「Deep Rock Galactic」は、協力プレイが何より求められるSF系FPSゲームだ。主役は大胆不敵なスペースドワーフども。周りに広がる世界はほぼ100パー破壊可能、洞窟は毎回異なるランダム生成、そして異世界モンスターどもが永遠に湧いてくる。
最近のレビュー:
非常に好評 (322) - 直近 30 日間のユーザーレビュー 322 件中 93% が好評です。
全てのレビュー:
非常に好評 (8,766) - このゲームのユーザーレビュー 8,766 件中 93% が好評です
リリース日:
2018年2月28日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Our primary focus is on crafting an awesome co-op experience, and to do that we wanted to get the game into the hand of players as soon as possible. This type of game would be extremely difficult to develop in a vacuum, and our players are an invaluable part of our process. Simply by playing the game and taking part in the development discussion, they will provide us with assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback”

このゲームは大体どのくらいの期間早期アクセスですか?

“When we launched in Early Access in February 2018, we estimated that we would stay in early access somewhere between 1 to 2 years. We feel like the game is shaping up nicely, thanks to the feedback and support from our community, and we’re aiming at having the 1.0 version of the game released during 2019.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Since we launched in Early Access, we’ve added a TON of features and content based on player feedback, including

  • New and redesigned game modes
  • New and improved biomes and environmental hazards
  • Weapon and upgrade redesign including 8 all-new weapons, and an overhaul of weapon models and animations
  • Added a campaign and promotions system
  • Added 4 all-new enemies
  • Added a perk system, mission mutators, and a temperature system
  • Added LOTS of quality-of-life features based on community feedback
  • Opened a bar and introduced beers
  • PLUS: new voice lines, tweaks, buffs, animations and fixes

We still want to add more enemies, a system of daily adventures, customization of Bosco, more levels of difficulty, exploration mode, the lore terminal, a redesign our Space Rig and more before the game is ready for 1.0.”

早期アクセスバージョンの現状はどうなっていますか?

“Most of the game’s systems have been fleshed out around the core of Deep Rock Galactic experience: teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. Some systems, like exploration mode and the lore terminal, are still missing, but even without those, the current version is a rich experience.

By purchasing the Early Access version, you will have access to
  • Multiplayer co-op for 2-4 players
  • 4 highly unique dwarf character classes with individual play styles and weapon builds
  • Single-player with the aid of the drone Bosco
  • Procedurally generated cave systems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We're a team of veteran developers and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset, it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback

Homepage: www.ghostship.dk/
Twitter: www.twitter.com/GhostShip_Games
Facebook: www.facebook.com/ghostshipgames/
詳細を見る

Deep Rock Galactic を購入する

Deep Rock Galactic: Motherlode Edition を購入する バンドル (?)

3 アイテムを同梱: Deep Rock Galactic, Deep Rock Galactic - Supporter Upgrade, Deep Rock Galactic - Original Soundtrack

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$47.67
 

最新の更新 全て表示(77)

4月5日

Roadmap Update - April 2019



Attention, Miners!

Due to glyphid swarmers in the machinery, the roadmap update has landed a little later than usual, but boy oh boy is it a good one. First of all, Update 24 will arrive early May instead of April, due to the Easter holiday in Denmark. Contentwise, for update 24 we’ll be getting a bit handsy. We are introducing no less than [REDACTED] new grenade types - not the big one we teased on Twitter, but we’re confident that everyone will be happy with their new throwable ordnance. Also, you want more swing in your pickaxe? There’s a mod for that!

With new things to throw at the enemy, we’re also giving you more to throw at. In Update 24 new creatures that go bump in the night will show up on Hoxxes IV and if you have been following us on social media, you might recognize a few.

We weren’t completely satisfied with the anticlimactic way missions were ending, so we are revamping the end screen to make it feel more… victorious if you make it out alive. Those left behind might not feel the same.

Some of you may have noticed that we are adding Steam Achievements (Yes, we did see the spreadsheet tracking it on Reddit). However, since we have a lot of Achievements coming up, they will not make it into Update 24. We’d rather do some more work on them and listen to suggestions and feedback, before letting them out into the wild. Please leave a comment on this post, on the subreddit or on the Discord if you have suggestions for cool achievements.

In regards to future updates, we’ve begun to look at the endgame of Deep Rock Galactic. Our vision is to keep you engaged and rewarded past the first promotion of your dwarves, whether it’s adventures, useful upgrades, equipment, or overall challenge. The endgame will tie into the Daily Adventures mentioned on the roadmap, but with the significant change that it won’t be daily and we will change the name of Daily Adventures to reflect this (once we come up with something fitting).
120 件のコメント 詳細を見る

3月25日

Update 23 - Hotfix 1, 2, and 3

Hello Hard Tried Miners,
We got Hotfix 1 for update 23 ready for you! We have been monitoring the game over the weekend and we have noticed that the game got more difficult with Update 23 and that you have had to work harder to get your paycheck. Some of this is intentional like the buff to Elimination and Point Extraction missions, and some are not.

Overall we have now increased rarity of some of the new special enemies and they have been both bug-fixed and tweaked. Glyphid Grunt Slashers and Guards were appearing way too often compared to what we intended and they have been reduced in numbers as well. The Nayaka Trawler has also gotten some much-needed love.

We now expect your chances of survival to have increased, but please keep in mind that Hoxxes still is a very dangerous place to work, even for a dwarf!

Best Wishes,
-The Ghost Ship Crew-

Changes

Enemies
  • More granular scaling of Dreadnought's difficulty across hazard levels
  • Fix for enemies in attack stance sometimes ignoring shield (and other blockers)
  • Fixed: Naedocyte Shockers leave an empty health bar upon death
  • Tweaks to enemy types distribution
  • Nayaka Trawler impact+supply pod sound distance fixed
  • Nayaka Trawler no longer infinity grabs the player
  • Fix crash when joining a game in progress while someone is grabbed by Mactera Grabber
  • Tweaks to reduce Nayaka Trawler's speed
  • Nayaka Trawler's damage reduced
  • Nayaka Trawler is now scaling health based on player count
  • Hooked up sound for Trawler so it does not use the supply drop pod impact sound for bumping into players :-)
  • Better distribution of grunt Slashers and Guards + Glyphid Warden and Trawler is rarer
  • Fixed Caveleech biting sounds being heard over big distances.
  • Lowered chance of Slasher and Guard spawns
Weapons and Tools
  • Fixed the flare duration upgrades for the regular flares.
  • IFG particles on enemies made more intense
  • Fixed SMG Electrocution Bonus was showing 1 when it should show +20%
  • Fix crash when joining a game related to Line Cutter
  • Fixed a bug that caused clients to not be able to see the upgraded damage radius on the Satchel Charge
  • Fixed shield generator icon not always being removed after cool down
  • Fixed an issue that caused the player to turn when reopening the terrain scanner after closing the terrain scanner during a turn to face operation
  • Fixed a bug that caused you to get stuck in the terrain scanner camera mode if you swapped guns while using the terrain scanner
  • Fixed a problem that caused the ammo for Satchel Charge and carried sentry gun ammo to display incorrectly on clients if they were upgraded
Bosco
  • Made it easier for Bosco to hit the cave leech
  • Bosco's digging animation now stops if you send him from one dig operation to another
  • Bosco now looks for a place that has line of sight to his target before firing his rocket
  • Bosco ability los checking now actually works... oops
Resources
  • Improve how resource veins are generated in rooms. Mostly affects point extraction where they should be distributed further out into the room
Assignment
  • Change Weapon Assignment Milestone to 1,3,5 so that you can actually complete the last one.
Mixer
  • Making mixer dreadnought a bit less dangerous

Hotfix 2 (Loot Bug got its Health Bar back)
  • Loot bug showing health bar again (This is the most important fix!)
  • Possible flaregun intensity fix
  • Fixed a collision issue with the Supply Pod beacon that caused the hologram to block alot of shots/projectiles
  • Wardens now only summon enemies if they no longer have anyone to buff nearby, but they summon a group instead of only 1.
  • Glyphid warden now takes 3x damage instead of only 2x on weak point
  • Bulk Detonator and Glyphid Warden a bit rarer
  • Fixed spawn diversity for Haz 1-3
  • Fixed Sound attenuation for Trawler

Update 23 Hotfix 3
  • Fix enemies suddenly appearing out of terrain when they could not reach you.
  • Fix enemies pathing through air
  • Wardens weak points glow when they take damage.
  • Warden doesn't leave invisible collision behind when it dies
  • Fix for the scout grenade triggering twice
  • Tweaks to slightly reduce the difficulty of the Dreadnought for 2 and 3 players games in order to match 1 and 4 players experiences
  • IFG made more blue
87 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”
Polygon

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”
PCGamesN

“Deep Rock Galactic Is A Cooperative Blast”
Game Informer

Living Roadmap

このゲームについて



「Deep Rock Galactic」は、協力プレイが何より求められるSF系FPSゲームだ。主役は大胆不敵なスペースドワーフども。周りに広がる世界はほぼ100パー破壊可能、洞窟は毎回異なるランダム生成、そして異世界モンスターどもが永遠に湧いてくる。

協力1-4人プレイ

チームとして協力して採掘や探索、戦闘を行っていく。舞台は巨大な洞窟系で、そこには恐ろしいモンスターとともに貴重な資源がそこら中に散らばっている。この銀河一宇宙一牙を向いてくる洞窟から生きて出るためには、仲間を信頼し仲間に信頼されるしか道はない!

4 種類のクラス

やりたい仕事に合ったクラスを選ぶべし。ガナーとして敵をひたすら狩っていくもよし、スカウトとして洞窟の先を照らすもよし、ドリラーとなって硬い岩を砕いていくのも楽しいだろう、もしくはエンジニアとなって防御構造やタレット建造でチームをサポートするのもいいかもしれない。

周りの世界はほぼほぼ破壊可能

目標を達成するためなら、なんでも破壊だ。決められた道筋など無い、ミッションは自分の好きなやり方で制覇しろ。目標に向かってまっすぐ掘り進む、または綿密に計算されたルートを造って周辺環境をもしっかりと調査していく。まあ好きにすればいい。だがどちらにせよ気を引き締めてかかれ、いきなりエイリアンの群れに襲われたくはないだろうからなっ!

ランダム生成の洞窟マップ

敵がはびこり資源が無尽蔵に眠る洞窟は完全なるランダム生成マップだ、隅々まで探索せよ。プレイするたびに新たな発見があるだろう、二度と同じ体験を繰り返すことはないだろう。

ハイテクなガジェットと武器の数々

ドワーフどもは仕事を完遂するために求められる全てを知っている。これはつまり、強力無比な武器も最新最先端のガジェットも使いこなせるという意味だ。火炎放射器、ガトリングガン、移動発射機器など、など、など。

暗がりを照らせ

地下世界は闇に包まれており、恐怖でいっぱいだ。この漆黒の洞窟を照らすためには、自前で明かりを持っていくしかない。


システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 7 64 Bit
    • プロセッサー: 2.4 GHz Dual Core
    • メモリー: 6 GB RAM
    • グラフィック: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 3 GB 利用可能
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 64 Bit
    • プロセッサー: 2.4 GHz Quad Core
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 3 GB 利用可能

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