • A 48-week campaign, June 1944 to March 1945
  • Over two dozen tanks and vehicles you can crew
  • Air battles: escort or intercept bomber formations in a fighter
  • Buildings and bunkers you can blow apart, plus craters and blown bridges
  • A killcam that shows your death through the shooter's eyes
  • Four AI difficulty levels

A NOTE FROM ME

I'm making this game on my own, and it's in Early Access, so you'll hit some rough edges. If something breaks or feels wrong, press F8 in game and it comes straight to me. I read every report.

Mature Content Description

The developers describe the content like this:

Game depicts WW2 battles including wounded, blood, dismemberment, gunfire, explosions, and flamethrowers/burning enemies. Although the game is stylized/low poly

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: AMD Ryzen 5 3600 / Intel Core i5-9600K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: About 30 fps at 1080p with Low detail and the Small battle size. SSD recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: AMD Ryzen 7 7700 or 5800X3D / Intel Core i5-13600K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT (8 GB)
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: 60 fps at 1080p to 1440p with the Normal battle size. Large battles lean on the processor more than the graphics card, so a fast single core matters most. SSD.