Every card is a decision in the dark. Zifir is a turn-based dungeon crawler built from cards. Reveal threats, chain supplies, forge equipment and survive while managing health, hunger, stress and a fading torch.

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About This Game

A dungeon, one card at a time

Enter a dungeon of face-down cards. Each reveal could uncover a weapon, a vital supply or an enemy ready to strike. In Zifir, exploration and combat share the same turns: the more you uncover, the more threats you may have to face.

A hidden card reveals an enemy, and the player selects a weapon.

The player strikes an enemy twice and earns gold after defeating it.

The player reveals a weapon and adds it to their hand.

Make every card count

Link neighbouring cards to collect supplies in a single chain. Merge compatible equipment to forge stronger weapons and armour, then decide when to use them. Durability is limited, and the next floor may demand more than your current hand can offer.

Two armour cards are previewed and merged into stronger armour.

Two weapon cards are previewed and forged into a stronger weapon.

A gold card is revealed and collected.

Survive more than the fight

Manage health, hunger, stress, mana and torchlight as you descend. Time your ability, keep supplies in reserve and spend your gold carefully at the shop. A good purchase can buy you another chance; a careless turn can leave you exposed.

The Warden uses Shield Wall, spending mana for protection.

The player uses forged armour to strengthen their defence.

The player spends gold on food at the Cellar shop.

Find your way deeper

Choose relics, claim rewards and weigh the routes ahead. Carry your equipment from floor to floor, prepare for boss encounters and decide whether the remaining cards are worth the risk. Every descent gives you another chance to put what you have learned to the test.

The player chooses a starting relic for the Warden.

The player reveals a key and a locked gate on the card board.

A key opens the gate, and the player chooses to leave the floor.

The player selects a reward and descends to a new floor with their equipment.

The player chooses a route before descending to the next floor.

The descent map shows the Cellar and the locked regions beyond it.

Begin your descent

Play the opening chapter for free. Take on all 30 floors of the Cellar as the Warden, wield Shield Wall and face the bosses guarding the descent. A hands-on tutorial across the first two floors introduces the rules through actions you perform yourself.

  • Explore and fight on a board of hidden cards.
  • Chain supplies and forge stronger equipment.
  • Balance survival resources with every turn.
  • Shape your run through relics, rewards and shop purchases.
  • Learn the essentials through a guided first descent.

The first-time tutorial highlights the rules and guides the player to reveal two cards.

The tutorial guides the player to chain gold cards, forge armour and use it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated AI artwork and audio. No AI is generated during gameplay. Licensed third-party assets are used.

Mature Content Description

The developers describe the content like this:

Zifir contains stylized fantasy combat, blood effects, skeletal creatures and dark dungeon environments.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or Windows 11 (64-bit)
    • Processor: 64-bit x86 CPU with SSE4.2
    • Graphics: OpenGL 3.3-compatible GPU
    • Storage: 500 MB available space
    • Additional Notes: Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system
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