A bullet hell where an android girl dodges for you. Build her dodge AI, weapons and outfit, switch her dodge AI for each barrage, and BREAK through brutal patterns from rival girls. Lose, rebuild, retry. As her researcher on PROJECT Ω, you were never told what it is really for.

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Planned Release Date: 2027

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About This Game

You build. She dodges.

Barrages so dense your eyes can barely keep up, and Meg, an android girl, threading through them on her own judgement. "PROJECT Ω / MEG" is a bullet hell about designing how she thinks: her dodge AI.

Meg moves, dodges and fires by herself. Before each sortie you build her dodge AI, attack modes and frame; in battle you switch her dodge AI to match each barrage. When she gets hit, check the replay and rebuild. Then watch her slip through the very barrage that beat her a minute ago.

Build her dodge AI, switch it for every barrage

eaction, Planning, Awareness, Pathfinding and Trajectory Analysis: five stats compete for a limited compute budget.

Should Meg see farther, react faster, or read curving trajectories? You can't max everything.

Each rival girl fires many kinds of barrages: petal-like spreads, overlapping rings, a river of stars filling the screen.

Prepare a few AI modes, tactics and attack modes that handle them differently, and switch when the pattern changes.

When and what to switch is your call.

BREAK them wide open

Land hits and graze bullets to fill the gauge, and the boss BREAKs. Her damage taken soars, so bring all your firepower to bear. Build to trigger BREAKs fast, or to cash them in for massive damage. How Meg attacks is as much your design as how she dodges.

Weapons and outfits change how she fights

  • Attack modes:

    Homing lets her focus on dodging, Blade closes in for huge damage, Storm specializes in BREAK, and more.

    Each weapon changes how she fights.

  • Frames:

    Change Meg's outfit, and her speed, hitbox and unique trait change with it.

  • Special abilities:

    Combine Bombs, Dash, stat boosts and more to cover your build’s weak spots.

    Bombs fire automatically, so she never dies holding one!

Dodge AI × attack mode × frame × abilities: the combinations can produce ways to fight you never expected.

A boss rush you take on your own terms

Pick a mission, study your opponent, build and launch.

Fights are short, and if she falls you can rebuild and retry right away.

Spend the battle data you earn to develop new attack modes and abilities and widen your options.

Days spent with the girls

Honest and curious, Meg calls you "Master". Whether you are building or fighting, she is right beside you.

The girls across the arena each have personalities, and barrages, of their own.

Your assignment is to train and tune test unit Ω / Meg.

What PROJECT Ω is really for, you have not been told.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The character illustrations and key art in this game were created with generative AI tools and then selected and adjusted by the developer. AI tools were also used to assist with English translation and writing. The music is licensed from its creators, and the sound effects were made by the developer. No content is generated by AI during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible integrated graphics (Intel UHD 620 or better)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Dense bullet patterns are CPU-intensive (the dodge AI runs every frame). Lower-end CPUs may see slowdown in the heaviest patterns
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600 or better
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Xe / NVIDIA GeForce GTX 1050 or better
    • DirectX: Version 11
    • Storage: 1 GB available space