Low-poly hardcore zombie survival where the cold is as deadly as the dead. Scavenge a 3.3 km map, build and defend a base, tune cars and drive out on frozen lakes, and hold out through the seasons, alone or in co-op with up to 8. No health bar: read your body.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core of the game is in and playable: survival, building, vehicles and the garage, co-op for up to 8, outbreak zones, airdrops and frozen lakes. Some of these features are new and still being tested. The team keeps bug testing active all the time, and real players will find what we miss. Player feedback on difficulty, loot, co-op and performance will decide what gets tuned first. Parts of the new land around Calder are still being filled in.”

Approximately how long will this game be in Early Access?

“Roughly 6 to 8 months. Throughout that time we will keep releasing regular updates for stability, new features and quality of life. We will move to full release once the planned features are in and the community feels the game is ready.”

How is the full version planned to differ from the Early Access version?

“- Farming with animals (cows, chickens, ducks, goats, sheep, pigs), cooking on stoves and ovens, and paving.
- A drift track, a speedway gas station with race fuel, V8 engines for any vehicle and new pony and muscle cars.
- A two-storey casino.
- Full controller support, tested end to end.
- A full performance pass, deeper character movement, and balance from player feedback.”

What is the current state of the Early Access version?

“A playable survival game, single-player or online co-op for up to 8 (Steam invites or IP, optional PvP, proximity voice). It includes the 3.3 km map with the city of Calder and the Military Base, a large arsenal including mounted machine guns and an auto turret, civilian and military vehicles (including a tank), a garage with engine, turbo, nitrous and suspension upgrades, frozen lakes you can drive on, building with power and heating, farming, hunting, pets, rescued companions, a server browser, outbreak zones and airdrops. Mouse and keyboard; controller support is being reworked.

Features are in the game but some are still under testing. Expect rough edges: balance is not final, parts of the new land are unfinished, and co-op has had limited testing at full player counts. English only for now.”

Will the game be priced differently during and after Early Access?

“The price will not change when we leave Early Access.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and update posts. The roadmap is on the store page and in announcements. Regular patches are driven by bug reports, and there is a pinned feedback thread for balance, performance and co-op. Bug testing on our side never stops, and player reports get folded into the next updates.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game


LAST THAW is a low-poly, hardcore survival game about getting through one more night. The dead walk the roads of a quiet northern region, the season is turning, and everything you need (food, warmth, a roof, a way out) has to be found, built or taken.

There is no health bar. You learn how you are doing the way a person would: by how you feel, how you move, and what the screen does when you are freezing, starving or bleeding.




  • Hunger, thirst, stamina, body temperature and wetness. Soaked clothes in a blizzard kill as surely as a bite.
  • Fever, food poisoning, bleeding, infection and broken bones you splint to keep walking.
  • Visible, layered clothing that tears, gets wet and can be sewn. You start in your underwear.
  • Sew two of the same backpack together into a bigger Reinforced pack, and wear a plate carrier or tactical vest for armour.
  • Cook, boil water, fill bottles at lakes and rain barrels, bandage, find medicine. Hand warmers for the cold, sleep for 4 or 8 hours, and a dodge roll when something gets too close.



  • Houses, shops, a supermarket, a clinic, a police station, a motel, warehouses, a factory and military sites, with restocking containers. Paper cash in tills and wallets, and traders to spend it with.
  • Melee weapons with durability and blocking, a bow with real arrows, and a large arsenal of pistols, revolvers, shotguns, rifles, belt-fed machine guns and SMGs with optics, extended mags and other attachments. Heavy weapons (RPG launcher, mortar, a .50 rifle) are rare finds.
  • Noise matters: the dead hear gunshots, engines and generators, and screamers call the rest.
  • New kinds of dead: Frostbound that burst out of deep snow, Lanterns that carry their light through the woods at night, Rammers, Spitters and worse.
  • Outbreak zones: a marked area appears somewhere on the map; clear it, kill its boss and claim a crate scaled to how much you did.
  • Airdrops: a cargo plane drops a supply crate under a parachute, with smoke and a map mark.



  • Snap-together building in wood and scrap metal: foundations, walls, doors, windows, floors, stairs, ladders, roofs, extra storeys.
  • Level or fill rough ground with a folding shovel before you build.
  • Defences: sandbags, spike barricades, metal walls, traps, mounted machine guns and a generator-powered auto turret.
  • Power and warmth: generators, an electrical panel, switches and lights, fireplaces, a wood furnace and electric heaters. A sealed room stays dry in rain and snow.
  • Chests, shelves, gun racks and fridges; a metalworking bench and forge. Buy a prefab house and furnish it yourself.
  • The dead batter doors and walls and find their way inside.



  • Deer and hares, wolf packs at night, bears in the hills. Fish lakes, rivers and the sea. Plant crops before the frost.
  • Tame a stray dog (or an escaped serval) by feeding it; it follows you, even indoors, and fights beside you.


  • Cars, coupes, wagons, vans, pickups, police cars, trucks, a tow truck, a side-by-side UTV, two buggies and a dirt bike, with fuel, batteries, tyres, burnouts, donuts and real crash damage: panels crumple, glass cracks, doors and wheels come off.
  • A garage to work in: Stage 1 to 3 engine tunes, visible engine stages, twin turbo, superchargers, per-wheel rims, a car lift and an engine stand, turbo, intake, exhaust, gearboxes, nitrous, lift and sport suspension kits, off-road tyres, and a one-click "fit all upgrades". Strip, repair or scrap what is broken.
  • Military vehicles at the Military Base: a field car, a 6x6 cargo truck, an articulated troop carrier with a ramp you lower from the cab, and a tank.
  • Tow a camper trailer you can live in.
  • Swim lakes and the sound. Helicopters, boats and a plane.



  • In winter Mirror Lake, Tamarack Lake and Wren Reservoir freeze over. Walk or drive out on the ice; your tyres cut blue tracks through the snow on top.
  • Tyre tracks stay in the snow until fresh snow fills them.
  • Blizzards bring whiteouts and deep snow; the spring thaw melts it away in patches.



  • A 3.3 km map: Kellford, Pinefield, Mirror Lake, Saltmarsh and its lighthouse, Brackwater and Wren Dam, the Greywall range, the quarry and railway, Millbrook and the farms, plus the new land with the city of Calder, an airport, the Military Base and Fort Aldren. Parts of the new land will keep filling in during Early Access.
  • Four seasons, snow, a day and night cycle and several weather types.
  • Nights are the dangerous part. Hordes roam, and raiders hold camps.



  • Mouse and keyboard with rebindable keys. Controller support is being reworked and will return in a later update.
  • Difficulty from Peaceful (no zombies) up, UI scale, subtitles, field of view, camera shake on or off, mph or km/h, and graphics options from low to ultra with upscaling.



  • Online co-op for up to 8 players via Steam invites or IP, optional PvP, shared bases and keys, group sleep, proximity voice and walkie-talkies.
  • A server browser with public, friends-only and password games. Rescue up to 3 survivors as companions, equip them and give them orders.
  • Your friends' Steam names show over their heads, in chat and on the compass.
  • Host-run world; friends see exactly what you wear, from your sewn backpack to your vest.



Everything listed above is in the game today. Some of it is new and still being tested, so expect rough edges while we tune it.
  • Bug testing is constantly active: the team plays and tests every build, and your bug reports go straight into the next patches.
  • Regular updates for stability, new features and quality of life. Patch notes list every change.
  • Multiplayer supports up to 8 players. Everyone in a game needs the same version, so update together.
  • We work to keep your saves loading after every update. If a big update ever needs a fresh world, the patch notes will say so first.


The order may change as we test.

Now (in the game)
  • Frozen lakes you can drive on, tracks in the snow, blizzards and thaws.
  • Garage: visible engine stages, twin turbo, superchargers, nitrous, per-wheel rims, suspension kits, a car lift and an engine stand.
  • New vehicles: a side-by-side UTV, a dune buggy and a truck-style buggy. A drag strip.
  • Companions, a server browser, emotes, a survival guide book, passengers shooting from moving vehicles, bigger outbreak zones.
Next (the update we are testing now)
  • Last Thaw Drift Track and a speedway gas station with race fuel.
  • Farming (cows, chickens, ducks, goats, sheep, pigs), cooking, paving.
  • V8 engines for any vehicle, three new cars, mixed tyres per axle, a 4WD conversion kit, bigger rims.
  • House cats.
Later
  • A two-storey casino.
  • Full controller support, tested end to end.
  • A full performance pass and deeper character movement.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Last Thaw is designed and directed by TAH Games. AI coding tools helped with parts of the programming, including the scripts that build the low-poly 3D models. Nothing is generated by AI while you play.

Mature Content Description

The developers describe the content like this:

Last Thaw contains violence against zombies and armed human enemies (melee weapons, firearms, explosives and fire), with blood effects, dismemberment and zombies feeding on bodies. Players can butcher animals for food and, as a desperate survival option, human bodies; eating that meat makes the character sick. Optional PvP lets players attack each other. The visuals are low-poly and non-photographic.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4 cores, 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1 GPU with 2 GB VRAM (GTX 960 / RX 470 or newer)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Vulkan drivers required. Use the Low preset with render scale (FSR) on older GPUs. Broadband connection for online co-op.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6 cores, 3.5 GHz (AMD Ryzen 5 3600 / Intel Core i5-10400)
    • Memory: 16 GB RAM
    • Graphics: Vulkan GPU with 6 GB VRAM (GTX 1660 Super / RX 5600 XT or newer)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: High preset at 1080p. Large zombie hordes in towns are the most CPU-heavy scenes.