Darwin Project takes the battle royale genre up north, where an impending ice age has given rise to a twisted new reality show in which ten participants must fight to the death under the Show Director's gaze.
Recent Reviews:
Mostly Positive (292) - 76% of the 292 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (10,744) - 80% of the 10,744 user reviews for this game are positive.
Release Date:
Mar 9, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re not making just any battle royale game; we’re building fresh features like the Show Director who serves as a master of ceremonies, Spectator Interactions that let viewers directly interact with streams, and we’re tightening up the whole experience with an emphasis on tracking that ensures players are always within arm’s reach of a tense confrontation.

From the first playtests, we knew that player feedback would be key to optimizing these systems. Because Darwin Project leans so heavily into social interaction, the best way for us to realize our vision for the game is to have an active community exploring its features and taking part in a variety of encounters―either as contestants, Show Directors, or spectators. We’re really proud of what we’ve built so far and look forward to continue improving Darwin Project with the help of our Steam Early Access players.”

Approximately how long will this game be in Early Access?

“We will launch Darwin Project out of Early Access when all its systems meet our quality targets for fun factor, balancing, and polish. We’re confident that our new patch schedule will allow us to make regular, substantial updates that will take Darwin Project to full launch before long.”

How is the full version planned to differ from the Early Access version?

“For the full version, our main objectives are perfecting Darwin Project’s key features, like the Show Director and Spectator Interactions, and increasing the scope of the game with new features, game modes, tools, Show Director powers, and more.”

What is the current state of the Early Access version?

“The Early Access version contains Solo mode, Private Matches, Spectator Interactions on both Twitch and Mixer, dedicated servers, anti-cheat measures, and more. Darwin Project’s core gameplay is proven and solid, and it’ll only keep getting better.”

Will the game be priced differently during and after Early Access?

“We do not plan to increase the price when Darwin Project leaves Early Access.”

How are you planning on involving the Community in your development process?

“We have already received great feedback from the thousands of players who participated in Alpha and Beta tests, as well as the friends and family members who join us in smaller-scale technical playtests regularly. We’ll keep monitoring feedback closely across all our channels and working hand in hand with the Darwin Project community to create a heart-pounding battle royale game that isn’t afraid to inject new ideas into the genre.”
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Recent updates View all (50)

October 11

Patch Notes 1.16 - Changes for October 16



Hello inmates,

We’ve been busy preparing another meaty content update for October! Here’s what’s in store for Tuesday, October 16 on Steam. Expect maintenance to begin at 11:00 AM EDT / 3:00 PM UTC as usual.

If you haven’t yet, be sure to watch our latest Behind the Scenes video to understand why patch 1.16 doesn’t quite correspond to the roadmap we released in July.

See you in the arena!



Battle Pass: The Death and Life of Roger D. Glanton

The Death and Life of Roger D. Glanton is the first-ever Darwin Project Battle Pass! To learn more about why we decided to add this content and exactly what it entails, please read our dedicated blog post.

Playing this new Halloween-themed content will involve progressing through Tiers to unlock a variety of rewards, including 5 cosmetic item sets and even more ways to customize your character. For the first time, inmates will be able to collect fresh Haircuts and Cloaks, as well as an all-new category of items in the Dressing Room: Face Details. All rewards will be viewable from the Rewards tab in the new Battle Pass menu, but check out some of what you’ll be able to obtain below.



Pictured items:
  • Brown Stetson (Hat - Both Characters)
  • Robber Baron (Shirt and Pants - Male Character)
  • Frontier Killer (Shirt and Pants - Female Character)



Pictured items:
  • Plague Doctor (Hat - Both Characters)
  • Good Old Fashion Cyborg (Shirt and Pants - Both Characters)



Pictured items:
  • Copper Coal Mask (Hat - Both Characters)
  • Immortal Glanton (Shirt, Pants, and Boots - Both Characters)
  • Golden Axel Bow (Bow - Both Characters)
  • Golden Harvester (Axe - Both Characters)

In addition to new cosmetics, playing The Death and Life of Roger D. Glanton will unlock age-old documents that you’ll be able to piece together to learn about the bone-chilling fate of Roger D. Glanton, the Darwin Project founder. We’re very excited to be fleshing out the Darwin Project lore with this new tale, and we can’t wait for you to dive into it! Across the art, music, Challenges, and more, our team has worked very hard to bring you what we consider some of our most reinvigorating content yet.



The Death and Life of Roger D. Glanton will run from Tuesday, October 16 to Tuesday, November 13.

Download new Glanton-themed wallpapers from our media page!

New Tile: Gould City

The birthplace of Roger D. Glanton, Gould City is a Victorian-era New England Tile with an autumnal atmosphere.

In Gould City, inmates can explore a large cathedral and fight on the streets among Victorian houses. Behind the cathedral is a spooky graveyard covered in fog. On the periphery of the city are farm settlements with cornfields, scarecrows, and farmhouses. Twin bridges lay across the frozen river and connect to an old part of town. For a spookier experience, explore Gould City at night with only the city lights to guide you!

While Gould City is thematically related to the Battle Pass, this new Tile is a permanent addition to Darwin Project, so inmates will still be able to enjoy it after November 13. We will add it to the bank of possible Tiles in the same way we did with On-The-Rocks Shipping Co, meaning it will be available to everyone immediately after the patch.







Improved Sudden Death

The sudden death radius will now become smaller and move around, challenging inmates to stay within its boundaries as they carry out the final fight of the match. We also changed the visual effects of the sudden death walls to improve visibility.

Previously, in the larger sudden death area inmates would play more cautiously, often trying to remain hidden and extending the match in a way that wasn’t very exciting for spectators. As the final showdown in a match, we wanted to make sudden death more spectacular. The solution we decided on makes for more exciting fights where navigation, Tools and Powers all become very important, and each decision can quickly lead to victory or defeat. We’re really proud of the result!



New Way to Shoot the Bow: Shoot on Release

Some feedback we regularly receive from new players is that they expect their Arrows to fire from their Bow when they release the shoot button. We’ve made this new control scheme default for Darwin Project newcomers.

While current players may choose to stick with what we now call the “classic” Bow control scheme, we’ve added the option to switch to the shoot-on-release controls inside Gameplay Options.

Once Shoot on Button Release is enabled, two new options will become available in the Gameplay Options. The first is Enable Axe Attack on Cancel Aim, which makes the button to cancel a nocked Arrow (left mouse button for keyboard and mouse by default) also swing the Axe when pressed. The second is Show Cancel Hint, which is on by default but allows inmates to hide the Cancel hint when the Bow is drawn.



Halloween fun! [From October 16 to November 20 only]
  • Placed some jack-o’-lanterns throughout the map
    Developer comments: Something good might happen to inmates who harvest them…
  • Replaced lobby drones with pumpkins (please don’t destroy these; they’re worth 2999 Darwin Dollars a pop)
  • Changed the main menu music for a Halloween version of the Darwin Project theme
  • Changed the main menu background to Gould City



Optimization
  • Significantly optimized various UI, audio, and environmental elements
    Developer comments: These might not sound like things that will improve performance, but we’re pretty confident that all players will see a better framerate consistency with patch 1.16. As mentioned in the latest Behind the Scenes video, we’re keeping optimization at the top of our priority list so that everyone can enjoy a smooth experience in the arena as we continue adding content and improving existing features.

Gameplay
  • Show Directors will now gain Actions Points 20% faster
  • Leveling up as a Show Director will now grant a Fan Gift
    Developer comments: This will allow Show Directors to participate in the in-game economy and wear earned cosmetics when they play as an inmate.
  • Added a double-tap roll option (with sensitivity slider)
    Developer comments: In response to player feedback, we’ve added a new way to use the roll. Enabling the double-tap in Gameplay Options will allow inmates to quickly press the movement key twice to execute a roll. Note that this will not replace the default roll input.
  • Improved navigation in the On-The-Rocks Shipping Co. Tile by reducing the size of some containers to make them reachable by jumping
  • Modified resource spread in the On-The-Rocks Shipping Co. Tile to be denser towards the center
  • Moved some pieces of broken wooden objects that were obstructing navigation in some cabins’ interiors.
  • Made Boomshrooms easier to hit from above
  • The stamina bar will now be displayed at the center of the screen at all times except when full
    Developer comments: This change is intended to help players better manage their stamina

Visuals
  • Added detail to the Glider
  • In the Gameplay Options, turning off blood will now also turn off the Beach Party visual effect where inmates appear naked
    Developer comments: This is a temporary measure while we work on replacing Beach Party’s implied nudity with swimsuits following player feedback.
  • Added a timer in the lobby to indicate when the match will automatically start
  • Reworked the Electronic activation visual effect
  • Northern lights are back in the sky during nighttime
    Developer comments: Well, this is embarrassing. It seems the northern lights mysteriously disappeared sometime during our Alpha or Beta tests without us realizing. We even optimized them in the last patch! Anyway, they’re back now.
  • Improved visual effect for antenna on top of cabins with Holomaps
  • Reduced Arrow trail visual effect duration
  • Updated the crosshair
  • Added bears
    Developer comments: We were inspired by the valorous community movement #addbearstodarwin



Other
  • Reworked the Play button so it is now possible to start a match with a single click
  • Split mouse sensitivity into two sliders (mouse sensitivity and aim mouse sensitivity) in Mouse and Keyboard Options
  • Added an option to change matchmaking region in Gameplay Options (still available from the main menu as well)
  • Renamed Melee Attack to Axe Attack in Mouse and Keyboard as well as Controller Options
  • Renamed Camo to Invisibility
  • When entering a password to join a Private Match, the code will be displayed as asterisks
  • Accepting a friend invite while in a lobby will now bring the invited player back to the main menu
  • Prevented players from switching profiles when searching for a match



  • Fixed an issue where the female character would not play the shooting animation when shooting an Arrow
  • Fixed an issue where Show Director Average Prestige would be negatively impacted when playing Private Matches
  • Fixed some issues where some resources would be under the ground or inside other objects, rendering them inaccessible
  • Fixed a Portal inside a cave in Summer Project Ruins Tile that was facing the wrong direction
  • Fixed an issue in the Shop where a 5-piece set of cosmetics in which all pieces were already owned would display “0 Ramen” instead of “Already Owned”
  • Fixed an issue where a match would not end if the last kill was made by a defeated player (such as with previously laid Traps or Turrets)
  • Fixed an issue where Official Rating would sometimes not correctly update when playing a Solo match right after playing a Duo match
  • Fixed an issue where the UI would not correctly adjust in the Daily Rehab Program when switching from controller to keyboard and mouse
  • Fixed an issue where it was possible to navigate in the lobby or in a match with the controller before selecting an option when the report menu was opened
  • Fixed an issue where it was possible to navigate in the lobby while the Playstyles pop-up was displayed
  • Fixed an issue where the Y input to show/hide password would not display when hosting a Private Match
  • Fixed an issue where no party was created when two players would both invite each other and accept
  • Fixed an issue where a player could remain frozen by an Ice Bolt when the player who launched the Ice Bolt died
  • Fixed an issue where the Canyon Tile reintroduced in patch 1.15 would not appear as often as the other Tiles
  • Fixed a collision issue with the crouch while rolling
16 comments Read more

October 10

Discover The Death and Life of Roger D. Glanton with the First Darwin Project Battle Pass

Hello inmates,

We have lots to share with you today about the direction Darwin Project is headed in and some exciting new content coming in the October patch just a few days away. Please watch Behind the Scenes 4: An Update on What's Next by clicking the image below.




The Death and Life of Roger D. Glanton is the first-ever Darwin Project Battle Pass, and we want to talk a bit about why we chose to add this content and what it entails.

Ever since the Easter Egg Hunt in spring, a lot of you said you miss in-game events and are interested in new opportunities to collect unique cosmetic items. We reflected for a long time about how to make future events more meaningful, because while players had a fun time collecting Easter eggs in the arena, we felt we could provide a deeper experience.

We decided that the next limited-time event would be a great opportunity to expand the lore behind Darwin Project. Our writer (the same who gave us the wonderful Mabel Beeswell) came up with a fantastic, spooky tale about how the Darwin Project began. The Death and Life of Roger D. Glanton is the story of the man who started it all: the Darwin Project founder himself.

Playing this new Halloween-themed content will involve progressing through 50 Tiers to unlock a variety of rewards, and some of those rewards are age-old documents that you’ll be able to piece together to learn about the bone-chilling fate of Roger D. Glanton. We just can’t wait for you to discover the story! Combined with the art and music that our team has worked very hard to produce, The Death and Life of Roger D. Glanton is probably our most refreshing new content so far.

The Death and Life of Roger D. Glanton will run from Tuesday, October 16 to Tuesday, November 13 on Steam.



Why the Battle Pass format? It’s no secret that many players today are accustomed to the Battle Pass progression and reward systems (but don’t worry if you aren’t; we’ll have detailed information in-game as well as on our official website). We also like the idea of players knowing exactly what they’ll unlock and when―especially when there’s a lot to discover. The Battle Pass format allows us to organize all the content in a way that allows players to keep track of earned and upcoming rewards, with no luck needed to obtain specific items.

Purchasing the Battle Pass is not required to enjoy The Death and Life of Roger D. Glanton, but doing so will allow inmates to unlock more rewards and have access to Premium Weekly Challenges to help reach higher Tiers. The Battle Pass will become available in the Shop for a limited time starting on October 16 for 1000 Ramen. We estimate the total value of all items that can be unlocked with the Battle Pass to be over 16,500 Ramen, so it’s great value―not to mention that inmates will be able to recoup a large part of the Ramen cost by playing.

Let’s talk about the rewards! On top of the lore we already mentioned, progressing in The Death and Life of Roger D. Glanton will unlock a ton of exclusive cosmetic items related to Glanton’s story. You can expect more extremely cool styles for your clothes and weapons. There are over 65 rewards to earn in total! Among these is a brand new way to customize your character: Face Details. Additionally, a lot of you have been asking for new Cloaks and Haircuts―you’ll be able to add more of those to your collection as well!



To advance Tiers and obtain the rewards inside, you will have to earn experience points (not to be confused with Fans). Playing Darwin Project normally―as an inmate or Show Director―will grant XP toward The Death and Life of Roger D. Glanton, as will completing the Daily Rehab Program (only while the Battle Pass is active).

Completing Weekly Challenges will also allow inmates to reach higher Tiers. These Challenges will be revealed at the start of each of the four weeks that the Battle Pass is active, and will require more attention to your playstyle and to your environment than the tasks assigned to you in the Daily Rehab Program. Note that Challenges can only be completed by playing as an inmate.

Reaching the final Tier through play after purchasing the Battle Pass will take an estimated 25 to 50 hours. At Tier 50, you’ll gain access to the Ultimate Challenges section of the Battle Pass where a final set of Challenges await. For The Death and Life of Roger D. Glanton, they are called Inferno Challenges and will reward you with a special 7-piece item set variant upon completion. Unlike the Weekly Challenges, you’ll still be able to complete the Ultimate Challenges―if you’ve unlocked them―once the Battle Pass ends.

At any point between October 16 and November 13, you can choose to spend Ramen to purchase one or many Tiers. Purchasing Tiers is not required to reach the end, but will help players who get started later or who just want to speed things up. Any experience points in your current Tier will carry over to the next one when purchased with Ramen.

That’s all the key information about the Battle Pass! We’re sure you still have lots of questions, so please keep an eye out for more details as well as a complete FAQ in the coming days.



As you might have guessed, the new Tile that we’re also adding in the October patch will be thematically related to the Battle Pass content. We will add it to the bank of possible Tiles in the same way we did with On-The-Rocks Shipping Co, meaning it will be available to everyone immediately after the patch. Stay tuned to our official channels for a first glance!

To reiterate an important point we brought up in the Behind the Scenes video: In the coming months, we’re keeping optimization at the top of our priority list so that all of you can enjoy a smoother experience in the arena. We’ve been reading your survey responses closely and want to ensure that you are satisfied with how Darwin Project performs on your PC. We also want to note that creating our Battle Pass content has not interfered with this focus, and we will be doing everything we can to optimize Darwin Project even as we continue adding more content and improving existing features.

There won’t be a new Battle Pass available as soon as this one ends, so don’t feel pressured to save up your Ramen just yet. In fact, because The Death and Life of Roger D. Glanton will be the first limited-time event of this scope that we deliver, your feedback will be incredibly valuable for us to help determine whether we create more in the future! Once you get a chance to play, please let us know what you think on any of our official channels. And as usual, see you in the arena!
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Reviews

“Darwin Project is part survival game, part battle royale, and it mixes both of these genres into a fun and unique combination”
IGN

“tense and hilarious”
Kotaku

“the closest thing to 'The Hunger Games' we've played yet”
Digital Trends

About This Game

Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It's called "Darwin Project" and it challenges 10 participants to survive the cold and fight to the death in a treacherous arena.

KEY FEATURES:
- MANHUNT & SURVIVAL:
Track the position of enemies, by using environmental clues they left behind and be creative with your use of crafted traps to take the upperhand. The biting cold of the Northern Canadian Rockies will also slowly freeze you should you be careless.

- SHOW DIRECTOR:
The Show Director is the living bridge between the players and spectators. He/She is the host and master who controls the arena with nuclear bombs, zone closures, gravity storms, and the power of their voice. This could be a real tool of self discovery; the start of your new career as a charming but deadly game show host.

- LIVE SPECTATOR INTERACTIONS:

Stream viewers can also bet live on the competitors they think will reign supreme, in addition to helping the Show Director choose targets for their arena-shaping powers. Whether they’re voting on which player deserves a death-defying heal or which zone to nuke, it’s time for spectators to become active participants in the manhunt!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and above
    • Processor: Dual Core 2.4Ghz+
    • Memory: 4 GB RAM
    • Graphics: GTX 750, GTX 660
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and above
    • Processor: Quad Core 2.4Ghz+
    • Memory: 8 GB RAM
    • Graphics: GTX 970, GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Microphone

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