A solo card game with one deck. Clubs and spades are monsters. Diamonds are weapons. Hearts are potions. Each round deals 4 cards: play 3, keep 1. Get through the deck alive. Every deck can be won. A new daily deck every day, and rogue runs of six decks.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Download Grim Deck Demo

Buy Dark Scoundrel

INTRODUCTORY OFFER! Offer ends 16 November

25% off. 170 руб. normally, discounted to 127 руб.
 

About This Game



Based on Scoundrel by Zach Gage and Kurt Bieg. 44 cards. 20 life. Clear the deck.

It Is a Grim Solitaire


It's a grim solitaire. One deck, 44 cards, 20 life.
Clubs and spades are monsters. They hit for their rank: J 11, Q 12, K 13, A 14.
Diamonds are weapons. A weapon takes its rank off every hit, but only fights monsters weaker than its last kill.
Hearts are potions. They heal their rank, up to 20. Only the first one each round heals.
Each round deals 4 cards. Play 3. The 4th stays for the next round.
Flee a round to send all 4 under the deck. Not twice in a row, and not once you've played a card.
Clear the deck to win. Hit 0 and you lose.
Every deck is dealt to be winnable.

Couch and Online Co-op


Two players, two decks, two crosses of 4 cards. The crosses share 2 cards.
A shared card goes to whoever plays it first. What you leave there, your partner can reach.
Leave them the potion. Take the monster their weapon can't. Flee your cross and the shared cards go with it.
Each player has their own life, weapon and potion. If one falls, you both lose.
Clear both decks to win.
Play local, or online with a Steam friend.

The Daily Deck


One new deck every day, the same for everyone.
Your first game of the day is the one that counts. Win it without an undo to make the leaderboard.
See how many tried, how many won, and which friends won.
Missed a day? Go back up to six days, unranked.
The daily is in the free demo.

Rogue: Six Decks, One Run


A run is six decks back to back. The sixth is a boss.
Pick your way up the map. Elite decks pay better. Shrines burn away a curse. Armories start you armed.
Life is full at the start of every deck.
Beat a boss to open the next tier. There are five.

Every Boon Has a Curse


Win a deck and take an upgrade pass: a choice of pacts, each a boon bound to a curse.
Two potions heal each deal, but each one you drink dulls your weapon.
You must take one, and it stays for the whole run.
Pacts change the rules, and every deck is still dealt to be winnable under them.

A Small Game


Grim Deck is small: one deck, one table.
Games are short. You will die a lot.
Deal again.

Features

  • Every deck winnable, or any shuffle
  • Local and online co-op
  • A new daily deck, with leaderboards and friends
  • Rogue runs: six decks, a map, pacts, bosses and tiers
  • Step-by-step tutorial
  • Undo, stats and streaks
  • Smoke, blood and goo simulated on the GPU
  • Music mixed live as you play
  • Keyboard, mouse or controller. PlayStation, Xbox, Switch and Steam Deck prompts
  • 12 languages

Based on Scoundrel by Zach Gage and Kurt Bieg. Cards and sounds: Kenney. Icons: .

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Artificial intelligence was used to help write the code for the game.
Years ago, I started working on Fade Basic (https://fadebasic.com), which is a language inspired by my love for Dark Basic Pro (sadly now defunct). I am a MonoGame (https://monogame.net/) supporter, and I wrote a 2D engine with MonoGame, and built bindings for Fade Basic.

Then, I used AI to write the Fade Basic code itself, using the engine bindings I wrote. I like building the game this way, because MonoGame is open source, and since I made Fade Basic open source, I own the game engine layer entirely. I know that the engine provides pretty intense constraints on how games can be made, so it is harder for the AI to do things in silly ways.

Also, AI was used for translating the game from English into non-English languages.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.1 GPU: Intel UHD 620, GeForce GT 730, Radeon R7
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 / Intel Iris Xe
    • Storage: 300 MB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon (M1 or later) only
    • Memory: 8 GB RAM
    • Graphics: Built-in Apple GPU (Metal via MoltenVK)
    • Storage: 300 MB available space
    Recommended:
    • Requires an Apple processor
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon (M1 or later) only
    • Memory: 8 GB RAM
    • Graphics: Built-in Apple GPU (Metal via MoltenVK)
    • Storage: 300 MB available space