Panoptic is a tense, 1v1 asymmetrical VR vs PC game that pits a colossal Overseer, armed with a slow but devastating eye laser, against a tiny dissident Being intent on destroying the Overseer’s energy sources by mimicking the movements of others to remain undetected.
All Reviews:
Positive (15) - 86% of the 15 user reviews for this game are positive.
Release Date:
May 16, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Panoptic has been in development for a while, and still is. But we feel that it is now complete enough to make it available, and involve the community more in the rest of our development process!”

Approximately how long will this game be in Early Access?

“We anticipate the full release to be around the end of 2019.”

How is the full version planned to differ from the Early Access version?

“The main focus will be on adding more levels to the game.
We plan on having a more detailed roadmap available soon.”

What is the current state of the Early Access version?

“The base mechanics are implemented, and we mainly need to polish and balance them further. 3 levels are available for now, with more to come.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price of the game when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We will primarily interact through the Steam Discussions, as well as Discord and other social media.
We plan to update the Early Access game frequently, to get new content to the players faster, and gather feedback.
We really want to strive to be as accessible as possible going forward, and cultivate a more open dialog with players.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only

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Panoptic Demo
VR Only

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Recent updates View all (11)

June 28

Panoptic Early Access Update 2

Hey all!

We just released a new version of Panoptic! This update brings a slew of bugfixes and balance improvements, but most of all, it brings some new gameplay features. The demo has also been updated to reflect some of these changes.

As always, feel free to share your thoughts with us on Discord, Twitter, the forums or any other mean!

Read on to see what has been added, or jump into the game and experience it firsthand!

New Features:
  • A new NPC type : The Watcher. These special Beings roam parts of the Sanctum (the rightmost level in the selection screen) and try to detect the Challenger. They shine their light on suspicious Beings, and should it turn red, it means they found the Challenger! They will also make sounds to alert the Overseer, so pay attention! Please note there is a bug in the lighting system we use that make their volumetric light not as visible in VR as we want it, we will release a fix down the line.

  • The Watchers are now also featured in the tutorial, so that you can see them in action.
  • Improved the visual feedback when the Challenger gets hit, for both players. The Challenger will see their screen turn red, while the Overseer will see blue particles instead of the usual yellow ones appearing when they shoot another Being.
  • The in-game menu (which you access via Escape on the keyboard, or Start/Options on a gamepad) has been completely revamped, allowing you to change some gameplay options without having to come back to the main menu. The look and feel of that menu has also been improved.

  • The in-game menu is also accessible from the level selection screen, in case you want to go back to the title screen or quit the game from there.
  • The lighting in the Crucible (leftmost in the selection screen) has been improved. We added some additionnal lights in the section inside the cliff behind the lava falls to make the staircases more noticeable.

Bugs Fixed:
  • Gamepads can be hotplugged during gameplay, and will work properly.
  • Gamepads and keys can correctly be reassigned, without giving a "This key is already in use" messages in unwanted cases.
  • Shooting near the feet of the Challenger will not make it visibly jump anymore, removing an unintended way to identify it.
  • Bloom and brightness will now interact better, diminishing the overblown effect on bright areas of the screen.
  • Sensitivity is handled better for both controller and mouse, resulting in more sane values for the setting.
  • In the Crystal Mines level (the central level in the selection screen), the Challenger can now push other Citizens around, same as in the other levels.
  • Improved performances in the Crystal Mines, where using the Lens in certain parts would cause stutter and lag.
  • In the tutorial, the Lens of the fake Overseer (on the Challenger side) does not change its size dependning on the VR player's movement anymore.
  • In the tutorial, the final Orb on the Challenger side did not show its position as expected when the player stands still, it does now.
  • The Challenger can no longer get stuck if they get under an elevator platform that comes down from above them.

Enjoy the new version!

-Team Panoptes
2 comments Read more

June 23

Preview build for 2019-06-21

This post details a new release from the unstable "preview" branch of Panoptic, which contains work-in-progress features. If you wish to experience these builds, see the instructions at the end of this post.

Hey all!

Here is a new "preview" build of Panoptic! As with the previous ones, we have fixed a bunch of bugs, but also added some new gameplay features, now that we are nearing the release of our next "full" update. Exciting times!

So, here is what changed :

New Features
  • The Overseer is getting some help in the form of the Watchers! These special Beings roam parts of the Sanctum (the rightmost level in the selection screen) and try to detect the Challenger. They shine their light on suspicious Beings, and should it turn red, it means they found the Challenger! We are still finishing them, and there are a few bugs in the lighting system we use that prevent them to be as visible as we would like from the Overseer's side. They will also make sound in the future. There is still more to come, but you can already see their intimading presence for yourselves!
  • The Watcher has been incorporated in the tutorial, to demonstrate their behaviour.
  • The in-game menu (accessible via pressing Escape, or through Start/Options/similar gamepad button) has been completely revamped, allowing you to change some gameplay options without having to come back to the main menu. The look and feel of that menu has also been improved.
  • The lighting in the Crucible (the leftmost level in the selection screen) has been improved. We added more lights in the section inside the cliff behind the lava falls, to better help player navigate this section.

Bugs Fixed
  • Sensitivity handling has been improved, the default setting is more reasonable for both controllers and mouse, and the range of settings is better adapted for both.
  • In the Crystal Mines level (the central one), the Challenger is now able to push other Beings around, as in the other levels.
  • Activating the Lens and looking towards certain spots caused lag in the Crystal Mines, this is now fixed.
  • Going back to the main menu from the level selection and back does not break level selection anymore.
  • In the tutorial, the lens of the fake Overseer on the Challenger side does not change size depending on the VR player's hands anymore.
  • In the tutorial, the final Orb on the Challenger side did not show its position as expected when the player stands still, it does now.
  • The Challenger can no longer get stuck if they get under an elevator platform that comes down from above them.

We look forward to hearing from you about all these changes! Let us know what you think of the Watcher :)

Until next time, have fun playing!

-Team Panoptes


HOW TO GET THE PREVIEW BUILDS:

Warning : the preview builds contain some features that are deemed not ready for wider release yet, and are intended to gather feedback on new additions and validate bugfixes. Some things may not work as intended, so try at your own risk.

  • In your steam library, right-click on the entry for Panoptic.
  • Select "Properties".
  • In the window that opens, open the "BETAS" tab.
  • In the dropdown, select "preview".
  • Let the game update, and that's it!

Follow the same steps, but select "default - Opt out of all betas" at the end if you want to revert to the stable builds.
0 comments Read more
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About This Game

Panoptic is a tense, 1v1 asymmetrical VR vs PC game that pits a colossal Overseer, armed with a slow but devastating eye laser, against a tiny dissident Being intent on destroying the Overseer’s energy sources by mimicking the movements of others to remain undetected.

Born out of a multi-award winning game jam prototype, Panoptic sees one player enter virtual reality as the Overseer, a powerful being that searches the world and its inhabitants for any signs of uprising. The other player uses the PC, and becomes one of the tiny Beings under the watchful eye of the Overseer. Tasked with destroying the Overseer’s energy sources, blending in becomes critical. A misstep, breaking away from the crowd cover of other Beings, or being spotted destroying an energy orb turns the search into a nerve-wracking hunt. Armed with a slow-charging eye laser capable of killing a Being with a single shot, the Overseer will suddenly have the advantage, as the dissident Being attempts to once again hide in plain sight.

With an unsettling, mysterious atmosphere that hints at a dark and secretive lore, Panoptic features several levels and environments, a wondrous sense of scale, and short - but constantly intense - rounds of local 1v1 competition.

Available for Arcades on SpringboardVR

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, or AMD Radeon R9 290, equivalent or better
    Recommended:
    • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480, equivalent or better

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