Construct and manage your own space station and ships either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!
Recent Reviews:
Mixed (47) - 59% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (950) - 83% of the 950 user reviews for this game are positive.
Release Date:
Dec 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stationeers is an exceptionally complex game. By releasing the game to the community we're able to test our assumptions so far and ensure the focus of the game and our design decisions are in the right direction. This allows us to gain perspective on the game directly from our players, and factor this in as we develop new features, systems, and content.”

Approximately how long will this game be in Early Access?

“The game has been a very long time coming, developed after attempts at other games of a roughly similar nature. Basically - we're not in a rush! We have prepared a detailed roadmap of what we have planned so far but after feedback (and a dose of reality!) from our community we will announce a second phase roadmap. This means we're talking at least a year of development in Early Access. If a year seems long, consider that the longer the game is in live development, the bigger the scope of the game can grow, and the more input the community can have.”

How is the full version planned to differ from the Early Access version?

“During development of Stationeers so far we have deliberately kept the scope quite limited, both in general features, design features, content, and usability. Working with the community we expect to extend both how you play the game (such as dedicated servers, rather than directly hosting), the way you play the game (control revisions, new mechanics and features) and why you play the game (new game loops and content).”

What is the current state of the Early Access version?

“We've had a great deal of fun at the studio in the development of Stationeers. It's fully playable, and quite well optimized, for you in singleplayer or with a small group of friends in multiplayer. We consider what has been done so far as an entirely complete game loop and experience, and our work from here is about giving the game more depth. Significant work has already been done making the game robust, so even when there are bugs the game should recover reasonably gracefully.”

Will the game be priced differently during and after Early Access?

“Our current plan is to increase the price, probably substantially, when the game is fully released. However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community. If you have thoughts on pricing, please get involved here or on social media!”

How are you planning on involving the Community in your development process?

“The community engagement is an integral component of our development. We only want you to buy the game if you're prepared to roll up your sleeves and give us your feedback! We are experimenting with live development through twitch live-streams. You can watch previous broadcasts on the Rocketwerkz Youtube Channel. If you want to discuss the games development directly you can join our Official Discord. Use all these methods to give suggestions, watch the game grow, and find out how we're making the game even better!”
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Recent updates View all (25)

April 19

A quick update on things to come

Delays to main branch push
Unfortunately we are not pushing any new content to the main branch this Friday. We’ve decided not to for a few reasons. We’ve had a lot of sickness around the office over the last week and a half which has put us a little behind, and a few things just aren’t ready yet.

If you want to see what we’ve been working on then you can try out the beta branch. Here’s a few things that we’ve added recently:
  • Some new models for the wall cooler, wall heater, and wall light.
  • Some fixes for plants. They also move slightly, later they’ll move dependant on air movement.
  • Fixed some sound bugs.
  • Some minor performance improvements.
  • Fixed in world UI on moving motherships.

We’ve added a 3rd person camera mode to the game!
This is something that some people have wanted for a long time.

To activate the 3rd person camera use scroll your mouse wheel (can’t be activated when using something else that uses the scroll wheel, like UI, build mode, etc).
You can also rotate your camera around your character in Third Person Camera. Use [ALT] key with mouse.

3rd person camera is experimental and has bugs! It’s a hard thing to implement smoothly.

Things still to come
We’re working on lots of new content and have almost reached a milestone with some of the things that we are working on. Here’s a preview of the things you can expect over the next week or so:
  • New models for guns.
  • New wall types (functionally the same as the old walls).
  • Mothership docking ports (and a whole lot of mothership fixes).
  • Balancing of things to do with the new game scenario.
  • Organics Printer for printing off organic items.
  • Ladders
  • A new game scenario!
We have almost all the content for the new game scenario finished, we just have a few more things to add and a bunch of testing and fixing to do.

32 comments Read more

April 3

Consolidated Patch Notes v0.1.1234.6112

Consuming Food Changes
With Hunger mechanics in the wild for a few weeks now, we got a lot of feedback on how the hunger system has been to work with. One common complaint was that food was often wasted, as when consumed it used up a preset 'chunk' of food whether the character needed it or not. We changed it to instead consume food items the same way Duct Tape is consumed when repairing your suit. When using the item, it will only consume as much as you need. If you cancel the interaction before the progress bar is complete, it will award a percentage of whatever full-amount was able to be consumed.

Improving Old Systems
As we progress through development we're able to revisit old systems that have proven themselves to be a permanent fixture to the game and fill in any glaring omissions from their original implementation. This month, power cables got that treatment. There are now 8 different power cable configurations, available in both normal and heavy, all with damaged versions for when you accidentally wire up batteries in the wrong configuration or are not careful when welding around wiring. Basic manufacturing machines now properly save/load their current job and progress and the Network Analyser reports individual device power usage, even for variable devices like battery chargers or heaters.

Coming Soon to the Beta Branch
As always, much of the content we're building gets pushed to the beta branch every weekday. Here's some examples of the features that are in progress and should be available on the beta branch in the coming weeks.

Custom Worlds: More control over the aspects of your world outside of the Mars/Moon/Space presets.

Mothership Docking: Ability to construct a ship-dock, allowing you to create a simple airlock between your base and your mothership.

Graphics Improvements: New Skybox - now with moving stars!

More Cosmetic Building Options:

Version 0.1.1234.6112
  • Added New food consumption system based on player feedback.
  • Added Missing normal and heavy cable variants (4-way and 5-way corners). Cable variant construction list order is now shared across both cable types.
  • Added Serialization of manufacturing machines current recipe and job progress (now persist through save/load).
  • Added Random rotation to plants when they are planted to make for more interesting grow-rooms.
  • Added Power used by individual devices to network analyser display in place of the 'Powered' message.

  • Removed Deprecated video assets from old main menu scene.
  • Fixed issue with plants showing all growth states at once in storage or when dropped in world.
  • Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]
  • Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]
  • Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
  • Fixed several errors in localization text XMLs.
  • Fixed flagging of items as out of bounds, reducing instances where items that have fallen through the world are not properly 'cleaned up'.
  • Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into its face.
  • Fixed some inconsistencies around cable configuration and rotation restrictions.
  • Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
  • Fixed Issue where Solar Panels were re-calculating their grid bounds every tick, resulting in the allocation of a lot of memory greatly contributing to garbage collection frame drop issue.
  • Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
  • Fixed Issue loading some save files that had incorrectly saved items with duplicate reference IDs of objects.
  • Fixed problem where stackers would occasionally back up by changing their order of execution.
  • Fixed Skeletons will no longer decompose if flagged as Indestructible.
  • Fixed Removed superfluous raycast on solar panels to improve performance.
  • Fixed issue calculating correct nutrition values to give from eating items.
  • Fixed issue where consuming a whole piece of food at once would reward no nutrition.
  • Fixed Milk to now work with food consumption changes.
  • Fixed power usage value of reversed stacker so it uses as much as the default version.
  • Fixed issue where the logic computer was unable to write values to most devices.
  • Fixed issue where clients would have issues joining dedicated servers running the Mars map.
  • Fixed over stacking plants when harvesting, now they drop in the world instead.
  • Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
  • Fixed issue where manually entering a decimal value on a settings slider would result in an error.
  • Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.
44 comments Read more
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About This Game

Stationeers puts you in control of the construction and management of a space station either by yourself in single player, or online multiplayer with your friends. Inspired by the beloved Space Station 13, complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times.


  • Detailed construction system rewards well-designed architectural, atmospheric, and electrical plans.
  • Atmospherics system includes: temperature, pressure, combustion, gas mixtures, water, and fire.
  • Full physics on dynamic items in the world, including atmospheric effects such as wall fatigue, and explosive decompression.
  • Various dangerous environments to explore and develop including exotic planets, and asteroid belts.
  • Fully deformable voxel terrain on worlds and asteroids enhances mining and exploration.
  • Build flyable motherships to assist your exploration and resource gathering efforts.
  • Farm livestock and grow plants, not only for food, but also as a integral part of the station’s atmospherics.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Use the medical system to cure ailments faced by other Stationeers.
  • Designed from the ground up for multithreading to ensure great multiplayer performance and scalability.

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station or mothership. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Stations are generally safe locations, but motherships are flyable stations which allow you to leave that safety behind. These are excellent platforms for your exploration and resource gathering efforts. They are constructed in the same way as stations, but require complex machinery to manage their engines, life support, and combat systems.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • Storage: 1 GB available space
    • Additional Notes: Voice control requires Windows 10
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 8 or 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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