You answered a signal that should not have been there. Follow it back through seven worlds, each a way people once reached each other, each with its own rule. Your weapons fire by themselves. You walk, you choose, and you find out what is still on the line.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: November 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

You heard it late at night on a band that should have been empty: one note, held, with no breath in it. You answered. Everyone who answers is kept.

Entropic Signal is a dark survival roguelite seen from above. Your weapons fire by themselves; what you do is walk, and choose. A run is twenty waves and about twenty minutes. Between waves there is a shop. During them there is nowhere to stand still.

Seven worlds, and no two alike

The signal has used every way people ever found to reach each other, and each one is a place with a rule nothing else in the game follows.
  • Choir of Teeth. A hall of things that sing, and rings of sound to find the gap in.
  • Office of Dead Letters. Mounds of undelivered mail to run a loop round, and parcels worth breaking before they open by themselves.
  • Orchard of Wires. Telephone poles in rows. Lines that go live. Things that ride the wires.
  • Vault of Numbers. Four rooms, doors on a clock, and a floor that counts down under you.
  • Suburb of Screens. Streets whose ends join. Two channels: what is off the air cannot touch you, until the channel changes.
  • Graveyard of Satellites. A crater. Everything that hurts falls from the sky, lands late, hurts both sides, and stays where it fell.
  • Entropy. Pieces of the other six, adrift. The floor is on loan, and when a piece goes it takes what is standing on it.
Every world has its own enemies, its own boss, its own floor, its own sounds and its own music.

Build something different every run

  • 55 weapons in eight families. Hold several of one family and they do more together.
  • Merging. Two of the same become one of the next grade, five grades up to Legendary, and a Legendary does something its lesser self cannot.
  • 30 side items, eighteen of them anomalous: each gives a great deal and takes something away.
  • A shop that leans your way. It draws on the world you are in and the world your character comes from, and it favours what you are already carrying.

37 characters

One you begin with. The rest are bought, earned, or found by doing something the game never asks of you. Each changes how a run is played: one turns enemies to its own side, one cannot heal above half health and hits harder the less it has, one gives up two weapon slots for three crows. Master every character of a world and that world gives up one more.

It gets stranger

From the second world on the game stops behaving. Zones open on the floor with rules of their own. Pieces of other worlds break through. Whole waves play by a rule that was not there the wave before. By the last world, two at once.

Three difficulties, and something that lasts

Normal, Hard and Hell for every world. Credits earned in every run, won or lost, buy upgrades that stay, and every world cleared makes you a little stronger in all of them.

Also

  • Keyboard, or a controller with every menu reachable from it.
  • Thirteen languages: English, Spanish, Brazilian Portuguese, German, French, Italian, Polish, Turkish, Russian, Simplified Chinese, Japanese, Korean and Hindi, each with its own narrator for the eight story films.
  • Up to 4K on a PC, with the films and the largest pictures made at that size.
  • No adverts, no accounts, and no data collected.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Everything in Entropic Signal is made before release. Nothing is generated while you play.

Made with generative AI:
- Every picture in the game and on this page, drawn with Google's Gemini image model through ElevenLabs.
- The sound effects, two pieces of music in the first world, the story's narrator in every language, and the voice of the numbers station, made with ElevenLabs.
- The code, the rest of the music, the first draft of the story, and the translations into twelve languages, written with Claude.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Any dual-core from the last ten years
    • Memory: 4 GB RAM
    • Graphics: Any graphics card with DirectX 11
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11, 64-bit
    • Processor: Any quad-core
    • Memory: 8 GB RAM
    • Graphics: Any graphics card with DirectX 12
    • DirectX: Version 12
    • Storage: 2 GB available space