Off-road across an endless, procedurally generated land in an old 4x4. No roads and no markers: just meadows, forests, deserts, jungles, snow and sea. Find hidden campsites, name them and claim them, in one shared world where every tire leaves a mark and many drivers make a track.

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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The Beaten Track is a relaxed off-road exploration game. Take an old, loaded-up 4x4 across an endless, procedurally generated land: meadows and autumn woods, winding rivers and mountain passes, and further out deserts, jungles, snowy tundra, volcanic fields and the sea.

Nothing points the way. Pick a hill, look over it, and see what's in the next valley. Somewhere out there, hidden campsites are waiting to be found.

An endless world to discover

  • Every world grows from a seed: rivers that wind for kilometers, waterfalls, canyons with ramps out, natural stone arches and gorges roofed with rock.
  • Deserts with sand seas, salt flats and the odd oasis; jungles, tundra with frozen ice flats, volcanic land and long beaches.
  • A soft, painterly low-poly look: warm light, cool shadows and hills fading into the haze.
  • Your map only shows where you've been, so every drive fills in a little more of it.

No roads. Only challenges.

Your truck is slow, heavy and stubborn, and the land doesn't make it easy. Shift into low range to crawl up steep slopes, ford rivers at the shallow spots (or flood the engine trying), plough through mud, deep snow and soft sand, and hunt for the one ramp out of a canyon. Your tires leave real tracks that deepen into ruts, and your truck gets caked in mud, dust or snow along the way.

Find a hidden campsite. Name it. Claim it.

Campsites are rare, and nothing on screen marks them. You learn to spot them: an open clearing, a striking landmark, dancing lights, the sound of the place coming alive. Drive into the middle, give it a name and make camp. From then on it's on the map with your name, your city and your flag, and you can travel back to it whenever you like.
  • Ten kinds of campsite and 35 landmarks, from an old giant tree and a stone circle to hidden falls, a sea arch and a frozen pond.
  • Everyone who drives in later sees who discovered it.

Storms roll in. Night falls.

A full day passes in 48 minutes, on one clock shared by every player. Watch the sun set over the hills, drive by headlight under the stars and a full moon, and get caught in fog, drizzle, thunderstorms, snow or hail. Rain soaks the ground, snow settles on everything, and every climate has weather of its own.

One shared world

Everyone who plays the same world drives in the same land. No lobby, no log-in: just start driving.
  • Meet other drivers out in the land: drive side by side, honk, give a stuck truck a push.
  • Camps made by others appear on your map. Drive in, and their tents are already standing.
  • Make camp together: everyone nearby joins in.
  • Every tire counts. Where many drive, a track is born: the grass flattens, the ground wears down and real paths appear across the land.
No connection? Keep driving. Your tracks and camps are shared as soon as you're back online.

Features

  • An endless, procedurally generated off-road world
  • Day-night cycle and dynamic weather, shared by all players
  • Hidden campsites to discover, name and claim, with travel between camps
  • Shared trails, camps and live drivers in one world, or play offline
  • Driver profile with your name, city and flag, and seven paint colors for your truck
  • 86 in-game achievements and five world leaderboards
  • A soundtrack that follows the land and the time of day
  • Keyboard or controller, with remappable controls

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The soundtrack (title music, theme song and in-game music) was created with the help of generative AI music tools, and the store page text was written with AI assistance. The game world itself is procedurally generated by the game's own code; no generative AI is used while you play.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Quad-core 64-bit CPU, e.g. Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: Vulkan-capable GPU, e.g. NVIDIA GeForce GTX 960 / AMD Radeon RX 470, or Intel Iris Xe / AMD Radeon 680M on Low
    • Storage: 1 GB available space
    • Additional Notes: An internet connection is optional and is used for the shared world (other drivers, trails and camps).
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 6-core CPU, e.g. Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5500 XT or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: 60 fps at 1080p on High settings.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1 or quad-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple M1 or a Metal-capable GPU
    • Storage: 1 GB available space
    • Additional Notes: An internet connection is optional and is used for the shared world (other drivers, trails and camps).
    Recommended:
    • OS: macOS 14 Sonoma
    • Processor: Apple M2 or better
    • Memory: 16 GB RAM
    • Graphics: Apple M2 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Apple silicon recommended.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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