Every punch and kick is real physics. Shinbone is an active-ragdoll striking sim: read the distance, slip the jab, check the kick, land the knockout. No points, no judges, the fight goes on until someone can’t.

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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Shinbone puts you inside a fighter’s body. Strikes aren’t canned animations: they come from hips, shoulders and weight, and they land on a body that reacts like one. A jab snaps a head back, a body shot folds a fighter in half, and a checked kick hurts the kicker.

Manage your breath, control the distance, bait the opening and finish the fight. There’s no scorecard: every fight ends in a knockout, a stoppage or a fighter who can’t go on.

Key features

  • Physics-driven striking: punches, kicks, knees and elbows powered by the whole body.

  • A body that takes damage: head, body, legs, breath and vision each wear down differently.

  • Footwork that matters: distance, angles, bursts in and out, and fatigue as the fight goes on.

  • Combo creator: chain strikes into your own combos and drill them.

  • Fight the AI, a friend locally, or online 1v1 over Steam.

Mature Content Description

The developers describe the content like this:

This is a physics-based martial arts game. Punches and kicks deliver damage.

System Requirements

    Minimum:
    • OS: Win 11 (64bit)
    • Processor: Intel(R) Core(TM) i7-6700HQ, Ryzen 5 3500U
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580
    • Storage: 5 GB available space
    • Sound Card: Any