A film set you can play, not software you operate. Learn practical lighting in real space before you step onto a real set: meter real light, rig flags on C stands, build your own sets, work a camera modeled on real ones, and get every shot graded with tips that teach the craft.

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Planned Release Date: 2027

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About This Game

A film set you can play, not software you operate.

Midnight Set puts you on a sound stage with lights, stands, flags and a camera. Build the set, light it, frame it and roll. Your shot gets graded, and every tip names the craft behind it. It is a place to learn practical lighting in real space, at your own pace, before a real set full of people and gear has a chance to overwhelm you. The light follows real physical units, so what you learn here carries over.

Real light you can meter

Every light works in lux, Kelvin, beam angle and dimming, and falls off with distance the way real light does. Automated render tests check it against the math. Raise the incident meter, read a face, store a reading and compare key to fill in stops. Bounce from the walls and floor counts too.

Real grip

Flags, cutters, solids, a floppy, bounce boards, a softbox and half diffusion mount on grip heads on C stands. Swing a gobo arm in to take a lamp off the table. Gel a light warmer, cooler or a color. Every change shows in the meter and in the grade.

Build your own sets

Put up walls, flats, doors, windows and platforms in real stock sizes, or drop in a whole room at once. Mix any paint color and see how much light it reflects. Choose wallpaper, brick, wood paneling, plaster or tile, and age a wall with cracks, peeling paint and water stains. Your stage is waiting when you come back.

A camera that works like a real one

Set T stop, ISO, shutter angle and white balance. Focus and depth of field come from the lens you mount. Ride the iris, swap lenses, and check the picture with frame lines, false color, focus peaking, zebras, a waveform and a histogram. Each camera body has its own menus and feel.

The sun where it really is

Pick a place, a date and a time, and the sun sits where it would in the real world, at the right brightness. Let it stream through the windows of your set, then move the clock and watch the shadows swing round.

Roll, cut, get graded

Take a brief with a shot type, a mood and limits such as a fixture count. Roll, cut and get graded in six categories: composition, exposure, lighting, focus, efficiency and brief match. You get stars, a pass or fail, and a tip for every point you lost. The same frame always earns the same score. Then play back the take to see what you shot.

The lighting and exposure grades need a graphics card with hardware ray tracing. On other DirectX 12 cards the game opens and runs, but takes cannot be graded.

  • Real light in real units: lux, Kelvin, beam angle and dimming, checked by automated render tests
  • An incident light meter that reads key, fill and bounce, with the ratio in stops
  • Real grip: flags, cutters, solids, bounce, a softbox, diffusion and gels on C stands and gobo arms
  • A set builder with flats, doors, windows, platforms and whole rooms, plus paint, textures and aged or damaged walls
  • Cameras with T stop, ISO, shutter angle, white balance and real lens focus, plus false color, zebras, peaking, waveform and histogram
  • A real sun for any place, date and time, with daylight through your windows
  • Assignments graded in six categories, with stars, pass or fail and tips that teach the craft
  • Roll takes and play them back; your stage saves when you quit

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Midnight Set is made by a small studio using a mix of human made and AI assisted work. The in game text, including menus, tutorials, assignment briefs and the feedback on your shots, was drafted with AI assistance under the studio's direction. Some art and 3D assets are also made with AI tools and then reviewed by us. Other assets are human made or licensed: photographed textures, recorded sounds, Epic MetaHuman characters, and music by independent bands used with their permission. Nothing is generated by AI while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64 bit
    • Processor: Intel Core i5 8400 or AMD Ryzen 5 2600, 6 cores
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 SUPER 8 GB, AMD Radeon RX 6600 XT 8 GB or Intel Arc A750 8 GB (DirectX 12, Shader Model 6, hardware ray tracing)
    • DirectX: Version 12
    • Storage: 8 GB available space
    • Additional Notes: System requirements are preliminary and will be confirmed before release. Targets 1080p at 30 frames per second on the Low preset with upscaling. The lighting and exposure grades and the light meter's bounce reading need a graphics card with hardware ray tracing: NVIDIA RTX 20 series or newer, AMD Radeon RX 6000 series or newer, or Intel Arc. On other DirectX 12 cards the game opens and runs, but takes cannot be graded. Upscaling uses Unreal's TSR on any graphics card. NVIDIA DLSS is optional and nothing in the game requires it. Windows only.
    Recommended:
    • OS: Windows 11 64 bit
    • Processor: Intel Core i7 10700 or AMD Ryzen 7 3700X, 8 cores
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 8 GB or better, AMD Radeon RX 6700 XT 12 GB or better (DirectX 12, hardware ray tracing)
    • DirectX: Version 12
    • Storage: 8 GB available space
    • Additional Notes: System requirements are preliminary and will be confirmed before release. Targets 1080p at 60 frames per second on the High preset with upscaling. The Epic preset at 3840x2160 with NVIDIA DLSS used 5 to 7.5 GB of video memory in our test on an RTX 5080 Laptop GPU; the Cinematic preset at that size wants a card with 16 GB or more. The lighting and exposure grades and the light meter's bounce reading need a graphics card with hardware ray tracing: NVIDIA RTX 20 series or newer, AMD Radeon RX 6000 series or newer, or Intel Arc. On other DirectX 12 cards the game opens and runs, but takes cannot be graded. Upscaling uses Unreal's TSR on any graphics card. NVIDIA DLSS is optional and nothing in the game requires it. Windows only.