A gothic isometric action RPG you can finish in an evening. Walk a province where the dead rise because something is owed, pick one of eight classes, and build it from 128 spells with no dice in the choosing. The narrator notes everything with interest.

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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

The ground has stopped accepting deposits

A traveler returns to the Hollow Fields and finds the parish dead walking, the chapel bell silenced and every account in the province unsettled. Somebody is keeping the ledger. He narrates your journey, and he notes everything with interest.

Morrowvane is a single-player action RPG seen from a fixed isometric camera. It is a small game on purpose: one province, four regions, a story with an ending, about two hours from the road in to the last page.

Build by choosing, not by rolling

  • Eight classes: Magus, Gravecaller, Warden, Huntsman, Shade, Vowbound, Bog-Shaman and Bellringer, each playable as a man or a woman.
  • 128 class spells, four slots at a time, sixteen to choose from per class.
  • Six runes for every spell, each one a real trade: more reach for less damage, a quieter cast for a shorter burn.
  • Passives and capstones you pick from a known list. Nothing in your build is random, and swapping is free whenever you are out of a fight.
  • Loot is where the dice live: affixed gear and named uniques drop from the province's dead and its collectors.

A story that is told to you, not chosen for you

No dialogue wheels and no morality meter. You are the witness; the province does the talking, through its letters, its bounties, its townsfolk and a narrator with a professional interest in how things turn out.

Made for a controller

Built gamepad-first, with spells on the face buttons, a dodge roll on the shoulder and full keyboard and mouse support.

After the last page

  • One harder second journey through a remixed province.
  • 100 achievements, written as entries in the ledger.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Character and prop models, illustrations, icons, music, sound effects, narration and the unofficial translations were made with generative AI tools, then selected, edited and assembled by the developer. Nothing is generated while you play and the game contacts no AI service.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: x86-64 dual core, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 capable GPU with 2 GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Rendered with OpenGL through the Panda3D engine.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: x86-64 quad core, 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: OpenGL 4.5 capable GPU with 4 GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Rendered with OpenGL through the Panda3D engine.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon (M1 or newer)
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 3 GB available space
    • Additional Notes: Apple Silicon only: the macOS build is native arm64.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 Sonoma or newer
    • Processor: Apple M2 or newer
    • Memory: 16 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 3 GB available space
    • Additional Notes: Apple Silicon only: the macOS build is native arm64.
    Minimum:
    • OS: Ubuntu 22.04 LTS (64-bit) or equivalent
    • Processor: x86-64 dual core, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 capable GPU with 2 GB VRAM and current drivers
    • Storage: 3 GB available space
    • Additional Notes: Rendered with OpenGL through the Panda3D engine.
    Recommended:
    • OS: Ubuntu 24.04 LTS (64-bit) or newer
    • Processor: x86-64 quad core, 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: OpenGL 4.5 capable GPU with 4 GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Rendered with OpenGL through the Panda3D engine.