A mage platform battler for up to 8 players (Local multiplayer or Online). Earn spell cards and build between rounds until the winner is crowned at the match standings.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The spells are still being tested and balanced, and that goes much faster with players and their feedback. Early Access lets the community help shape the game while I continue to flesh out the content.”

Approximately how long will this game be in Early Access?

“Roughly 6 months. The time may change depending on feedback and how development goes.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have 5 characters, 10 maps, Steam Workshop support, host-able servers, and character customizations including 5 familiars (pets). Custom maps and spell kits may come in later updates. Plans can change based on player feedback.”

What is the current state of the Early Access version?

“Early Access includes one map, 3 mages, a large set of spell cards that are still being balanced, online and local play, and two game modes: Death Match and Sandbox. Temporary music covers all stages of the game until I've composed new songs; sound effects are still being added.”

Will the game be priced differently during and after Early Access?

“The game is priced lower during Early Access. I plan to raise the price at full release, as the content grows.”

How are you planning on involving the Community in your development process?

“Player feedback may guide the balance/feel of spells and the content that comes next. Suggestions and bug reports are welcome. Spell combo balance/failure reports are the most helpful.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Hyper Arcane Mage Battle (HAMB) is a 2D platform battler taking inspiration from ROUNDS (Landfall) and Noita (Nolla Games). 1-8 players enter a multi-round match, casting spells to fight for victory each round. Spell modifiers are dealt at the end of each round, with a build session in between, allowing for a new strategy and a different battle each time. Every mage starts with a base magic kit, completely modifiable from the get-go, since the build session precedes the first fight.

Magic construction

Spells are built from parts: a form, stats, and modifiers. Due to the uncapped modifiers, there are essentially infinite spell combinations. This isn't even an exaggeration, as there are 9 base spells, plus 106 modifiers: 36 payloads, 23 triggers, 12 targets, 11 trajectories, 8 shape and count cards, 7 origins, 6 cast behaviors and 3 aim cards, as well as 17 cards applied directly to the character as of the writing of this description. 132 individual cards in total, with an effective code limit of 128 modifiers per spell.

Fair standings

Cards gained and points earned pull in opposite directions. Placing low gets you a bigger draw, intending to balance seasoned veterans with inexperienced newbies. Granted, the learning curve for spells and their interactions steepens entry, but the game plays very much like most platform battlers so players familiar with them can transfer their experience here.

K/O's or HP

Wear opponents down, or knock them into the pit below the arena. The central shared camera entices player interaction.

Up to 8 players - Controller friendly

Play online or on the couch, with up to 8 players and 3 mages to choose from. Gameplay designed for controllers, but completely playable on keyboard and mouse.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Graphics: DirectX 12 GPU with Shader Model 6.0 (Intel Iris Xe Graphics, GeForce GTX 960, or Radeon RX 460)
    • Sound Card: DirectX compatible sound device