Sheriff or outlaw: your call. RUSTLERS is an online third-person Wild West arena shooter with tight 8-player showdowns, six modes from one-round duels to the Wanted manhunt, 20+ period firearms, eleven frontier arenas and 67 ranks to earn.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rustlers Online is a multiplayer game, and a multiplayer game is only as good as the matches people actually play. The core is already in place and fun: third-person gunfights, six modes, eleven arenas and a full rank progression. What we can't learn on our own is how it holds up across thousands of real matches, with players of every skill level.

Early Access lets us tune weapon balance, map flow, matchmaking and server performance with real data and real feedback, and decide together with our players which modes, maps and features deserve the most attention before the full release.

We are a small team and we update often. Since our first public test we have shipped more than a dozen updates, and we want players to be part of that process from here on.”

Approximately how long will this game be in Early Access?

“We expect Rustlers Online to stay in Early Access for roughly 6 to 12 months.

This is an estimate, not a fixed date. The actual length depends on player feedback and on how the plans described below come together. We would rather extend Early Access than call the game finished too early, and we plan to keep players informed through Steam announcements as development moves forward.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to build on the current foundation with more content, more depth and more polish. These are our current goals, not guarantees:

• Ranked seasons with seasonal rewards
• Daily and weekly challenges
• New arenas, game modes and characters
• New weapons and cosmetic items earned through play
• English localization of the game, with more languages considered based on player demand
• Additional server regions if the player base grows
• Ongoing work on balance, performance, netcode and anti-cheat

These plans may change based on what players enjoy most and what they tell us is missing. Please judge Rustlers Online by what it offers today, not by what we hope to add later.”

What is the current state of the Early Access version?

“Rustlers Online is fully playable online today. The Early Access version includes:

• Six game modes: Wanted, Duel, Team Duel, Team Deathmatch, Loot and Wild Herd
• Eleven arenas
• 20+ period firearms, plus melee weapons and throwables
• Playable sheriff and outlaw characters
• 67 ranks, ranked matches with skill rating, player and clan leaderboards, clans and clan wars
• Quick Play, bots with three difficulty levels, a guided tutorial, spectating and reconnecting
• Vote kick, in-game reports and a chat filter

As with any Early Access game, expect bugs, balance changes and some rough edges. The game's interface and text are currently available in Turkish only; English localization is in progress. Our servers are currently hosted in Turkey, so players far from the region may see higher ping.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as major content is added on the way to the full release, and to announce any price change on Steam before it happens.

Buying Rustlers Online during Early Access gives you the game itself: you will not need to buy it again when it leaves Early Access, and the updates we release during Early Access are included.”

How are you planning on involving the Community in your development process?

“Players will have a direct line to the team throughout Early Access:

• Steam Discussions: we read bug reports, balance feedback and ideas there and reply to them.
• Patch notes: we post Steam announcements for our updates, explaining what changed and why.
• Polls: we plan to ask players to help decide which maps, modes and features come next.
• In-game reports and optional crash reporting (can be turned off in the settings) help us find and fix problems quickly.

Much of the game's current shape already comes from playtest feedback, and we want to keep building Rustlers Online that way.”
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This game is not yet available on Steam

Planned Release Date: Nov 12, 2026

This game plans to unlock in approximately 3 weeks

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About This Game



RUSTLERS is an online third-person shooter set on the American frontier. Two sides, one dusty street and short, sharp matches where a single step out of cover can change everything. Pin on the badge or pull up the bandana, load your iron and settle it the old way.





Every match tells a new story. Six modes, from a lone standoff at high noon to a full-blown night of terror:
  • Wanted — Every gun for hire, but the town has only one Wanted outlaw. Land the first kill and the poster is yours: you score for every moment you survive, the bounty on your head keeps growing and everyone can see where you are. Bring the Wanted down to collect the bounty… and inherit the target on your back.
  • Duel — 1v1, round by round. One mistake costs the round. As the sun sets, your health starts to drain.
  • Team Duel — 2v2 up to 4v4 with no respawns. Last crew standing takes the round.
  • Team Deathmatch — Two crews, respawns on. First to the kill target wins.
  • Loot — Grab the sack of gold in the middle of the map and haul it back to your side. The carrier is slow and can't shoot, so the crew has to cover them, or the sack gets thrown to a teammate.
  • Wild Herd — Night falls. Everyone starts as a cowboy, and fifteen seconds later one of you becomes the Black Stallion, a towering mustang beast. Every cowboy it brings down rises again as a Rabid Colt and joins the herd. Outlast the clock or drop the Stallion. Silver bullets help.





The long-range Whitworth, the rapid-fire Volcanic, the close-quarters double-barrel, the showy engraved Colt. Pick the range, pick the style, pick the iron.
  • 20+ period firearms — revolvers, lever-action rifles, carbines, pump and double-barrel shotguns, single-shot long guns and even a hand-cranked Gatling.
  • Mechanics you can see — cylinders turn with every shot, levers cycle, break-actions snap open, and every gun has its own hand-made reload.
  • Cold steel — Bowie knives, tomahawks, cavalry sabers, hatchets and pickaxes. Hold to wind up a knife throw: one clean hit is all it takes.
  • Dirty tricks — dynamite, molotovs, dust bombs, tar bombs and traps for the ones who like to plan ahead.
  • Cover is not armor — bullets punch through thin wood. A fence is a hiding spot, not a promise.





Reading the map matters as much as your aim. Every arena has its own story, its own high ground and its own back alleys.
  • Ghost Town — An abandoned gold-rush town with a long main street, climbable rooftops and a dried-up fountain square.
  • Iron Junction — Two rail lines, a raised platform, loading docks and covered warehouses.
  • Copper Mine — A three-terrace dig pit, an ore bridge and lamp-lit galleries.
  • Canyon Waystation — A dry cistern between two adobe outposts, deep inside a red canyon.
  • Salt Flats — A stalled freight train splits the map in two. The payroll chest waits in the open car.
  • Eagle Ranch — A two-story barn on the hill and cornfields that hide you but won't stop a bullet.
  • …plus Dusty Town, Dry Creek, Red Fort, Timber Mill and Redrock Pass.





The town has two sides of the street. Stand with the law beside June Calloway and Nora Sterling, or ride your own trail with Rosa Vex and Ruby Crowe. Choose your side, choose your face and leave your mark.



  • 67 named ranks — climb from trail-worn drifter all the way to Undying Renown, each rank with its own insignia. Ranks are pure reputation: no extra damage, no extra health.
  • Ranked play — skill rating, player leaderboards and clan standings.
  • Clans — form a posse, grow it together and face rival clans in clan wars.
  • Medals and titles — end every match with something to brag about, from Bounty Hunter to Head Hunter.



  • Quick Play — one click drops you into an open room or starts a new one. Empty seats fill with bots after 20 seconds, so you never wait long.
  • Smart bots on Easy, Normal and Hard: they take cover, throw dynamite and fight at the right range for their weapon. Great for practice, great for filling a room.
  • Guided tutorial — sixteen short lessons that end with your first duel.
  • Spectate live matches from the lobby, and reconnect if you drop: your spot is held for 90 seconds.
  • Fair play — vote kick, in-game reports, a chat filter and penalties for leaving ranked matches early.



The town is waiting. Add RUSTLERS to your wishlist and be there when the first shot rings out.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

RUSTLERS is made by a small team with the help of generative AI tools. Every AI output was selected, edited and integrated into the game by the team.

Pre-generated AI content in the game and on this store page:
• Most character and weapon 3D models, generated with AI 3D tools and then cleaned up, rigged and adjusted by the team
• Some character animations
• Music, announcer and character voice lines, and some sound effects
• Promotional key art used in the menus and on the store page, including store page header images
• Store page text, drafted with AI assistance and edited by the team

Gameplay, game modes, maps and balancing are designed by the team. The game does not generate any AI content during gameplay.

Mature Content Description

The developers describe the content like this:

RUSTLERS is an online Wild West shooter. Players fight each other with period firearms (revolvers, rifles, shotguns), melee weapons (knives, tomahawks, sabers) and explosives such as dynamite and molotov cocktails.

• Violence: Characters are shot, stabbed and knocked down by explosions. Hits produce a brief red blood mist; there is no dismemberment or gore. Defeated characters fall with ragdoll physics, and the final kill of a match can be shown in a short slow-motion replay.
• Horror themes: In the night-time "Wild Herd" mode, a player turns into a monstrous mustang beast that hunts the others.
• Alcohol: Saloons contain bottles as background decoration. There is no drinking mechanic.
• Online interaction: The game has player text chat. Chat is filtered for profanity, and players can vote-kick and report others in game.

There is no sexual content, nudity, drug use or self-harm.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1300X (4 cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM, Vulkan 1.2)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Internet connection required for online play. Graphics card must support Vulkan 1.2.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT (6 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD recommended for faster map loading.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon (Apple M1)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU (Metal)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Apple Silicon only. Internet connection required for online play.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 Sonoma or later
    • Processor: Apple Silicon (Apple M1 Pro / M2 or better)
    • Memory: 16 GB RAM
    • Graphics: Apple M1 Pro / M2 GPU or better
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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