Command a modern army against monsters in turn-based battles across Europe. Recover the wounded, study enemies to reveal their health and damage, and decide which front to hold as the invasion spreads.

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Planned Release Date: To be announced

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About This Game

A rift has opened over Europe. Lead tanks, guns, helicopters and infantry against an invasion of monsters. Choose your front on the campaign map, then fight its battles yourself, turn by turn.




Field tanks, infantry, artillery and helicopters against eight monster families. Match weapons to infantry, armour and flyers; not every gun can reach every target. Choose from 38 Alliance unit types against 42 invader types.




Hits leave men wounded or dead, and every loss changes the squad. Order an out-of-contact squad to rest, or have an adjacent Field Medic treat its wounded. The dead must be replaced. Survivors retain experience; lower-quality replacements for the dead can reduce the squad’s average.




A new contact shows its rough condition and your chance to hit, while exact health and expected damage remain unknown. Contact unlocks a study of that enemy family; complete it to reveal the numbers and learn how its creatures fight. Eight studies turn unfamiliar silhouettes into enemies you can plan against.




Woods conceal infantry, slow movement and block ground vehicles; hills extend sight and range, while crests hide what lies beyond. Firing reveals a position. Dig in, suppress an enemy before crossing open ground, and watch the morale of the men holding the line.




Choose your next front across 29 territories with operation deadlines and a campaign war clock. Captured ground pays for a limited number of turns before its income runs out. Recruit and reinforce, assign officers, choose among 59 research projects, and bring your veterans home.

Escort Captain Halden out of Paris, hold the factory in Lyon, rescue the team in Brussels or plant charges at the Rhine crossing. Reaching and holding a position can matter more than chasing every enemy. Emplace the Longreach, send a scout to find its target, and spend action points on fire, overwatch and support.



Six short, replayable training chapters teach movement, cover, weapon roles, enemy studies and morale, with optional narration in English, Slovak, German or Polish. Skip them at any time; they never touch your campaign.

Key features

  • Turn-based tactical battles linked to a campaign of 29 territories
  • 38 Alliance and 42 invader unit types, from infantry and armour to artillery and flyers
  • Squads with wounded who can return and dead who must be replaced
  • Eight enemy studies that reveal health, damage and battlefield knowledge
  • Cover, sight, elevation, entrenchment, suppression and morale
  • Escort, defence, rescue, crossing and demolition objectives
  • 59 research projects, officers and persistent veteran squads
  • Six training chapters with optional narration
  • English, Slovak, German and Polish interface, subtitles and voice; three difficulty levels
  • Offline single-player with manual save export and import

Planned after launch: mission editor and community missions


A free update after launch is planned to add a mission editor and community missions. Build your own battlefields, place both armies and set their objectives and orders. Share missions through Steam Workshop, or play community missions against the computer. Rate the missions you play to help other commanders choose their next battle.


Fully localized in English, Slovak, German and Polish.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some unit models, narrator voices, sound effects, store art, trailer music and texts were created with the help of generative AI tools and then edited and finished by our team. Nothing is generated while you play.

Mature Content Description

The developers describe the content like this:

Turn-based combat between soldiers and fantasy creatures includes gunfire, explosions, injuries and deaths. Fallen units and skeletons are shown. There is no graphic gore or dismemberment.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: WebGL 2-capable graphics
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Six-core 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: Dedicated WebGL 2 graphics with 2 GB of video memory
    • Storage: 2 GB available space
    • Additional Notes: Standard textures run on a common laptop; High needs a dedicated graphics card
    Minimum:
    • OS: Current 64-bit Linux distribution
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: WebGL 2-capable graphics
    • Storage: 2 GB available space
    Recommended:
    • OS: Current 64-bit Linux distribution
    • Processor: Six-core 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: Dedicated WebGL 2 graphics with 2 GB of video memory
    • Storage: 2 GB available space
    • Additional Notes: Standard textures run on a common laptop; High needs a dedicated graphics card