Experience epic, free-to-play naval combat when you helm one of over 200 historic vessels in an exciting balance of strategy and real-time combat in World of Warships. Outfit your fleet with flags, camouflage, modifications, talented commanders, and more!
Recent Reviews:
Mostly Positive (679) - 71% of the 679 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (18,493) - 74% of the 18,493 user reviews for this game are positive.
Release Date:
Nov 15, 2017

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Recent updates View all (232)

August 21

Submarines: Never say never

We are happy to finally give you an answer to the most popular question in the history of the game: yes, they are coming.

Submarines played an important role in the naval operations of the first half of the 20th century. Their missions and aims were very different from other types of ships in these conflicts. Thus, the harmonious integration of this new ship type into our battle modes isn't going to be an easy task.

Having tested many prototypes during internal tests, we’re pleased to inform you that our team has been fully engaged in the development and preparation for the launch of submarines into PvP gameplay. To do this, we've got several issues to resolve: we have to find the niche that they should occupy, make the gameplay exciting and diverse, work out different options for the interaction of submarines with other ship types and between each other, update our maps, and take many other details into consideration. However, you can already be sure that the underwater hunters will eventually become available in World of Warships.

Testing plans
The first step will come in the form of Closed Tests of the game process in order to evaluate the current concept and ensure the stability of test clients.

Then, Open Testing will take place. During this stage, you’ll be able to share your opinions with us and be among the first players to try out the new ship type in World of Warships. We’re planning several testing iterations during the second stage. It will be something like a Beta Test for the new type. Initially, only some of the players who submit their applications will be able to participate in the testing. Access will gradually be expanded and in time, everyone will be able to take part in the submarine trials.

After this comes the third stage. We’ll add submarines into the live client as a separate battle type, similar to Arms Race, Savage Battle, or Space Battle. The third stage will last several months. This will enable us to make the final touches and adjust the balance of the new type on the live server. When we're done with all these steps, we'll be able to decide on the final fate of submarines.

The submarine tree will be built the same way as the aircraft carrier tree: with submarines at even tiers only. The first researchable submarine will appear at Tier VI. This is in part because spreading ships between tiers allows us to balance them more easily within their respective match-making brackets, and in part to have a better differentiation between the initially implemented designs.

Germany, the Soviet Union, and the United States will be the first nations to enter testing. Japan will be next in line for introduction into the game.

Main features of submarines
Submarines are stealthy hunters, somewhat similar to destroyers. But what will the features of this new type be?

Diving and surfacing
Submarines will have the best stealth parameters, low survivability, and unique controls with unusual new mechanics. Besides the regular horizontal movement, players will also be able to control the depth of their dive.

Changing the depth of a dive allows submarines to hide from enemies and become invulnerable to most sources of damage. However, submarines have a limited supply of oxygen in battle. Once they’ve depleted this supply, they must resurface to replenish it.

There will be three levels of depth:
  • Surface—at this level, a submarine can be detected by line of sight, Hydroacoustic Search, and radar, like any other ship in the game. Torpedoes can be launched. Oxygen supplies are replenished when on the surface. Capturing Key Areas is only possible when surfaced.
  • Periscope—the submarine's detectability is significantly reduced (by 50%). At this level, she can be detected by Hydroacoustic Search or in the usual way from a ship or aircraft. Subs can’t be detected by radar at this level. Torpedoes can be launched, and the use of sonar is possible. Oxygen is spent when at this level.
  • Underwater—ships cannot detect a submarine in standard ways (including through the use of any consumable). However, in this position, a submarine can be detected by another submarine in periscope depth and underwater position at a distance of 2 kilometers or closer. She also has no chances of launching torpedoes or spotting anyone except from a distance of two kilometers or less. Oxygen is spent and the Hydrophone is turned on.

When underwater, a submarine becomes “blind” and sees other ships only with the help of her Hydrophone, which determines the direction to the nearest ships. The hydrophone displays three ranges: long, medium, and short. Indicators will light up on this interface to allow you to understand how far away the enemy ship is.

Together with the Hydrophone, we've added a visual effect that displays sonar waves emitted by the ship, outlining and highlighting the underwater terrain around the submarine. This is not only beautiful and fascinating, but also enables players to better navigate underwater. In consideration of the abilities of the new ship type, you can expect the game maps to be updated.

The main armament carried by submarines is torpedoes with hydroacoustic guidance. While at periscope depth, a submarine can emit a sonar ping after firing a torpedo. You’ll see a special new indicator next to your torpedo icon when sonar is active. The emission mechanics work in the same way as with a usual torpedo launch—lead your target and click the left mouse button. If the ping hits a designated point on the bow or stern of the target ship, the torpedo will be guided to the target. However, the maneuvering characteristics of a torpedo won't always be enough to accurately hit the target. After the target is pinged—hit by a sonar ping—for a second time, the torpedo will dive deeper. This will allow it to detonate underneath the ship's hull, ignore anti-torpedo protection, and deal much greater damage. The primary targets for torpedoes are slow-moving ships. Faster and more agile ships, with the proper skills applied, will be able to escape attack by executing timely maneuvers.

However, you have to be extremely careful when using the sonar—after every emitted ping enemy ships will be able to determine your submarine's last location, and it will be displayed on their Minimaps.

Besides this, submarines will also have new unique consumables and abilities that emphasize their unusual features and specific gameplay style.

However, AA defense mounts and secondary armament will be disabled on submarines in their initial implementation, since their caliber and relative power level would be extremely low in comparison to all other ship types.

The new type will be equipped with unique consumables:
  • Maximum Depth: allows you to dive deeper than the standard “Underwater” level and avoid taking damage from depth charges.
  • Snorkel: increases the time to conduct an attack. When activated, the submarine stops spending oxygen and starts accumulating it instead when at periscope level.
  • O2 Regeneration: increases the time a submarine can spend underwater.
  • Enhanced Active Sonar: increases the effectiveness of sonar pings.

Submarines are relatively slow. Their speed on the surface is a mere 25–30 knots; at periscope depth their speed is reduced further. When underwater, submarines will be able to cruise at the same speed as when at surface level.

If a submarine is detected on the surface or at periscope level, she can be attacked with HE shells, rockets, or bombs. Such armaments will be able to affect targets within a certain radius of impact (splash damage).

A submarine can damage another submarine with torpedoes or by ramming them. Effective use of sonar pings can also allow torpedoes to dive to a certain depth and hit enemy submarines.

What should you do if a submarine has dived? In such case, she can't attack anyone, but other types of ships won't be able to attack her either. That's where destroyers—the main opponents of submarines—come in. They'll be able to effectively track submarines and hit them with depth charges. Nearly all destroyers will be equipped with this weaponry, with rare exceptions for which the use of such arms wasn't historically implemented into the design of the ship.

If an enemy submarine is detected within a radius of 4–5 km of a destroyer, a special indicator will inform the ship’s Commander about this. When approaching an enemy submarine, a destroyer can see her estimated last known location. Having arrived at this area, an updated location will be displayed. This will happen several times, though the submarine itself will still remain invisible to her enemies. Eventually, having followed these location indicators and caught up to the submarine, the destroyer will be able to carry out an attack with depth charges. To launch them you just need to float over the detected submarine—the charges will launch automatically.

Stand by for more info!
Submarine gameplay is, first and foremost, about positioning, planning, waiting for the best moment to attack, and subsequently diving into the depths of the sea to escape retribution. The new ship type will be significantly different from the other existing ship types in the game. We hope it will bring a fresh blast of excitement to naval battles in World of Warships.

Naturally, along with the appearance of this new ship type, the skill tree and upgrades will also be updated. At the moment it's still too early to talk about any specifics, but we'll definitely share the details of any changes later.

We’re confident that submarines will make an excellent addition to the game. To ensure the best integration possible, we’ll need your help and support, as well as thorough and thoughtful testing to make it happen in an optimal way. See you in battle—raise periscope!

23 comments Read more

August 20

Update 0.8.7: Legion of Honor

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
22.08.2019 05:00—8:00 UTC+8
2019-08-21 21:00—23:59 UTC
21.08.2019 05:00—10:00 MSK (UTC+3)
2019-08-21 02:00—07:00 UTC
22.08.2019 07:00—10:00 CEST (UTC+2)
2019-08-22 05:00—08:00 UTC
21.08.2019 03:00 AM—06:00 AM PT (UTC—7)
2019-08-21 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
New features are arriving in the game, including Directives, a unique Commander, and a collection, as well as AA defense improvements, an updated matchmaker and a new system for the battle chat!

The French Arc ● Ranked Sprint ● Battle UI and Chat ● Game Mechanics Improvements ● Matchmaker Changes ● Research Bureau

The French Arc

Update 0.8.7 launches the second Stage of the "French Destroyers" event, consisting of four Directives. The main rewards for completing its combat missions and Directives will be "Legion of Honor" containers and the new temporary resource—French Tokens. Exchange French Tokens for expendable camouflage patterns, Premium Account time, signal flags, and doubloons in the Armory.

The "Legion of Honor" containers will bring you items of the new collection dedicated to the French Navy. Upon completing the entire collection, you'll be able to mount a second flag and apply an alternative color scheme on your French ships.

Philippe Auboyneau will join the ranks of other unique Commanders along with Nikolay Kuznetsov, William Halsey, and Isoroku Yamamoto. Philippe's talents will come in handy in aiding your ship deliver victory to your team.
  • Sparks of Resistance—when you earn a ribbon for capturing or assisting in the capture of a Key Area, the chances of your main battery shells setting enemies on fire increase by 1%.
  • Fully Armed—activates when you earn the "Devastating Strike" achievement, and reduces the reload time of the ship's armament by 5%.
  • Speed and Composure—increases the ship's maximum speed by 8% for each 2,000,000 HP of potential damage taken.
All of these talents can be activated multiple times per battle.
Besides those features, the new Commander has an enhanced "Survivability Expert" skill that increases the ship's HP pool by 400 HP for each tier, and the aircraft's HP—by 30 HP for each tier.

Ranked Sprint

Get ready for the new Season of Ranked Sprint that will be played in a 7 vs. 7 format on Tier VI ships, with the number of aircraft carriers limited to one per team. The Seventh Season of Ranked Sprint will be played in Domination mode.

Just like in the previous seasons, there are 10 Ranks, but this time, they will all be united in a single league. Prepare your ships and fight alongside your friends in Divisions!​

Battle UI and Chat

Players will be introduced to an updated battle chat system. The reworked system has simpler settings options and reduces the scope of undesirable information incoming from other players.

We have improved the arrangement of the battle UI elements and added new functions. Players will be able to block tactical commands and text messages from specific players, as well as enable or disable battle chat via the Game Settings menu.

Additionally, a system limiting the number of uses for the "Attention to Square" command within a short period of time will be added into the game.

Game Mechanics Improvements
The mechanics and visualization of the priority AA sector system will be updated. These mechanics will become easier, clearer, and more effective to use.

It will now be very simple to activate AA sector reinforcement: you now only need to point the battle camera in the desired direction and press the ~ or О keys.

Reinforcing the priority AA sector occurs in four phases:
  1. Upon activating the priority AA sector, the AA defenses will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  2. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  3. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values.

In Update 0.8.7 the sector reinforcement parameters and its duration and cooldown time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defenses, and has no impact on the damage caused within AA explosions.

Together with the priority AA sector, we have also reworked the "Manual Fire Control for AA Armament" Commander skill. Now, this skill will increase the instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than without this skill. This change will allow ships with weak AA defenses to defend themselves against enemy aviation, and even cause significant instantaneous damage when their Commanders have the "Manual Fire Control for AA Armament" skill researched.

The update of the priority AA sector is not the only change affecting aircraft carriers in the upcoming update. The functioning of the AA zones will be changed and the AA defense plus aircraft parameters will be balanced.

These complex changes are aimed at:
  • Improving the AA defense balance, considering the changes in previous versions;
  • Making the confrontation of ships with a gap of one and two tiers more convenient and make non-top players life easier (both when playing against aircraft carriers and for them).

In the version 0.8.0, the AA Defense was divided into three non-crossing zones (short-range, mid-range and long-range) to emphasize unique features of each ship's AA Defense. However, its side effects have sometimes led to irrational situations.

In Update 0.8.7 we have changed the AA zones in a way that they now overlap and supplement each other: short-range air defense zone now can't be less than 1,5 km, while a mid-range zone and long-range zone will start at a distance of 100m from the ship and end at the same distance from the ship as before, but can't be smaller than 2,5 rm and 4 km accordingly. This way we will eliminate the flaws of old mechanics. To compensate for the increased constant AA damage from the crossing of AA zones, the damage to each zone will be reduced.

Together with the AA zones, the spawning radius of explosions will be changed. Now they will begin to appear on the border of the long-range zone and end at 3.5 km from the ship. This will allow the aircraft carrier commander to focus on dodging explosions while approaching the enemy and after reaching 3,5 km mark - to aim correctly and choose correct lead for a successful attack.

Updated the progression of planes and AA characteristics as the tier of ships increases. Now the number of aircraft Hit Points and AA damage of ships tier IV-X will change more smoothly from tier to tier. Thus, playing for aviation and against it will not so much depend on the gap in the tier of ships. As well as this change will decrease the gap in effectiveness between ships with weak and powerful AA Defense.

Along with the change in the progression of air defense and overlapping zones, we have also changed the parameters of consumable "Defensive AA Fire" for all classes. From now on the continuous damage bonus is equal 50% instead of 100% and 200%, but the damage in explosions is now increased from 100% and 200% to 300%. For the cruiser Stalingrad, the bonus to continuous damage will be 25%, because the duration of the consumable is 60 seconds, instead of the standard 40 seconds. The continuous damage bonus is now decreased due to the new air defense mechanics and due to the summing of one ship's damage zones - considering old values this gain would be extremely effective and leave no chance for the squadron to break through to the target or escape from AA zones. The values of consumable for destroyers is now equated to other classes because after progression changings, the characteristics of AA in ships with a weak configuration was strengthened and the effectiveness of destroyers with good air defense under "Defensive AA Fire" exceeded the power of cruisers and battleships. For example, the AA effectiveness of Grozovoi with activated consumable exceeded the effectiveness of the air defense of the battleship Kremlin. Instead of a reduced bonus to continuous damage, the damage caused by explosions will be increased. Now when the aircraft enters explosions during the action of " Defensive AA Fire " it is almost guaranteed to be destroyed. Please recall, that explosions with activated consumable are highlighted in red.

To balance the overall damage obtained by aircraft considering all AA Defense buffs, we have decreased the height for attacking squadrons. This way, more aircraft will be able to get back to the aircraft carrier, while this parameter will remain the same for F button to avoid spamming. In addition to that, Sight stabilization skill has been enhanced to achieve even faster aiming.

In relation to the changes made to the priority sector mechanics and "Massive AA Fire" skill, all players will be able to reset their Commanders' skills for free during the week following the Update's release.

The discount can be obtained until August 29. Find the orange "Reset skills" button in the article linked below to activate it.
Reset skills

We have also enhanced the autopilot. Now, it will take into account the ship's speed, maneuverability and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required maneuvers by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap.

Matchmaker Changes

The World of Warships matchmaker is constantly evolving. In Update 0.8.7 we are introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, and the number of ships one or two tiers higher.

After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 recent battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.

Research Bureau

The underlying principle of player progress within our game involves moving from lower tier to higher tier ships all the way up to the branch peak—Tier X ships. However, the game has an enormous number of ships of different tiers, and each tier offers gameplay experiences that are equally interesting as those of Tier X ships. Many players like fighting on these ships, but the game hasn’t encouraged such behavior enough to date.

In this connection, Update 0.8.7 will introduce a new tab—Research Bureau, and a new resource—Research Points.

The goal of the Research Bureau is to further motivate the players to play more with their favorite ships and earn unique rewards along the way.

Research Points can be obtained as follows:
  • Players who have at least five Tier X ships researched can sell all the ships from the researched branch and reset its research status.
  • After researching them again and purchasing the ships of the reset branch, as well as winning a battle with such ships, players will earn Research Points.

The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel that is only available in competitive modes. At first, you will be able to exchange Research Points for new ships, as well as various in-game items.

Please note that the Research Bureau will become available for players in the Armory only after they earn their first Research Points.

Learn more about these new features and balance changes on our official website or in the in-game browser!

11 comments Read more


“When it all comes together around two competent teams working together, World of Warships is a glorious pre-World War 2 admiralty fantasy come to life.”
8.3/10 – IGN

“Its mix of ponderous warships and huge guns—the biggest guns ever fired in anger by mankind—is beautiful, polished, and a joy to play.”
80/100 – PCGamer

“The thrills that await, along with the promise of unlocking advanced ships down the road, make World of Warships an enticing expedition into the sometimes turbulent waters of free-to-play games.”
8/10 – Gamespot

About This Game

Over 200 historic naval vessels are yours to command in World of Warships, the ultimate free-to-play MMO action experience. Fight for naval supremacy in a variety of ships — fire a battleship’s big guns, sneak in with a destroyer, charge with a cruiser, or darken the skies with carrier squadrons. Strategize, then strike!

World of Warships lets you experience epic naval combat like never before. Assemble and customize a fleet of gorgeously detailed ships and bring them into a variety of realistic battle scenarios across beautifully rendered real world locales. Jump into a random skirmish for a quick PvP clash, team up with friends for a challenging PvE scenario battle, or put your skills to the test in ranked battles!

If you're looking for a real war, get your Clan action on! Develop your Clan, earn extras, climb to the top of the Clan League and be the best on the server!

Augment your fleet with a captain’s bounty of customization options: enhanced equipment modifications, camouflage, flags, and more. Recruit a Commander and use their inherent skills on your favorite ship to improve crew performance and ship survivability.

World of Warships offers an incredible free-to-play action-strategy challenge. Think you can handle it? Download and play today!


  • Over 200 WWI and WWII vessels from the most powerful naval nations.
  • Different types of ships: destroyers, cruisers, battleships, and aircraft carriers.
  • 31 unique battle locations, from tropical waters to icy northern scenery.
  • Variable weather: rain, snow, and fog can influence the course of battle.
  • Unique battle type "Scenarios": save forts, escort support vessels, and rescue survivors.
  • Free-to-Win with equal access to all gameplay features.
  • Commanders to hire and train. They will suit your playstyle!
  • Clan functionality: team up with friends!
  • Outstanding graphics.
  • Intuitive, customizable controls.
  • Daily containers and combat missions: complete them all to receive your reward.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 SP1
    • Processor: Intel Core 2 Duo 2.66 GHz, Core i3 2.5 GHz, AMD Athlon II X2 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 440/630, AMD Radeon HD 7660
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 43 GB available space
    • Sound Card: DirectX 10.1
    • Additional Notes: 1280×720
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 SP1 / 8.1 / 10
    • Processor: Intel Core i5 3.4 GHz, AMD FX 6350 3.9 GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 660, AMD Radeon R9 270x
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 45 GB available space
    • Sound Card: DirectX 11
    • Additional Notes: 1920×1080
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.7.5
    • Processor: Intel Core i5 4570R
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000, Intel Iris 5100
    • Network: Broadband Internet connection
    • Storage: 43 GB available space
    • Additional Notes: 1280×720
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Network: Broadband Internet connection
    • Storage: 45 GB available space
    • Additional Notes: 1920×1080

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