Race toy cars across breakfast tables, bathtubs, pool tables and sandboxes. Shove rivals into the cereal, squash the peas and fly off the toast. 18 cups, a sticker album to fill, party modes for the couch, online races and a track editor. Small cars. Big trouble.

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Planned Release Date: Q4 2026

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About This Game

Big races on small things

Tiny Trouble is a toy-car racer set on the everyday stuff around the house. Tear between the mugs and egg cups on the breakfast table, skim through the bath bubbles, weave past the pool balls and churn up the veggie patch. Ten rooms, each with its own car: a bread van on the breakfast table, speedboats in the bath, hot rods on the pool table, monster trucks in the garden and more.

Shove. Crush. Fly.

Lean on your rivals and bump them wide. Squash the peas, cereal, grapes and crumbs that line the road. Launch off toast, playing cards and waterski ramps, and if you fly off the table you're back on it in a moment. That car-wide gap between the mugs? It might just be a shortcut.

18 cups to win

72 races across six difficulty tiers, from Beginner to Master. Every cup gives you three lives: finish first or second to move on. Bring home gold, silver or bronze, and once a medal is yours, nobody takes it away.

Fill the sticker album

Every race hides stickers to win. Take first place, pull off the room's stunt, catch big air off the jump, lead every lap or set the fastest one. Each room has its own page in the album, and filling it pays off.

Make it yours

Each of the ten cars has 16 paints, plus obsidian for half an album page and gold for a full one. Fill a page to unlock that car's specials too, like a crumb trail and a toast that pops up from the bread van.

Trouble for the whole couch

Up to four players on one PC, each with their own pad (or two on one keyboard). Race in split screen, or try the party modes:

  • Head to Head: everyone shares one screen. Fall behind, drop off the edge and you're out of the round.

  • Last Man Driving: the last car is knocked out every lap until one is left.

  • Tournament: score points across a whole cup.

  • Cereal Snatch: fight over the cereal in the middle of the table.

[h3]Cereal Snatch[/h3]

Fresh cereal drops in the middle of the table. Grab a bit, race it home to your plate, raid everyone else's plates, and slam the bits out of a rival's grip before they get home.

Race online

Host a lobby and share its six-character code, or open it to everyone in Find Lobby. Up to eight drivers race, bots fill the empty seats, and every PC can bring its own couch.

Build your own tracks

Snap together straights, bends, hills, jumps and spirals in the Track Editor, dress the room with props, then take it for a test drive. Race your creations against the bots from the Workshop.

Features

  • 10 rooms, 10 cars and 72 races in 18 cups

  • A sticker album with a page for every room

  • 16 paints, obsidian and gold, plus specials for every car

  • Split screen and shared-screen party modes for up to 4 players on one PC

  • Online lobbies for up to 8 drivers, with bots to fill the grid

  • Track Editor and Workshop

  • Full gamepad and keyboard support, with rebindable controls

  • English, French, Italian, German, Spanish, Brazilian Portuguese and Russian

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Tiny Trouble was made by a small independent studio with the help of AI coding tools.

Code and tools: An AI coding assistant was used to help write the game's code and in-house tooling. A human designed, reviewed, tested and approved all of it.

Translations: The non-English text (Italian, German, French, Russian, Brazilian Portuguese and Spanish) was translated with AI help.

Art and audio: The 3D models, textures, key art and screenshots were built by hand, made procedurally by our own tools, or rendered in the game engine. No image-generation models were used. The sound effects are synthesized by the game's own code. The main theme and background music tracks were created with AI music-generation tools.

No live AI: The game doesn't generate content with AI while you play. All text, art, audio and opponent behavior are fixed, hand-built systems.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel UHD Graphics 630, NVIDIA GeForce GTX 750 Ti or AMD Radeon RX 550 (2 GB)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Low settings at 1080p (about 30 fps or more on integrated graphics). Online play needs a broadband internet connection.
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT (4 GB)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: High settings at 1080p, 60 fps or more. SSD recommended. Online play needs a broadband internet connection.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey
    • Processor: Apple M1 or Intel Core i5 (quad-core)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU, or Metal-capable Intel Iris Plus / AMD Radeon Pro
    • Storage: 2 GB available space
    • Additional Notes: Apple Silicon recommended. Intel Macs: Low/Medium settings.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 Sonoma or newer
    • Processor: Apple M1 Pro or better
    • Memory: 16 GB RAM
    • Graphics: Apple M1 Pro GPU (16-core) or better
    • Storage: 2 GB available space
    • Additional Notes: Ultra settings at 1080p, 60+ FPS