Captain a rescue boat across a haunted Lake Erie. Fight what’s changing beneath the water—and bring people home. Rescue changing patients, recruit Avery, and upgrade your cannon, searchlight and hull. Follow Story’s rescue missions or brave Arcade’s branching encounters.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop Night Glass: One More Tide with players who care about its mix of maritime horror and hands-on rescue. Feedback can help us improve how navigation, treatment and creature encounters fit together, and whether the story and atmosphere make each rescue matter. Early Access gives us room to act on that feedback as we develop the game.”

Approximately how long will this game be in Early Access?

“We currently expect to spend roughly six months in Early Access, measured from the Early Access launch. During that period, we plan to use player feedback to refine the rescue loop, develop the story and improve balance, presentation and performance. This is an estimate rather than a fixed release date; the timeframe may change as we learn from testing and development. We will explain changes to the plan in our Steam development updates.”

How is the full version planned to differ from the Early Access version?

“We plan to develop the story further, add more patient situations and creature encounters, and improve navigation, treatment, balance, presentation and performance. The scope and order of that work may change with testing and player feedback. Our goal for the full version is a cohesive base-game experience, with any optional expansions considered separately later.”

What is the current state of the Early Access version?

“The game is currently in development and is not yet available to purchase. The current development build focuses on a rescue voyage: navigating a small boat through a tidal bay, boarding a wreck, treating and bringing a survivor aboard, and facing a creature encounter that can continue inside its body. Visuals, sound and encounter readability are still being refined. This is not the complete planned story. We will update this description to reflect the playable launch build before paid Early Access begins.”

Will the game be priced differently during and after Early Access?

“We plan to keep the base price unchanged during Early Access and raise it for the full 1.0 release as the game’s content and polish grow. We have not set the final price yet and intend to announce it before the change. Early Access owners receive subsequent base-game updates and the full version, if completed, without buying the base game again.”

How are you planning on involving the Community in your development process?

“We plan to use Steam discussions and development updates to gather feedback, report changes and explain our priorities. Our First Bloom Games YouTube dev diaries will show how the game is developing. We are especially interested in where players get lost, how treatment feels, how clearly creature encounters communicate danger, and which story moments stay with them. Bug reports that describe what happened and how to reproduce it will help us investigate issues. Feedback will inform our decisions; it does not guarantee that every suggested feature will be added.”
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About This Game

Bring them home.

Captain a rescue boat across a haunted Lake Erie. Fight what’s changing beneath the water—and bring people home.

Night Glass: One More Tide is a single-player horror adventure about the people depending on you to make the crossing.

The ferries have stopped. Strange weather has cut off Put-in-Bay, and people on the islands still need help. Mara is on the radio. Your boat is their way home.

The rescue is only half the crossing

Follow Mara’s calls to stranded people. Leave the boat, stabilize patients whose bodies are changing, and wheel them back aboard. Then take the helm again: someone you came to save is counting on you to survive the return voyage.

Fight for room to escape

Read the creatures’ attacks, steer clear of their charges, and combine your searchlight with cannon fire. Recruit Avery and her flame rig to help defend the boat when the monsters close in. Watch your hull—getting surrounded can turn a successful rescue into a desperate crossing.

Build a boat that can bring them home

Recover salvage and fit stronger weapons and boat improvements. Upgrade your cannon, searchlight and hull to tackle more dangerous encounters. Even then, something beneath the lake is large enough to swallow your whole boat. Surviving the attack can take you inside it.

A rescue story. A different route into danger.

Follow the rescue story around a fictional Put-in-Bay, with Mara’s radio guidance, patients to bring home and clues to the changes beneath the water. Arcade offers a separate route through branching encounters, combat and upgrades.

A game in development

The game is still in development. The current build includes Story rescue missions and a separate Arcade mode; it is not the complete planned story. Visuals, sound, balance and performance continue to be refined. See the Early Access section for the current scope and development plans.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI has been used during development to create selected 3D assets and visual textures, music and sung vocals, and prerecorded character dialogue, and to assist with narrative drafting. The store artwork and some promotional narration are also AI-assisted. These assets are prepared before play; the game does not generate AI content during gameplay.

Mature Content Description

The developers describe the content like this:

Contains frightening sea creatures, tense pursuit and combat, bodily injury and transformation, and disturbing medical treatment. Players explore organic interiors of living creatures with exposed tissue and bones. The story includes illness, missing people and implied death.

System Requirements

    Minimum:
    • OS: Windows (64-bit) — supported versions to be announced
    • Processor: To be determined
    • Graphics: To be determined
    • Additional Notes: System requirements are not yet finalized. Minimum and recommended hardware, supported Windows versions, and storage requirements will be updated before Early Access release.