Construct and manage your own space station and ships either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!
Recent Reviews:
Very Positive (53) - 84% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,158) - 83% of the 1,158 user reviews for this game are positive.
Release Date:
Dec 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stationeers is an exceptionally complex game. By releasing the game to the community we're able to test our assumptions so far and ensure the focus of the game and our design decisions are in the right direction. This allows us to gain perspective on the game directly from our players, and factor this in as we develop new features, systems, and content.”

Approximately how long will this game be in Early Access?

“The game has been a very long time coming, developed after attempts at other games of a roughly similar nature. Basically - we're not in a rush! We have prepared a detailed roadmap of what we have planned so far but after feedback (and a dose of reality!) from our community we will announce a second phase roadmap. This means we're talking at least a year of development in Early Access. If a year seems long, consider that the longer the game is in live development, the bigger the scope of the game can grow, and the more input the community can have.”

How is the full version planned to differ from the Early Access version?

“During development of Stationeers so far we have deliberately kept the scope quite limited, both in general features, design features, content, and usability. Working with the community we expect to extend both how you play the game (such as dedicated servers, rather than directly hosting), the way you play the game (control revisions, new mechanics and features) and why you play the game (new game loops and content).”

What is the current state of the Early Access version?

“We've had a great deal of fun at the studio in the development of Stationeers. It's fully playable, and quite well optimized, for you in singleplayer or with a small group of friends in multiplayer. We consider what has been done so far as an entirely complete game loop and experience, and our work from here is about giving the game more depth. Significant work has already been done making the game robust, so even when there are bugs the game should recover reasonably gracefully.”

Will the game be priced differently during and after Early Access?

“Our current plan is to increase the price, probably substantially, when the game is fully released. However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community. If you have thoughts on pricing, please get involved here or on social media!”

How are you planning on involving the Community in your development process?

“The community engagement is an integral component of our development. We only want you to buy the game if you're prepared to roll up your sleeves and give us your feedback! We are experimenting with live development through twitch live-streams. You can watch previous broadcasts on the Rocketwerkz Youtube Channel. If you want to discuss the games development directly you can join our Official Discord. Use all these methods to give suggestions, watch the game grow, and find out how we're making the game even better!”
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Recent updates View all (39)

August 9

Consolidated Patch Notes v0.1.1586.7476

We finished a week that was a perfect storm of tragedy and sickness hit the team this week so most of the team have been out of the office. Still, we were able to push some key areas but the bigger changes tend to get left to the side until all hands are back on deck.

Intermittent Stuttering

Last month we had some major progress on key areas, such as dramatically increasing rendering distance for terrain and how terrain is generated. Great stuff! But as we increase the amount of work the game does - it increases the amount of memory used and in particular the turnover of that memory.

As we are using Unity, and specifically C#, this memory is managed by the game engine itself. As you no longer need information this memory is cleaned up. This process is called "garbage collection", and when this occurs if too much has to be cleaned up at one time - you get stuttering.

This is most noticeable as a stutter or frame-skip every few seconds (or more of less regularly). There are many areas where we have favoured easy to read and understand code over well performing and memory managing code - because it dramatically increases the speed of development. But a few of these key areas are so bad they have to be cleaned up.

We identified jetpacks, and terrain generation, as the two major problems we can easily deal with to reduce stuttering. Jetpacks had some solutions this week, so you might notice improvements if you had stuttering. Rest assured, we'll be continuing our work on that next week and beyond. Garbage collection is a problem we will tackle through the entire length of the project, and probably beyond.


You may have noticed a new Scenarios button on the main menu. Scenarios as they currently exist, are a more structured way to play the game. They're not intended to replace the current survival mode, but instead use the existing systems to let people focus on particular areas of the game, or play through stories authored by you and your fellow Stationeers. Instead of generating a new world, scenarios take place in a pre-authored one, like loading a saved game. From there the player is given a set of tasks, much like the tutorial. Once these tasks are completed, you can progress onto the next mission stage.

One feature of this system that's not immediately obvious, is that these stages and tasks can be authored by players, applied to their own saved world and uploaded to the Steam Workshop. We expect to be constantly expanding this system to introduce new task types, actions that can be triggered by certain tasks and random events etc - so if you have something in mind you would like to add to expand a scenario you're working on, swing by the #suggestions channel in Discord and tag @Heightmare.

Currently, the first official scenario 'Escape From Mars' is only available via the Steam Workshop - but once the last few bugs are ironed out it'll get added to the base game. Once this happens, the workshop version will serve as an example for how you can author your own.

Auto-Rotate Everything*

Auto-rotate support has to be manually added to every structure in the game we want it to apply to. Luckily, we're reaching the end of this piece of work and barring a few outliers, you should be able to use the auto-rotate tool (C by default) to place almost anything in the game.

New Plants

To give you some early-game food growing options that weren't dependent on sunlight, we've added Mushrooms to the game. They'll give you roughly the same nutrition as an uncooked potato, but recipes will be added in time. Rice and Pumpkins both require light, but have varying growth speeds and nutrition values.

Version 0.1.1586.7476
  • Added Autorotate support to almost 50 structures, meaning it now supports almost all of the structures currently in the game.
  • Improved Autorotate to work with grid objects that have rotation restrictions.
  • Optimization Identified Jetpacks as the cause of a lot of memory allocations and made several improvements.
  • Added Scenario Menu. No official scenarios are included yet, but support for workshop scenarios has been enabled. This will be better detailed in the next patch and documentation on how to build your own scenario will be provided in the #modding channel in Discord when it's ready. The Scenario button will be disabled if no valid scenarios are detected in your enabled mods.
  • Added Pumpkin. Provides a lot of nutrition but grows slowly. Can be turned into Pumpkin Pie with other ingredients.
  • Added Rice. Grows fast but does not provide much nutrition. Will be used in future recipes.
  • Added mushrooms. Do not require sunlight to grow, but take much longer than other plants to mature. Gives roughly the same nutrition as an uncooked potato.

  • Fixed AreaPowerControl consuming power but not adding that power to the inserted battery if it was powered off.
  • Fixed Log and Pow logic math functions were using Input2 twice, instead of Input1, Input2. Should now be using both inputs correctly.
  • Fixed credits button taking you to the scenarios menu.
  • Fixed Index Out Of Range error caused by GetPercentageString if a status update percentage went over 200.
  • Fixed ConsoleMonitor Autorotate bug.
11 comments Read more

July 27

Consolidated Patch Notes v0.1.1567.7381

The team was much lighter on the ground this week, so we took the opportunity to slow down on the content releases and do some house-keeping with optimization and hardening work being done in various parts of the game. This will likely continue into next week, as the majority of the team will be away attending the national game developers conference.

Explosion Mechanics

To immediately put your mind at ease, we didn't change anything that makes things more likely to explode. We did however, make it so that when explosions happen (whether via Canister explosion or Grenade) they'll properly apply damage to everything around them. If that happens to be a Stationeer, they'll receive impact damage but also stun damage and may be knocked unconcious.

Expanded Auto-Rotate

Auto-rotate has proven to be one of the most popular quality-of-life improvements we've made in the past couple of weeks, so we've expanded it to include many face-mount devices. The full list is included in the detailed patch notes below.

Trigger Plate

During last weeks dev stream, Rocket modeled and implemented a trigger plate that can be used to activate logic whenever an object is on top of it. This can be used for tasks like automating doors, or only powering devices when someone is standing in front of them.

Flowers & Paint Mixing

To provide more base reagents to the game, and provide paint colours in a slightly less magical fashion, Stationeers can now grow a range of colourful flowers. These can be harvested and processed in the reagent grinder to make dye. This can then be combined with oil (and minerals for some colors) in the new Paint Mixer appliance.

New Filters

To build on last weeks introduction of filter consumption, we've added two new size variants of each filter type. These can be manufactured in the hydraulic pipe bender.

Hotfix Version 0.1.1567.7381
  • Fixed not being able to climb on ladders if they were placed below 0 on the Y axis.
  • Fixed a bug where if you clear a item blueprint aligned to a mothership then bring another blueprint up without moving the new one won't be aligned to the mothership axes but otherwise acts as though it is.
  • Fixed Autorotate not finding all options on Mothership Grid
  • Fixed Autorotate not adjusting rotations for Mothership Grid
  • Fixed Holding or tapping the autorotate key while moving between world grid and mothership grid would sometimes cause the placement to not align with the grid
  • Updated Localization entries for French, Italian, Portuguese, Russian, Simplified Chinese, Traditional Chinese, Suomi and Spanish.
  • Changed ratio of Carbon obtained from putting Coal into the Reagent Grinder from 5:1 to 1:10.
  • Fixed NullReferenceException on jetpacks not belonging to players, or players not wearing jetpacks.

Version 0.1.1564.7373
  • Added First pass on new exploding mechanics. Explosions now apply brute and stun damage.
  • Added player will automatically take off when turn jetpack on
  • Added Mission Event trigger for plant growth states.
  • Added ability to use logic to read Quantity value from Pipe Analyzer which will return TotalMoles for the attached pipe network. [Thanks JeepGuy]
  • Added Trigger Plate. Activates a value or activates logic when something is within the trigger zone. Constructable from Kit (Trigger Plate) manufactured on the Electronics Printer.
  • Added Logic values for tanks and battery to Suit Storage.
  • Added kit for Portable Tank creation in the pipe bender, rather than making the tank itself as it tended to clip out and fly around.
  • Added Smart-Rotation support for FaceMounted objects.
  • Added Smart-Rotation to WallLight, WallHeater, WallCooler, Transformers, RTG, FlashingLight, All logic chips, buttons and dials, sensors, consoles and pipe/cable mounted objects.
  • Added Colored Flowers. Grow these and then grind them up in the Reagent Processor to produce dyes for making paints.
  • Added lateral movement even when height efficiency is low.
  • Added Medium and Heavy variants of gas filters. Medium filters last five times as long as the normal filters. Heavy filters last 20 times as long as the normal filters. They can be constructed on the Atmos Printer (Pipe Bender).
  • Added additional organics crate to default starting conditions. Includes flowers, and more food.
  • Replaced set of Road Flares in Construction Crate in default start with an Advanced Airlock Circuitboard.

  • Fixed Custom key assignments not saving correctly.
  • Fixed Elevator placement erroring when placed in same voxel as a wall by adding Z-Axis padding on the Elevator Shaft prefab so that it correctly registered as occupying 2 voxels.
  • Fixed Issue with new world screen entries being duplicated if coming from the workshop screen.
  • Fixed Issue with drag-and-drop thumbnails and drag-to-slot.
  • Fixed Top placement bug for FaceMountable objects.
  • Fixed Missing shake effect on ores caused by terrain refactor.
  • Fixed Jetpack Caution notification not occurring, only jetpack critical.
  • Fixed Not able to crowbar elevator open and closed.
  • Fixed Cereal bar using 150g of flour instead of 50g.
  • Fixed Constant drain of propellant when in zero gravity environments.
  • Fixed Switching hand to an empty slot while using the mining drill resulting in a null error requiring a restart to resolve.
  • Fixed Inability to launch tutorial due to corrupt translation file.
  • Fixed Ore orientation randomly changing while being mined by changing the shake effecting position to rotation
  • Fixed bug causing jetpack stabilization not working while using the labeller.
  • Fixed jetpacks sending many more network messages than it needed to.
  • Fixed Attempted to reduce instances of NaN batteries in cold environments. Should also clear their broken state on save load.

  • Added Suomi (Finnish) translation.
  • Updated Localization files for German, Italian, Russian, Simplified Chinese, Traditional Chinese and Spanish.

14 comments Read more
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About This Game

Stationeers puts you in control of the construction and management of a space station either by yourself in single player, or online multiplayer with your friends. Inspired by the beloved Space Station 13, complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times.


  • Detailed construction system rewards well-designed architectural, atmospheric, and electrical plans.
  • Atmospherics system includes: temperature, pressure, combustion, gas mixtures, water, and fire.
  • Full physics on dynamic items in the world, including atmospheric effects such as wall fatigue, and explosive decompression.
  • Various dangerous environments to explore and develop including exotic planets, and asteroid belts.
  • Fully deformable voxel terrain on worlds and asteroids enhances mining and exploration.
  • Build flyable motherships to assist your exploration and resource gathering efforts.
  • Farm livestock and grow plants, not only for food, but also as a integral part of the station’s atmospherics.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Use the medical system to cure ailments faced by other Stationeers.
  • Designed from the ground up for multithreading to ensure great multiplayer performance and scalability.

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station or mothership. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Stations are generally safe locations, but motherships are flyable stations which allow you to leave that safety behind. These are excellent platforms for your exploration and resource gathering efforts. They are constructed in the same way as stations, but require complex machinery to manage their engines, life support, and combat systems.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • Storage: 1 GB available space
    • Additional Notes: Voice control requires Windows 10
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 8 or 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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