A brutal zombie survival sandbox in an Earth-sized procedural world. Scavenge, craft, and build a home or mobile base. Drive cars, sail boats, pilot planes and helicopters, or take to the rails on a train. Survive alone or with friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ROTLAND is a big project, and I want players involved as it grows. Early Access lets me use your feedback to improve the game and find what needs more work.”

Approximately how long will this game be in Early Access?

“We expect Rotland to be in Early Access for roughly 1 - 2 years. The full release will depend on how development goes and what players tell us needs attention along the way. We'd rather take the time to get it right than rush it out.”

How is the full version planned to differ from the Early Access version?

“I plan to expand the survival systems, world content, NPCs, crafting, and character progression, alongside improvements to performance, balance, and multiplayer.”

What is the current state of the Early Access version?

“The core survival experience is playable, including exploration, crafting, building, vehicles, NPCs, and multiplayer. There are still bugs, rough edges, and systems that need more work.”

Will the game be priced differently during and after Early Access?

“Yes, I plan to increase the price when ROTLAND leaves Early Access. Buying during Early Access will get you the game at a lower price, including future updates.”

How are you planning on involving the Community in your development process?

“Through Discord, Steam discussions, and playtesting. Bug reports, suggestions, and stories from your runs will help me decide what to fix and improve next.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Survive how you want.

The world ended last week. The radio went quiet this morning. What happens next is entirely up to you.

ROTLAND is a true survival sandbox, inspired by Cataclysm: Dark Days Ahead. There are no classes to pick and no story to follow, and you don't win by checking boxes. There's a whole planet that fell apart, and every system in it is real: hunger and thirst, wounds and infection, fuel and power, weather and seasons, and the dead, who never stop coming.

Barricade a farmhouse and plant crops behind barbed wire. Weld armor onto a school bus and drive it across the continent. Turn a boxcar into a home and live on the rails. Hide on a houseboat in the middle of a lake. Cut yourself open and install a blade in your arm. Play it slow and careful, or loud and on fire.

And play it at your own pace: turn-based, where the world waits while you think, like a classic roguelike, or in real time, where it doesn't. Switch with every new game.

A whole planet to survive on

  • An Earth-sized, procedurally generated world, about 40,000 km around, different every time: continents, oceans, islands, rivers and lakes, forests, farmland and highways

  • Villages, towns and sprawling cities, with 250+ kinds of buildings to search room by room and floor by floor, from rooftops to basements: gun stores, hospitals, prisons, military checkpoints, airports and rail yards

  • Day and night, weather and seasons that change how you play: darkness hides you and hides them, rain soaks you, winter starves you

  • Over 2,700 items, every one with a use, including 500+ pieces of clothing that actually protect you (or don't)

Make anywhere your fortress

  • Build from scratch: 420 things to construct, from log walls, barricades, barbed wire and spike pits to rain catchers, dug wells with hand pumps, generators and solar panels

  • Live on the move: armor up a school bus, tow a camper, drive a motorhome, or turn a train into a rolling base with beds, storage and a workshop

  • Take to the water: launch a boat, build a houseboat, and anchor somewhere the dead can't follow

  • Farm, hunt and fish: till fields, plant and harvest crops, track animals, butcher what you catch and cook it over a fire

  • Power your world: wire up generators, batteries and solar, run pumps, lights and fridges, and keep the lights on as long as the fuel lasts

Craft anything

  • 1,400+ recipes and 27 skills that grow as you use them: a knife from a scrap of metal, a fire axe, a homemade shotgun, a pipe bomb, a full set of armor

  • Take everything apart: over 1,100 things salvage into their parts, so the whole world is your raw material

  • Learn by doing and by reading: practice makes you better, and books teach recipes you'd never work out alone

Drive, sail, ride the rails and fly

  • Over 100 vehicles: cars, pickups, motorcycles, bicycles, buses, campers, tractors with ploughs and tillers, forklifts and a killdozer

  • Boats and trains: freight trains on a real rail network, boxcars, yard cranes and river bridges

  • Helicopters and planes: take off from an airfield and see the world from above (landing is your problem)

  • Build and modify your own: bolt on armor, turrets, engines, beds and storage, part by part

Combat that hurts

Every creature has a body, and so do you. Limbs come off, heads burst, bodies split in two. Wounds bleed, get infected and need real treatment, from bandages and splints to surgery.

  • 15 kinds of zombie, from shamblers and runners to brutes, screamers, bloated burst-ers and infected soldiers, plus wandering hordes that roll across the map

  • Melee, firearms and fire: katanas and fire axes, guns with real magazines and attachments, grenades, dynamite, molotovs and fire that spreads

  • Raiders, traders and survivors: people who shoot first, people who'll trade, and people you can recruit

Become something else

Over 200 cybernetic implants, and every one of them does something: blades that slide out of your forearm, knuckle claws, a shoulder rocket pod, night-vision eyes, tool arms, gills, armored skin and superhuman strength. But surgery isn't a button. You need the part, the tools, a clean room and a steady hand, and rejection, infection and nerve damage are all on the table.

Alone or with friends

  • Co-op for up to 8 players in a shared world that saves and loads

  • Optional PvP: the host decides whether you can turn on each other

  • Together it's real time: everyone moves at once, so watch each other's backs (turn-based is for playing solo)

Make it yours

  • Mod tools built into the game: draw your own buildings tile by tile, import sprite sheets, design new zombies pixel by pixel (down to what flies off when they're hit), and test it all in-game in one click

  • Deep modding: everything is plain JSON, patches change anything already in the game, and GDScript mods can hook into almost everything

  • A built-in wiki covering every item, recipe and system, and a right-click menu on almost everything

The dead don't sleep. Neither should you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Tools were used during development to assist with structuring and formatting JSON data for the game's extensive item database. All generated data was individually reviewed, verified, and adjusted by the developer before implementation.

Mature Content Description

The developers describe the content like this:

ROTLAND features 2D pixel-art blood and gore affecting both zombies and human NPCs, including dismemberment and other graphic combat effects.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 or Vulkan capable (Intel HD 520 / GeForce GTX 750 / Radeon R7 260)
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: quad-core 3.0 GHz
    • Graphics: any DirectX 12 GPU from the last 8 years