Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it. Play on a screen or in VR.
All Reviews:
Mostly Positive (20) - 75% of the 20 user reviews for this game are positive.
Release Date:
Jul 31, 2018
Developer:
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Buy Anamorphine & Soundtrack

Includes 2 items: Anamorphine, Anamorphine Soundtrack

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Recent updates View all (5)

August 21

August 20 Patch for PC/VR

Hi! We heard your feedback after launch and have been working hard over the past three weeks to update Anamorphine, especially in VR. Vive is now working great, and Oculus and Vive controls have received an update. Here are some other notes about what we've fixed:

Here's what we've fixed and what we're working on:

Fixed bugs:
- All Menus now appear in Vive as they did with Oculus.
- VR can now be toggled if you're using the Vive
- Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game
- Fixed gamepad issues in VR
- Fixed a portal issue that caused double vision in VR
- Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat
- In-Game Trigger warning is rendered correctly.

Known Bugs in All modes:
- Exiting the game to the main menu leaves the game in a super laggy state
- No mouse support for in game menu

Known Bugs in VR mode:
- Toggling VR on and then back off with Oculus will crash the game
- Fastest and Fast quality modes have an LOD issue making the game unplayable
- Some portals and thresholds are difficult to travers in VR with a cursor
- When entering areas with distorted gravity, the VR cursor will have an offset orientation
- 1 of the VR captures does not fade quickly enough
- VR players can still move during loading
- VR Menu is stretched a little
- Mindscapes have a strange floor collider at the start location
- In VR when the player goes through a choice portal, they land *inside* the floor
- Credits can not be seen in VR
1 comments Read more

August 17

VR & PC Patch Out Now!

Hello folks!

It's taken a little longer than expected, but our big VR and PC patch is out now! Here's what we fixed, and a couple of things that we know about that will be fixed soon. If you run into more problems, please let us know here or at suppport@artifact5.com!

Fixed bugs:
- All Menus now appear in Vive as they did with Oculus.
- VR can now be toggled if you're using the Vive
- Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game
- Fixed gamepad issues in VR
- Fixed a portal issue that caused double vision in VR
- Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat

Known Bugs in All modes:
- Exiting the game to the main menu leaves the game in a laggy state
- Shader errors with Elena's bathwater

Known Bugs in VR mode:
- In-Game Trigger warning has a font rendering issue. Looks garbled. (this will be fixed promptly)
- Toggling VR on and then back off with Oculus will crash the game
- Fastest and Fast quality modes have an LOD issue making the game unplayable
- Some portals and thresholds are difficult to travers in VR with a cursor
- When entering areas with distorted gravity, the VR cursor will have an offset orientation
- One of the VR captures does not fade quickly enough
- VR players can still move during loading
- VR Menu is stretched a little
- Mindscapes have a strange floor collider at the start location
- In VR when the player goes through a choice portal, they land _inside_ the floor
- Credits can not be seen in VR
0 comments Read more

Reviews

“From a design standpoint, “Anamorphine” cleverly builds on Hideo Kojima’s “P.T.” One progresses through “Anamorphine” by looking at objects or phenomena in the environment — from beer bottles arrayed across a living room to the eye of a cellphone camera, and these visual triggers propel the game’s story line. In “Anamorphine,” like “P.T.,” home is an unstable place that inspires us to reflect on an unstable psyche.”
80 – The Washington Post

“Anamorphine joins the ranks of the rare games that expertly blend story and gameplay together, elevating both.”
Third Person Space

“Continuous subversion of expectations, along with the unflinching way Artifact 5 approaches memory that makes Anamorphine a beautiful game, in terms of content and visuals, that everyone deserves to experience at least once.”
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About This Game


Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions.

Discover what it feels like to lose your grip on reality as you inch closer to the darkest corner of your mind. Anamorphine’s narrative comes together through Tyler’s dream-like memories, contorting and bleeding into each other as his mental state changes. Ideal for environmental exploration and contemplation, the story is told with no dialogue or action button.

Will you confront the past and try to find a way to move on, or will you let it consume you?

Featuring

  • A story-rich setting exploring an evolving relationship.
  • A surreal environment without text or language that changes in fantastic ways to represent the protagonist's feelings.
  • Exploration gameplay that resonates with hardcore and new gamers alike. Take your time to uncover secrets and focus on the experience.

Play on a screen or in VR. You can enable VR mode after launching the game.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 450 or higher with 2GB Memory
    • DirectX: Version 11
    • Storage: 10375 MB available space

What Curators Say

23 Curators have reviewed this product. Click here to see them.
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