RCSIM bridges professional Sim-Racing rigs with real physical RC cars. Drive real-world vehicles in first-person view (FPV) with immersive Force Feedback, live telemetry, and multi-tier hardware support (Audio PPM, USB RP2350, or Direct ExpressLRS).

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RCSIM bridges the sim-racing hardware ecosystem with real-world physical RC models. Because the sim-racing world features hundreds of different steering wheel bases (Direct Drive, belt, gear), pedals, and FPV video setups, Early Access allows us to work directly with the community to fine-tune Force Feedback algorithms, optimize video latency, and expand hardware compatibility across diverse real-world tracks.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months. This timeframe will allow us to iterate on driver feedback, expand telemetry integrations, and ensure bulletproof stability before official release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feature:
• Expanded Force Feedback presets for all major wheel ecosystems (Simucube, Fanatec, Moza, Thrustmaster, Logitech).
• Enhanced AI Racer autonomous modes and simplified behavioral cloning workflows.
• Multi-vehicle telemetry dashboards and automated lap-timing tools.
• Direct integrations with motion rigs (SimHub telemetry forwarding).
• Plug-and-play setup wizards for all hardware tiers.”

What is the current state of the Early Access version?

“The current version is fully functional, stable, and tested on real RC tracks. It includes:
• Real-time vehicle control via USB steering wheels, gamepads, and RC radios.
• IMU-based Force Feedback translating real suspension and traction forces.
• Ultra-low-latency FPV video streaming (HDMI grabber and WebRTC).
• Multi-tier hardware bridge support: Audio PPM (3.5mm jack), USB Serial (RP2350), Wi-Fi, and Direct ExpressLRS (Nomad).
• Full telemetry HUD with voice warnings and 8 supported languages.”

Will the game be priced differently during and after Early Access?

“Early adopters may receive the game at a lower price as a thank-you for testing and providing valuable hardware feedback. We may moderately increase the price upon full 1.0 release as more advanced features and integrations are added.

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How are you planning on involving the Community in your development process?

“Our Discord server and Steam Community Hub are the central hubs for RCSIM development. We actively review submitted driver telemetry logs, community-built RC adapters, and feature requests.
Community members are invited to share their custom FFB profiles, 3D-printable mounting designs, and track test videos to directly shape future updates.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

RCSIM (Radio Control to Simulators) bridges the gap between professional Sim-Racing hardware and physical RC cars across all scales.

Sit in your sim rig, grab your Direct Drive steering wheel, put on your FPV goggles, and drive real-world RC vehicles with immersive Force Feedback, live telemetry, and low-latency video streaming.

KEY FEATURES:

• Physical Force Feedback (FFB): Feel track curbs, surface bumps, and traction loss directly on your sim wheel, translated in real-time from the car's onboard IMU gyro sensors.

• Universal Sim Gear Support: Fully compatible with Direct Drive bases, Logitech, Thrustmaster, Fanatec, Moza, load-cell pedals, gamepads and joysticks.

• Ultra Low-Latency FPV Video: Seamless integration with digital FPV systems (Walksnail, DJI via HDMI/USB capture) and high-speed WebRTC streams.

• 4 Flexible Hardware Tiers – No Vendor Lock-in:

- Tier 0 (Audio PPM): Zero hardware barrier – plug a standard 3.5mm audio cable from your PC soundcard directly into your RC radio's trainer port.

- Tier 1 (USB Serial Bridge): Fast and reliable RP2350 / Arduino hardware adapter.

- Tier 2 (Wi-Fi ESP32): Standalone wireless setup for micro indoor rovers.

- Tier 3 (Pro ExpressLRS): Direct USB CRSF transmission (e.g. RadioMaster Nomad) running at up to 250 Hz for race-grade response and long range.

- Tier 4 (Edge AI & Robotics): Companion Raspberry Pi 5 with Hailo-8 NPU acceleration, LiDAR SLAM navigation, and real-time telemetry.

• Live HUD & Voice Telemetry: Monitor speed, LiPo battery voltage, G-forces, and RF link quality with built-in voice warnings.

• Open DIY Ecosystem: Works with any standard PWM RC chassis, electronics, and servos.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were utilized to assist in creating certain promotional marketing capsules, store banners, and interface graphics. Program made by AI, engineered and directly supervised by the creator.
The built-in autonomous driving systems, behavioral cloning, AI Racer neural network controllers, and computer vision object detection are robotics and edge machine learning algorithms.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: 64-bit quad-core processor
    • Memory: 16 GB RAM
    • Graphics: DirectX 11 / OpenGL compatible graphics
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: External USB Audio DAC / Card (recommended if using Audio PPM Trainer port)
    • Additional Notes: USB Gamepad or Sim-Racing Steering Wheel required for controls. Physical RC vehicle driving requires a compatible vehicle setup (Audio PPM cable, Wi-Fi, or USB RF transmitter). Internet connection required for WebRTC video streaming.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Modern 64-bit six-core processor
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / RTX 2060 or better (hardware video decoding & AI acceleration)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: External USB Audio DAC / Card (recommended if using Audio PPM Trainer port)
    • Additional Notes: Direct-Drive / FFB Steering Wheel and Pedals. For wireless control: USB ExpressLRS (ELRS) transmitter or RP2350 USB bridge. Low-latency 5GHz Wi-Fi or digital FPV system (Walksnail/DJI) for real-time video.
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