The ultimate frisbee simulator. Competitive online multiplayer from 2v2 to 7v7: pick the throw, set the power, release it and the disc flies like it does in real life. Hit the open pass, fake out your defender, lay out for the catch. Play with friends, against rivals, or train vs bots.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flying Disc League is a team sport, and team sports are better with lots of people playing them. We want ultimate players and gamers in the game now, so the community shapes the modes, the balance and the feel on the way to 1.0.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for around 3-6 months, depending on what the community needs.”

How is the full version planned to differ from the Early Access version?

“We plan to add ranked play and leagues, more arenas, more ways to customise your player. Steam achievements, training resources, party sessions you control.”

What is the current state of the Early Access version?

“Fully playable online: 2v2 up to 7v7 on dedicated servers, bots from beginner to expert, full player control, a tutorial, strategy selection and replays, with full controller and keyboard support.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as new content and features arrive, so Early Access players get the game at its lowest price.”

How are you planning on involving the Community in your development process?

“Through the Steam community hub and our Discord: feedback, bug reports, feature polls and regular playtests. We play the game with the community, and what players tell us decides what we build next.”
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Join the Flying Disc League Playtest

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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Flying Disc League is ultimate frisbee as a competitive online multiplayer game: 2v2 up to full 7v7, on dedicated servers, against real players, at Pavilion Gardens on the seafront.

You take control of one player on the field for the whole point. Cut to get open, read the flight to make the catch, then pick your throw and watch the disc fly just as it would in real life. Nothing is scripted, and nothing is completed for you (unless you want it to be).

Realistic throws

With one simple click-and-drag method, your selected throw can be released with any angle or power you want, and it flies like a real 175g disc. Line it up and a ribbon traces its flight before you let go, so you can see the curve of an inside-out backhand or the drop of a hammer, and once it's away a trail follows the disc through the air. Backhands, flicks, hammers, blades: throw them where you like, or fake to get the defence to bite. Put it where your teammate wants it, or lead them out to space.

A real team game

Every goal needs a thrower and a catcher, and ultimate frisbee is won through teamwork. Every point is full of challenges:

  • Throwing: take the open pass, hit the deep shot, throw to space

  • Catching: read the flight, box out the defenders, lay out full-length if you need to

  • Cutting: fake out your defender, use your speed, give-and-go

  • Defending: get a point block, win your matchup, read the game

Call a timeout to vote on your offence / defence, but nothing is scripted: you control your every move.

Movement first

Movement, laying out and netcode have been our priorities from day one. Cutting, changing direction and laying out full-length for the disc are built to feel tight and responsive, and the game is made for online play, so a layout catch against real players feels as good as one against the bots.

Play your way

  • Auto-aim in casual play, with green/yellow/red targeting hints

  • Bots that play like a team, from beginner to expert, and fill any open spot

  • Take control of whoever has the disc, automatically or at the press of a button, or play as one character all game

  • A tutorial that teaches the throws and the catches

  • Team up with friends against other players or against the bots

Controller or keyboard

Full controller support with a scheme built around the throw itself: squeeze the trigger to grip and release to throw, while the buttons pick the throw and its power and the sticks control the aim and curve. Mouse and keyboard players can bind the 10 base throws to their own keys, or keep it simple with click, drag and release.


Every catch counts

Your career stats live in the Account tab, and our website has a league table of everyone who has thrown and caught a pass: games, wins, goals, assists, blocks, completions, turnovers and hockey assists.

Made by ultimate players

Made by a player with decades of experience, Flying Disc League is ultimate as we know it, online.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some key art and menu backgrounds were made by editing real in-game screenshots with AI image tools. The game itself was designed and built over 1,000+ hours by a lifelong ultimate player and coach.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: quad-core CPU
    • Memory: 8 GB RAM
    • Graphics: Vulkan GPU, GTX 1050 / RX 560 class
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 6-core CPU
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 / RX 6600 class
    Minimum:
    • OS: macOS 12 or later
    • Processor: Apple Silicon or recent Intel
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: Requires a broadband internet connection
    Recommended:
      Minimum:
      • OS: 64-bit Ubuntu 22.04 or SteamOS
      • Processor: quad-core
      • Memory: 8 GB RAM
      • Graphics: Vulkan GPU
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      • Additional Notes: Requires a broadband internet connection
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