Build a fishing company from a single boat. Send your ships to the fishing grounds, truck the catch to the markets that pay the most, research better gear, and grow a fleet that works by itself. A relaxed management game on a living island.

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Planned Release Date: Q1 2027

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About This Game

You start with one small boat and an empty warehouse on the east coast of an island. Around you: twenty fishing grounds, four towns that all want something different, and a harbor that is waiting for someone to make it busy.

From the Harbor to the Market

Catch the fish, bring it home, and decide where it goes. The local buyer pays at once, but a truck to the right town pays more: the resort wants swordfish, the factory village wants sardines. Prices fall when you flood a market and recover when you leave it alone.

A Fleet That Works by Itself

Six kinds of ships, from the starter boat to a solar flagship. Teach them, box by box, to cast, come home, unload, refuel and go out again. Then do the same for your trucks. The more your company grows, the less you have to click.

Fish That Run Out, and Come Back

Every fishing ground has its own stock. Fish it gently and it grows back; fish it too hard and it collapses. Tuna, swordfish and bluefin wait far out at sea for ships that can reach them.

More Than Fish

Agreements with hotels and restaurants, a reputation to earn, crab pots, squid that only bite at night, a mussel farm, a fish farm, a canning factory with one very big order, and your own restaurants to open.

A Living Island

Day turns to night, the weather changes, lamps come on in the towns, and your ships keep working with their lights. Now and then a big shoal shows up, or the harbor leaves you a gift.

  • 6 ship types and 7 kinds of trucks
  • 20 fishing grounds, 12 kinds of fish and seafood
  • 4 towns with their own prices and demand
  • A technology window with 10 columns to research
  • Eleven chapters of tasks, written on a captain's note
  • A species encyclopedia with real facts about every fish
  • English and Turkish

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used during development. Most of the game's artwork (buildings, ships, trucks, icons, story illustrations and the logo) was created with the help of AI image generation and then selected, edited and fitted to the game by the developer. Parts of the code and the menu music were made with AI-assisted tools, and the trailer narration uses AI text-to-speech. The game does not generate any content with AI while it is running.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Any graphics card with WebGL support
    • Storage: 400 MB available space