In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
Recent Reviews:
Mostly Positive (103) - 70% of the 103 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (12,390) - 81% of the 12,390 user reviews for this game are positive.
Release Date:
Mar 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re not making just any battle royale game; we’re building fresh features like the Show Director who serves as a master of ceremonies, Spectator Interactions that let viewers directly interact with streams, and we’re tightening up the whole experience with an emphasis on tracking that ensures players are always within arm’s reach of a tense confrontation.

From the first playtests, we knew that player feedback would be key to optimizing these systems. Because Darwin Project leans so heavily into social interaction, the best way for us to realize our vision for the game is to have an active community exploring its features and taking part in a variety of encounters―either as contestants, Show Directors, or spectators. We’re really proud of what we’ve built so far and look forward to continue improving Darwin Project with the help of our Steam Early Access players.”

Approximately how long will this game be in Early Access?

“We will launch Darwin Project out of Early Access when all its systems meet our quality targets for fun factor, balancing, and polish. We’re confident that our new patch schedule will allow us to make regular, substantial updates that will take Darwin Project to full launch before long.”

How is the full version planned to differ from the Early Access version?

“For the full version, our main objectives are perfecting Darwin Project’s key features, like the Show Director and Spectator Interactions, and increasing the scope of the game with new features, game modes, tools, Show Director powers, and more.”

What is the current state of the Early Access version?

“The Early Access version contains Solo mode, Private Matches, Spectator Interactions on both Twitch and Mixer, dedicated servers, anti-cheat measures, and more. Darwin Project’s core gameplay is proven and solid, and it’ll only keep getting better.”

Will the game be priced differently during and after Early Access?

“We do not plan to increase the price when Darwin Project leaves Early Access.”

How are you planning on involving the Community in your development process?

“We have already received great feedback from the thousands of players who participated in Alpha and Beta tests, as well as the friends and family members who join us in smaller-scale technical playtests regularly. We’ll keep monitoring feedback closely across all our channels and working hand in hand with the Darwin Project community to create a heart-pounding battle royale game that isn’t afraid to inject new ideas into the genre.”
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Play Darwin Project

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Recent updates View all (62)

April 16

Patch Notes 1.20 - Changes for April 16

Special Event: Easter Egg Hunt

From April 16 to April 24, you will have to be on the lookout for Easter eggs scattered around the arena in public Solo and Duo matches. This limited time event will run right after maintenance until Wednesday, April 24, at 11:59 PM UTC. You can read more information about it in our previous blog post.

Medium Setting for AIs on Practice vs AI Mode

These new Artificial Inmates are more advanced than their predecessors, with more accurate attacks and dynamic movements in combat.


  • Increased Arena size by 80%
Developer comment: While the initial intention of the Arena was to be an offensive power to catch opponents and force them into combat, it has turned to be a very powerful defensive power as well with no real counter play. We are still working on a solution to make it work as originally intended. In the meantime, this change in the size should make it more balanced with the other powers.

  • Inmates now can’t carry more than 2 of each Consumable
Developer comment: Stacking Consumables has shown to be too valuable especially during the later parts of the matches. Capping its usage to two should decrease the impact they have on the outcome of a match.

  • Added a small delay before inmates can jump or swing their axe after a roll attack
Developer comment: This change should allow for more opportunities to counter roll attacks while preserving the satisfying movement fluidity.

  • Increased the characters’ size while using the Shrink by 10%
Developer comment: With patch 1.19 and the addition of directional axes, shrunk inmates have become very hard to hit with the Axe. This change should ensure more enjoyable fights against those tiny opponents.

  • Slightly increased the time window for parrying or deflecting
  • Improved the consistency of some Axe attacks
  • Inmates with equipped Armors now have floaters on their arms when the Beach Party power is activated
  • Improved deer behaviour
  • Ensured that the holographic maps in cabins no longer collide with the environment


  • Polished placement of lava particles
  • Added wind to the clothes on the clotheslines in Gould City Tile
  • Refined the visual effect for Axe trail
  • Refined the visual effect of Arrow trails
  • Refined visual effect of the impact of Arrows when hitting another player
  • The colored trails when players load Arrows added in Patch 1.19 are now also applied after the Arrows are released
  • Updated the timing of the visual effect for the Arena
  • Reworked the visual effect for parrying
  • Added an animation to the embers in burned textures
  • Replaced the deer model with a new one
  • Replaced the deer death animation with a new one
  • Updated the visual effect of the Turret laser


  • Updated the Show Director Deck Menu
  • Made small visual adjustments to the following:
    → Status bar and player icons
    → Name and bar above inmates’ head when viewing as a Spectator or Show Director
    → Challenges section in the Main Menu
    → News section in the Main Menu
    → Added a section for the Easter Egg Hunt collection (limited time only)

  • Optimized the visual effect for when an Electronic is activated in the arena
  • Optimized the visual effect of the mist
  • Optimized the visual effect of the Turret
  • Optimized the visual effect when an Armor is broken

  • Added Color Blind Mode option
  • Added Easter Egg collection leaderboards (limited time only)
  • Added Advanced Graphic option (Steam only)

  • Fixed a bug that sometimes caused Arrows to not get released towards the reticle
  • Fixed a bug that sometimes caused stats to be incorrectly displayed on the End Game menu
  • Fixed a bug that would cause a duplicate sound when an armor was broken
  • Fixed a bug that would cause the axe trail to remain visible longer than intended when using invisibility
  • Fixed a bug to the female character that caused all visual effects to be less accurate than on the male
  • Fixed a bug that prevented some lights from being turned on at night in the Gould City Tile
  • Fixed a bug that caused the top of the church to light up at night in the Gould City Tile
  • Fixed a bug that sometimes caused the voice chat to stop working until a Show Director would use Telepathy in Duos
  • Fixed a bug that sometimes caused the voice chat to stop working after using the Play Again button
  • Fixed a bug where players could sometimes hear the voice chat while loading into a lobby
  • Fixed a bug that caused the female character to not have the same size than the male in the Dressing Room and the Shop
  • Fixed a bug that would cause the Radar to not detect Turret
  • Fixed a bug that caused an the card of an activated Spectator Power to be duplicated in-game
23 comments Read more

April 15

The Easter Egg Hunt is Back This Year!

The eggsciting Easter Egg Hunt event is back this year with new special Hats! Be on the lookout for some Easter eggs we’ve hidden all around the Darwin Project arena on public Solo and Duo matches.

Here are the special rewards you can earn this year:

Remember, these eggs will not appear in Custom Matches.

This limited-time event runs from Tuesday, April 16 after the maintenance to Wednesday, April 24 at 3 PM EST.

Happy hunting!
8 comments Read more
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“Darwin Project is part survival game, part battle royale, and it mixes both of these genres into a fun and unique combination”

“tense and hilarious”

“the closest thing to 'The Hunger Games' we've played yet”
Digital Trends

About This Game

Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It's called "Darwin Project" and it challenges 10 participants to survive the cold and fight to the death in a treacherous arena.

Through the Spectator Experience Extension, viewers can impact each Darwin Project match in several groundbreaking ways:
  • Cast votes to choose the target of a Power activated by the Show Director
  • Place bets on which inmate or team they think will emerge victorious
  • Bid for Powers normally reserved for Show Directors & unleash them in a Private Match

The Show Director is the living bridge between the players and spectators. He/She is the host and master who controls the arena with nuclear bombs, zone closures, gravity storms, and the power of their voice. This could be a real tool of self discovery; the start of your new career as a charming but deadly game show host.


Gather resources, craft tools, upgrade your gear, track your enemies, engage in both melee and ranged combat, and be the last inmate left alive.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and above
    • Processor: Dual Core 2.4Ghz+
    • Memory: 4 GB RAM
    • Graphics: GTX 750, GTX 660
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and above
    • Processor: Quad Core 2.4Ghz+
    • Memory: 8 GB RAM
    • Graphics: GTX 970, GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Microphone

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