Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures.
All Reviews:
Mixed (767) - 66% of the 767 user reviews for this game are positive.
Release Date:
Jul 31, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rend is a fully developed game experience, providing players endless hours of challenging and engaging gameplay. That said, Rend has plenty of room to grow, and we will be tirelessly adding content and systems throughout the Early Access period. Early adopters will be a critical voice in deciding the future direction of the game as it evolves.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we will be adding tons of content in the form of new creatures, artifact items, player abilities and as of yet undetermined game systems.

We currently have plans to add the following during the Early Access period:

  • New creatures
  • New weapons
  • More artifact weapons
  • Armor dyeing
  • Weapon modifications
  • More base building pieces
  • More siege weapons
  • More cosmetic customization options

This is a rough idea, subject to change as development goes along. Ultimately, our players will be the main driver for determining what comes next.”

What is the current state of the Early Access version?

“The following features are in the game today:

  • Base building: defensive structures, crafting stations, decor, and more
  • Shooter combat: compelling third-person shooter gameplay with a large variety of weapons
  • Crafting and research: craft hundreds of items and research new technologies to increase your capabilities
  • Skill system: a broad set of skills that level up and reward players for most activities in the game
  • Talents: customize your character with four unique talent trees as you level up
  • Mounts: venture into the spirit realm to capture mountable companions
  • Artifact weapons: find and collect ultra-powerful artifact weapons to dominate your enemies
  • Base raiding: invade enemy factions' bases to steal resources and ultimately wipe them out
  • AI invasions: defend your base against hordes of AI attackers
  • Win or lose: full support for your faction to win or lose on your chosen server
  • Custom servers: run your own server and customize its ruleset to your liking
  • Survival mechanics: resource harvesting, environmental danger, hunger and thirst

Rend is fully playable from start to finish. While there is plenty of room for additional content and systems, there is nothing missing from the core game experience.”

Will the game be priced differently during and after Early Access?

“We have not yet determined future pricing updates.”

How are you planning on involving the Community in your development process?

“The community will be crucial in the continued growth development of Rend. We have tons of great ideas for how we want to see the game evolve, but ultimately the players will determine much of our future direction.”
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Recent updates View all (61)

August 14

Rend Early Access Patch 2.1: Patch Notes

We’ve been closely monitoring player feedback and gameplay over the past week and are introducing a number of balance changes as a result in Patch 2.1. It also clarifies the purpose of the outcast system, highlighting what constitutes legitimate use from abuse. This game update resets all spent character points.

The official servers will have rolling restarts beginning at 7:30 AM PDT (UTC-7) on August 14 to update to Early Access Patch 2.1. This will require a game client update.

https://community.rendgame.com/discussion/1981/game-update-patch-2-1-august-14-7-30-am-pdt-utc-7/

General
  • All Talent and Skill Perk points have been reset. You may respend your earned Talents (hotkey: N) and Skill Perks (hotkey: K).
  • Added a confirmation dialog when outcasting a player: "Are you sure you wish to outcast PLAYERNAME?".
    • Also added a notice to the confirmation dialog. "Abuse of the outcast system is a bannable offense. The outcast system is for players who are actively and intentionally damaging the faction. Being a new or inexperienced player does not constitute damaging the faction."
    • If you suspect abuse of the outcast system, please contact our Support Team.

Balance Changes
  • Increased effectiveness of armor in PvP.
  • Increased effectiveness of early weapons in PvP.
  • Harvesting
    • Significantly decreased amount of harvest damage increase given per skill rank.
    • Reduced material cost of Crumblestone Sledge recipe.
    • Increased swing speeds of siege sledge hammers by 25%.
    • Practiced Skinner: Decreased movement speed buff from 5% to 2%.
  • Crossbows
    • Increased early damage of crossbows slightly.
    • Crossbows now take considerably longer to break.
    • Increased aim-down-sight (ADS) zoom for easier long distance aiming.
    • Greatly increased stationary and running hip fire accuracy.
    • Greatly increased stationary and running aim-down-sight (ADS) accuracy.
    • Rapid Fire (Crossbow): Reduced damage per shot by 15%.
  • Repeaters
    • Repeaters now take longer to break.
    • Added small aim-down-sight (ADS) zoom on Repeaters to give visual feedback for aiming.
  • Shard Blasters
    • Greatly increased Shard Blaster PvP effectiveness.
  • Ammo
    • Arrows
      • Reduced Stone Arrow damage from 8 to 5.
      • Reduced Sharp Stone Arrow damage from 10 to 7.
      • Reduced Thornwood Arrow damage from 12 to 9.
      • Reduced Crystal Arrow damage from 20 to 12.
      • Reduced Sharp Crystal Arrow damage from 25 to 15.
      • Reduced Runeoak Arrow damage from 50 to 25.
    • Bolts
      • Reduced Roughwood Bolt damage from 3 to 2.
      • Reduced Crude Stone Bolt damage from 6 to 4.
      • Reduced Bronze Bolt damage from 12 to 7.
      • Reduced Iron Bolt damage from 16 to 10.
      • Reduced Crystal Bolt damage from 20 to 12.
      • Reduced Skyfall Bolt damage from 22 to 18.
      • Reduced Sharp Crystal Bolt damage from 25 to 15.
      • Reduced Divinite Bolt damage from 40 to 28.
    • Darts
      • Reduced Crystal Dart damage from 14 to 6.
      • Reduced Razor Crystal Dart damage from 14 to 7.
  • Armor
    • Mirewalker: Reduced HP from 25 to 18 per piece.
    • Swampstalker: Reduced HP from 35 to 20 per piece.
    • Darkhide Leather: Increased HP from 12 to 20 per piece.
  • Consumables
    • Elixir of Recovery: Significantly reduced regeneration amount (was too powerful in PvP).
    • Elixir of Warmth: Now properly adds 40 cold resistance.
    • Greater Draughts: Now properly lasts for 20 seconds.
    • Greater Elixirs: Now properly lasts for 30 minutes.
    • Berserker Draught: Bonus physical damage reduced to 30%.
    • Thundergod’s Draught: Bonus lightning damage reduced to 30%.
    • Elixir of Agility: Decreased move speed buff from 10% to 5%.
    • Greater Elixir of Agility: Decreased move speed buff from 20% to 10%.
  • Archetypes
    • Razing Shot (Warlord): Reduced damage conversion to fire damage from 15% to 7% per rank.
    • Master of Poisons (Assassin): Reduced poison conversion from 20% to 10%.
    • Shadowstep (Assassin) no longer teleports the caster. It now grants superior stealth with 100% increased movement speed for 2.5 seconds.

Temporary Changes
  • Looting a friendly corpse no longer costs 500 faction reputation. This cost will be implemented again when we introduce the consent option on the respawn screen in an upcoming patch.

Bug Fixes
  • Fixed bug which caused mounting a pet to remove debuffs.
  • Damage increase from Halcyon Sniper now only applies to Bows as intended.
  • Impact visual effect on characters now properly displays blood.
  • Cragrock Blaster no longer breaks extremely quickly.
  • Elixir of the Shrouded Lands now buffs damage to the intended amount.
  • Player corpses no longer count as faction containers.
  • Fixed an issue that was causing some weapon affixes to grant excessive critical damage.

https://community.rendgame.com/discussion/1980/rend-early-access-patch-2-1-patch-notes/
24 comments Read more

August 10

Rend Early Access Patch 2: Patch Notes

Originally a collection of Patch 1 fixes that needed more development time, Patch 1.5 has evolved into a fully-fledged game update with even more changes, improvements, and fixes than our first Early Access update. We pushed to get Patch 2 ready and published more rapidly than we scheduled because we’ve heard the concerns about in-game griefing loud and clear and this build introduces our first salvo of changes that mitigate the impact of negative gameplay and encourage constructive collaboration among faction members.

The official servers will have rolling restarts beginning at 2:00 PM PDT (UTC-7) on August 10 to update to Early Access Patch 2. This will require a game client update.

https://community.rendgame.com/discussion/1341/game-update-patch-2-august-10-2-00-pm-pdt-utc-7

Outcast System
The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
  • Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a successful vote is achieved (60% of online faction members and a scaling minimum vote count by reputation level), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts or their structures does not incur a faction reputation penalty.
  • Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server. Newly branded outcasts will be immediately kicked if there's a queue.
  • Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves and remove their outcast status by earning 10,000 faction reputation.
  • Outcasts may only join the server they are outcast from if it doesn’t have a queue.
  • Outcast status carries over between sagas but does not carry over between servers.
  • The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.

General
  • Reduced minimum server age for the Reckoning to 36 hours.
  • Updated saga conclusion bonus to 75% of earned Ascension Points and Victory Bonus to 25% of earned Ascension Points (for a total of 100% bonus for winners).
  • Players can now be muted or reported by right-clicking on their names in the faction or recent tabs of the social pane.
  • Reports can now be made against offline players.
  • Added server setting RareResourceHarvestMultiplier which is used to scale the drop chances of additive loot.
  • Added server setting StackCountScalar to scale the stack count of items which have a max stack count greater than 1.

Factions
  • Attacking friendly mounts now incurs a faction reputation penalty
  • Increased the faction reputation penalty for killing an allied player to 200 (up from 50).
  • The Terrible faction reputation rank has been split into three new negative faction reputation ranks with scaling combat penalties and loss of faction privileges.
    • Miscreant (-50 Faction Reputation)
      • Loses Faction Base Interaction Privileges.
      • -34% Damage Against Players
    • Coward (-400 Faction Reputation)
      • Loses Faction Chat Privileges
      • -66% Damage Against Players
      • +50% Damage Received from Players
    • Traitor (-1000 Faction Reputation)
      • -90% Damage Against Players
      • +100% Damage Received from Players
  • Killing a faction member with Miscreant or lower reputation does not incur a reputation penalty.
  • Renamed faction reputation rank Warlord to Chieftain (to prevent confusion with the Warlord archetype).
  • Increased Elder Chest storage space:
    • Small Elder Chest: Increased container storage from 7 to 14.
    • Medium Elder Chest: Increased container storage from 14 to 24.
    • Large Elder Chest: Increased container storage from 24 to 36.
  • Removed research requirement of the personal stash to allow for early secured items.
  • Renamed unsecure containers (no reputation rank required) as “Unlocked”.
  • Added tooltips to containers to better explain reputation locked and unlocked concepts.
  • Added faction notification when a player loots a friendly corpse.
    • If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction notification.
    • If the corpse is of a fellow clan member, then there is no faction notification.
  • Looting a friendly corpse now deducts 500 faction reputation.
    • If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction reputation penalty.
    • If the corpse is of a fellow clan member, then there is no faction reputation penalty.
  • Added scaling faction reputation requirements to Armor and Weapon Racks.
  • Players that have been offline for longer than two days lose Elder status until they log back on.
  • Players may now damage their own structures without incurring a faction reputation penalty.

Talent and Perk Balance
We've made a number of adjustments to address the burst damage potential of players against other players. These adjustments are a quick fix to mitigate the problem and some of the offending perks, talents, or abilities may be redesigned with future patches.
  • Master of Poison (Assassin) now properly converts 20% of damage to poison damage.
  • Reduced critical damage bonus from each talent rank spent in Assassin to 0.5% (down from 1%).
  • Reduced sprint speed bonus from each talent rank spent in Assassin to 2.5 (down from 5).
  • Reduced Isolated Incident (Assassin) armor debuff to 5% per rank (down from 10% per rank).
  • Reduced Isolated Incident (Assassin) armor debuff duration to 6 seconds (down from 10 seconds).
  • Reduced Razing Shots (Warlord) fire damage conversion to 15% per rank (down from 20% per rank).
  • Reduced One With the Bow (Bow Perk) draw speed bonus to 10% (down from 20%).
  • Reduced Aim to Kill (Bow Perk) critical damage bonus to 10% (down from 25%).
  • Reduced Heavy Draw (Bow Perk) damage bonus to 15% (down from 25%).
  • Reduced Halcyon Sniper (Bow Perk) damage bonus to 20% (down from 40%).

Item Balance
  • Reduced crossbow durability consumption by 66%.
  • Rebalanced poison consumables:
    • Weak Poison
      • Damage reduced to 1 damage per 2 seconds (down from 2 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Medium Poison
      • Damage reduced to 2 damage per 2 seconds (down from 3 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Severe Poison
      • Damage reduced to 3 damage per 2 seconds (down from 5 per 2 seconds).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Assassin's Mire
      • Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
      • Snare reduced to 3% per stack (down from 5% per stack).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
    • Assassin's Blight
      • Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
      • Armor reduction reduced to 3% per stack (down from 5% per stack).
      • Duration reduced to 15 seconds (down from 20 seconds).
      • Max stack count reduced to 3 (down from 5).
  • Removed cold resist from Coarsethread cloth armor.
  • Reduced cold resist from Shadowcloth armor from 5 to 2 per piece.
  • Reduced cold resist from Runecloth armor from 10 to 4 per piece.
  • Increased ambient body temperature gained from wearing Ruggedhide armor by 5 per piece.
  • Increased ambient body temperature gained from wearing Darkhide armor by 4 per piece.
  • Increased cold resist gained from wearing Darkhide armor by 4 per piece.
  • Increased ambient body temperature gained from wearing Runeleather armor by 4 per piece.
  • Increased cold resist gained from wearing Runeleather armor by 8 per piece.
  • Increased ambient body temperature gained from wearing Warleather armor by 4 per piece.
  • Increased cold resist gained from wearing Warleather armor by 14 per piece.

World
  • Reduced the respawn rates of metal nodes.
  • Reduced the number of metal nodes spawned at any point.
  • New visuals for Wisps.
  • Players now harvest all Spirits from a Wisp at once instead of one at a time.
  • Reduced the number of Wisps that will spawn from a Divinity Stone at any time but increased the spirits that they will contain.
  • Added light beams to faction bases for easier navigation.
  • Added appropriately-colored lights to research stones.
  • Adjusted the spawns around the initial spawning area to make it slightly less dangerous.
  • Added more rare spawn creatures in Myrkfen and Stagswood.
  • Added new music for Roots of Yggdrasil.
  • Added new music for Frystfel.

Crafting
  • Updated “craft complete” sound.
  • Trapdoors can now be crafted in the Doors Crafting Skill tree.
  • Trapdoor frames will now have a trapdoor installed in them when upgraded.
  • Greatly reduced number of materials needed to repair armor and weapons.

Creatures
  • Various fixes for the Frabbit burrow ability.
  • Added visual effect to Frabbit burrow ability.
  • Frabbits now sometimes uncover shinies when burrowing.
  • Added a new combat ability for Festerwigs.
  • Updated sprint animations for Roc, Warg, Draak, Ursa, Hammerskull, and Rotna.
  • The Lost will no longer attack personal bases during the Reckoning.

Pets
  • Added interface support for favorite pets.
  • Early-tier Arachnix are now resurrectable.
  • Pets should now only harvest the intended resource tiers (they were able to harvest one too many).

Characters
  • Updated player harvest animations.
  • Added animations for the following emotes:
    • /no
    • /yes
    • /hello
    • /point
  • Update female divinite helm art.

Interface
  • Added a radial menu to select common emotes (hotkey: H).
  • Talents and Perks that deal bonus damage now trigger combat floaters for that damage.
  • Made campfires and refineries less confusing:
    • Changed “Off” button to “Turn On”
    • Changed “On” button to “Turn Off”
  • Added Recent Players tab on the Social menu, showing players you’ve come into contact with.
  • Added Mute/Unmute context menu option when right clicking players in the Social menu.
  • Added Report Player to the right click menu in the Social menu.
  • Added Outcast option to faction member right click menu if you have the proper rank.
  • Added "Rep." to faction member display in the Social menu. Displays icons identifying outcast and (with the proper rank) whether the member is abusing faction chest access.
  • Added tooltips to stash research.
  • Added tooltips to weapon and mount harnesses.
  • Added new crosshair icon for interact.
  • Added faction reputation rank to some chat notifications. If the player has outcast status, they are shown as Outcast instead.
  • Added mouseover tooltips to show the per-rank stats for archetypes.

Bug Fixes
  • The recipe for Divine Heavy Leather no longer creates Divine Medium Leather.
  • Reinforcements socketed into walls can no longer be jumped on.
  • Reduced instances of inappropriately flying creatures.
  • Fixed an issue with Rite of Retaliation preventing reputation loss when it shouldn't.
  • Traps should no longer show a debug trigger volume.
  • Fixed trap recipe names.
  • Additive drops will no longer have their chance to drop scaled by harvest multipliers, but the resulting quantity will be.
  • Iron Shards are now craftable (really this time).
  • Fixed a bug causing some craft stations to display extra (incorrect) craft trees.
  • Fixed Frystfel ambient track not looping properly.
  • Fixed issues with Shadowstep not always working as intended.
  • Fixed Spirit Torches not providing light.
  • Opening an interface window will no longer cancel a spell being cast.
  • Divinite Dust can no longer be harvested with a Tier 3 pick.
  • Character nameplates will no longer occasionally be empty.
  • Fixed an issue with Ursa mounted harvest and attack animations so that they should no longer cause players to get into a stuck state.
  • The faction reputation penalty for killing a friendly player or pet is no longer increased if you deal more than the target's max health.
  • Fixed an issue causing harvest multipliers to recursively apply on cascading loot tables.
  • Fixed the range check on pet inventory. No more teleporting of items.
  • Fixed an issue preventing Amanita Spores from affecting players.
  • Fixed an issue preventing the Obelisks of Coryn from granting players the appropriate buff.
  • Fixed an issue causing certain damage bonuses to be applied twice for weapon attacks.
  • Fixed a rare case that could duplicate a placeable item.
  • Fixed non-functional clan permissions.
  • Fixed an issue where joining after disconnecting while server is not full makes you appear offline.
  • Fixed an issue where joining after disconnecting while server is full kicks you back to main menu.
  • Fixed the saga ending to properly handle the wipe of both the current and previous version of the server save file so that the restart will start fresh rather than use a backup save file.

https://community.rendgame.com/discussion/1342/rend-early-access-patch-2-patch-notes
12 comments Read more
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About This Game

Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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