Take target constellations apart to the beat. Shoot through rock and electronic tracks in reactive arenas — from concert lights to an alien nightscape and the ocean depths. Play on a monitor, in PC VR or in 3D SBS.

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Planned Release Date: February 2027

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About This Game

Shoot the beat. Break the pattern.


Line up your blasters, follow the drums and hit each glowing target on the beat. Rock riffs and electronic grooves become phrases you play one shot at a time.

Take constellations apart


Targets rush in from the distance to form a comet, a crystal and other constellations. In these sequences, targets stay in place and light up when their beat arrives. A thin guide line points toward the next shot. Each hit removes a piece of the shape.

Five arenas. Five different worlds.


Play under the concert lights of Amplified Quarry, among the neon arches of Alien Sanctuary, or inside the underwater dome of Abyss. Neon Rooftop and Orbital Pavilion take you above the city and into orbit. Lighting and effects respond to the music around you.

Two ways to play the music


Rhythm — Shoot along to the full track. Keep your timing and build your multiplier.

Resonance — Your hits bring musical parts back over a quiet backing track. Hear the difference between landing a phrase and letting it pass.

Find your rhythm


Start with First Beat, then choose from six difficulties, from Beginner to Master. Save your favorite tracks, review your run timeline and return to improve your personal best.

Play your way


Use a mouse or gamepad on your monitor, or tracked controllers in PC VR. No headset is needed for monitor play.

A separate stereoscopic 3D SBS mode has been tested with VITURE Luma Ultra and a gamepad. It uses Full SBS at 3840 × 1080, with a compact HUD and no head tracking.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI helped create selected visual assets, including a glove surface texture and promotional artwork. AI tools also assisted with interface text, store descriptions, and translations. All content is prepared in advance; no AI content is generated during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • DirectX: Version 12
    • VR Support: Optional PC VR via OpenXR. Planned support at release: Meta Quest 3 (Quest Link / Air Link), and HTC Vive Pro 2 with Valve Index controllers. A VR headset is not required for monitor play with mouse or gamepad.

      3D glasses (separate from PC VR): tested with VITURE Luma Ultra. Requires a PC connection, Full SBS (3840 x 1080) and a gamepad. No head tracking.
    • Additional Notes: System requirements are being finalized during development. CPU, graphics card, memory and storage requirements will be confirmed before release. PC VR requirements may be higher than monitor play.
    Recommended:
    • Requires a 64-bit processor and operating system