Everyone carries a rocket launcher. Your own rockets launch you; everyone else's hurt. Bounce across 11 destructible voxel arenas, knock rivals into the void or the sea, and play with 16 online, 4 on one screen, or against bots in a lost 2009 indie arcade shooter.

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About This Game

Rocket. Bounce. Repeat.

RPG Bouncers is a voxel arena shooter with one weapon and one rule. Your own rockets never hurt you. They throw you across the map. Everyone else's rockets hurt a lot.

Fire at your feet to fly. Fire at a wall to dash. Fire at the ground under an enemy to send them into the sky, off a ledge, or into the sea, and the kill is yours. Every arena is made of voxels, so every rocket carves the map, and the map you finish on is never the one you started on.

Forcefields stop rockets. Not people. Glowing fields block every rocket but let bodies walk straight through. Hide behind one, step through it, and fire back before they can react.

Eleven arenas
• Reactor: hills, pillars and a core under a forcefield dome.
• Quarry: a deep pit with soft walls. Fights go vertical as the walls get dug out.
• Lattice: hard metal platforms over a bottomless void. Miss a jump and you're out.
• Glasshouse: a greenhouse of forcefield glass. Every wall is rocket-proof and walk-through.
• Archipelago: islands and plank bridges around a glowing volcano, over a void that looks like the sea.
• Silo: five floors around a rocket-proof lift tube. Fight up, fall down.
• Hamlet: a walled town of streets, rooftops, two towers and clay walls that don't last.
• Canopy: treehouses and rope bridges at night. Leaves stop rockets, nothing else.
• Gorge: two cliffs, a river of void, and three ways across.
• Spires: two stone towers, one void. Everything between them is a jump.
• Castaway: one island, one lighthouse, and a sea that hurts. Craters below the waterline flood.

Three modes, plus training
• Team Deathmatch: first to 20.
• Siege: attack and defend the reactor core over two rounds. Bounce over the dome or dig under it.
• Shrink: rocket barrages rain in from the edges and eat the arena inward.
• Training: Pip teaches bouncing, digging and forcefields in seven short lessons.

Bring the party Up to 16 players online, from 1 v 1 to 8 v 8, with bots filling every empty slot. Up to four can play split-screen on one PC, and split-screen players can join online games too. Host for friends, or use Quick Match to find a public game. The host can put the next arena to a vote.

Mess with the rules Nine party modifiers that stack: Moon Gravity, Big Boom, Pinball, Rapid Fire, Glass Bouncers, Lazy Rockets, Speed Demons, Wrecking Crew, and Surprise, which adds one more at random.

See it again The kill cam replays your last moments from the other side. Every match ends with a play of the match and awards.

Hats Fourteen voxel hats in the Locker, unlocked as you level up and earn medals. Bots wear them too.

A lost 2009 indie game Bloom on everything bright, chrome logos, glossy menus, medals that pop up mid-match and a chiptune soundtrack that gets louder as the fight heats up. Each part of the look can be switched off on its own.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to create the main RPG Bouncers logo and assist with the store-page text. The game does not generate AI content during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core processor, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Broadband internet connection required for online play. Controllers required for additional split-screen players.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 64-bit
    • Processor: 6-core processor, 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or better
    • DirectX: Version 11
    • Storage: 300 MB available space