Pavlov is a multiplayer shooter for the HTC Vive.
Recent Reviews:
Very Positive (172) - 90% of the 172 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,156) - 89% of the 3,156 user reviews for this game are positive.
Release Date:
Feb 27, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mainly to gather the funds that i need to finish the game and to gather feedback to property balance the game, being a multiplayer only experience it could easily be ruined by unbalanced maps and weapons.

Siege mode will be developed during early access with the help of the community.”

Approximately how long will this game be in Early Access?

“6 to 12 months”

How is the full version planned to differ from the Early Access version?

“The full version should be bug free, balanced and with a couple more maps and weapons

  • Siege game mode
  • Smarter bots
  • Better matchmaking with competitive/ranked support

Experimental zombie mode will be added along the way.”

What is the current state of the Early Access version?

“The game is fully featured, it's well optimized for VR recommended hardware and contains the appropriate tutorials for an easy dive into multiplayer.

  • Bots
  • Graphics & input customization
  • Crafted with attention to detail

The map
There's only one map shipping in early access, which is called "Datacenter", a semi-long and close-quarters scenario for team death-match, capture the flag and search and destroy.

Overall there's little content, but it's of good quality nothing has been rushed or/and left broken.”

Will the game be priced differently during and after Early Access?

“Any change to the pricing will depend on the player base and the cost of running the dedicated servers.

It's important to note that i will favor (not-pay-to-win) micro transactions over increasing the price, even going free to play if player-base is small (with proper rewards for people who bought it initially)”

How are you planning on involving the Community in your development process?

“Bi-Weekly update announcements and direct involvement in the community hub.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Pavlov VR

 

Recent updates View all (28)

April 8

Update 20 - Steam Audio, Attachments & New Workshop API



:steamhappy: Hello guys!

This update has taken more time than expected, from upgrading the engine to implementing Steam Audio with a complete sound revamp, it's been a challenge to get to this point.

Aside from that we got features that have been getting requested for a while like better workshop support for custom game modes, attachments, shooting range, etc, etc.

Steam Audio & AMD FX processors
Sadly this update is not compatible with AMD FX processor line, however we added sound quality settings to mitigate the effect this might cause.

Note that if you stream or have a lot of background processes, the sound settings might come handy as well.



Complete Weapon Model Revamp
A huge effort has been put into replacing old weapons with high quality vr-ready models, i hope you guys enjoy them as we did adding them.



Workshop Nuke
A byproduct of this update is that all maps not packaged with Unreal 4.21 are not compatible now. However there's been an active effort to get new maps and game modes for this update by the community. :steamhappy:

Community Servers
Community servers are exactly that, servers hosted and managed by the community allowing more than 10 players per server. This will be available soon as a small update, in the meantime try the battle royale testing server.


Join the discord: http://discord.gg/pavlov-vr and follow me on twitter @davevillz for updates. If you believe on what we are doing and wanna go the extra mile to support the developing effort take a look here https://patreon.com/davevillz :steamhappy:

Thank you everyone for the support! :steamhappy:



Patch Notes

0.50.0

- Upgraded Engine to 4.21
- Implemented Steam Audio
- Added Gun Handling sound replication
- Added attachments
- Added shooting range
- Added community servers
- Added overheating LMG
- Added new weapon models
- Added tactical ak
- Added menu as
- Improved high caliber handgun recoil
- Improved S&D economy balancing
- Improved weapon and scope shader
- New flash, smoke, and frag effects
- Workshop API

- Fixed joining private games
- Fixed AMD sound issues
- Fixed several weapon exploits



67 comments Read more

March 7

Upcoming update is now on beta testing!

Hello Guys :steamhappy: is been a while since last update but we've been busy.

In the last 4 months, Pavlov VR development team has grown from 1 person (and part-time 3d Artist) to have 5 people working full time on the game.

This has been extremely hard for me, as before Pavlov i was just a guy freelancing to get by. And it's been a learning experience, trial and error for most of it.

And i'm really excited to show what we've been working on and i'm proud of the team for pulling this up. We hope to have some time to have a more formal introduction for the new team members, but we want to focus on the game first and most.

What's in the beta?
- New Audio & SteamAudio Implementation
- All guns revamped with new VR-Ready models
- Attachments
- Community Servers (with no player limit)
- Shooting Range
- New workshop API for custom game modes
- Latest Unreal Engine with performance improvements and fixes

Community Servers
Shortly after the update goes live you'll able to host your own server that runs 24/7 with map rotations. This server can be configured for more than 10 people. In fact we have a testing 50 player server running the Battle Royale mod made by the community (thanks to BeanSeller (BOT Dean), Maverick and Brainslug).

How to get into the beta build
In the game properties, go to betas and choose "beta" no code needed. There might not be enough servers.


We are on the final stage of testing and adding the last bits of content.

Join the forums or discord http://discord.gg/pavlov-vr if you find issues or you wanna give feedback, it's really appreciated.

Thank you everyone for the support for the last 2 years. A new chapter for Pavlov and myself is now begun and i'm glad to have you all along the ride. :steamhappy:
79 comments Read more
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About This Game

Pavlov is a multiplayer shooter for the HTC Vive.

Features

  • Dedicated Servers
  • Competitive Search And Destroy game mode
  • Casual fast-paced game modes
  • Bots
  • Matchmaking
  • Offline/Practice mode
  • Voice Chat
  • Touchpad and OOB locomotion

OOB Locomotion

OOB stands for "out of body", a teleport variation without actually teleporting, your "avatar" moves into the target location while you snap every half a second to it. This works great for people who are prone to motion sickness without breaking the game for other people, this means you can play with regular players.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Quad Core 3 Ghz +
    • Memory: 4 GB RAM
    • Graphics: GTX 970
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel Quad Core 3 Ghz +
    • Memory: 8 GB RAM
    • Graphics: GTX 980 ti or GTX 1070
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

What Curators Say

99 Curators have reviewed this product. Click here to see them.

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