You came to learn to ski. The mountain had other plans. AlpineFall is a story-driven skiing adventure: start on the bunny hill, master real two-ski physics and uncover what Mount Oread buried beneath its snow.

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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

You came to learn to ski. You weren't supposed to find out what happened on the mountain.

Julian "Rook" Vane is twenty-two, broke and going nowhere. Then he finds an advert: three nights in Valmont, ski rental and a beginner lesson for fifteen dollars.

It sounds ridiculous. He buys the bus ticket anyway.

Valmont is a fading mountain town below Grauhorn, an ageing ski resort in the shadow of Mount Oread. Rook's instructor is Astrid, who knows every line on the mountain and has very good reasons for telling him where not to go.

What begins on the bunny hill becomes something much bigger.

There is no skill tree. You learn to ski the way skiers do.

On your first run you can barely stop. Then you link your first turns, find a rhythm through moguls and trees, carry speed into a jump and commit an edge until it carves.

As Rook becomes a better skier, so do you.

Each ski is simulated on its own, with its own edge, grip, load and contact with the snow.

Groomed pistes hold an edge. Ice chatters. Powder drags. Moguls ask for rhythm, trees for control and the terrain park for commitment.

You aren't steering a character down a slope. You're skiing.

Ride creaking chairlifts through changing weather. Ski beneath Mount Oread at sunrise and through the trees as the light fades. Find old trail maps, abandoned lifts and traces of a resort that once reached much farther up the mountain.

And above it all is the Spine: a line on an old map that nobody in Valmont wants to talk about.

No rubber-banding. Rivals ski the same mountain under the same physics. If someone is faster than you, they skied it better.

When you win, you earned it.

Your first goal is simple: learn to stop.

From there, AlpineFall takes you through moguls, forests and terrain parks, then out onto glaciers, crevasses and couloirs high on Mount Oread.

The resort teaches you how to ski. The mountain finds out whether you learned.

The Fifteen-Dollar Ticket: five levels and a finale take Rook from his first wobbling turns to his first real race against Astrid.

  • A story told while you ski, with cinematic scenes between runs
  • Spins, flips and grabs, with slow motion on the biggest jumps
  • Five scores on every run: Speed, Flow, Control, Style and Survival
  • Free Ride runs to explore at your own pace, by day and by night
  • Changing weather and light, from sunrise to after dark
  • Race a friend online in the full game
  • Full controller support, or keyboard and mouse

The AlpineFall Playtest is open on Windows and Mac OS. Request access on this page, and add AlpineFall to your wishlist to hear the moment the full game is out.

Learn to ski. Read the mountain. Find out what it buried.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Alpine Fall uses generative AI tools during development to assist with the creation of pre-generated visual, 3D, voice/audio, cinematic, and promotional content. All AI-assisted content is reviewed, curated, and integrated by the developer before inclusion in the game or its marketing materials. The game does not generate AI content during gameplay.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 21H1 or newer)
    • Processor: Quad-core, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 dedicated graphics card with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or better)
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: A dedicated graphics card is required; integrated graphics are not supported. The minimum specification is for the Low graphics setting at 1920x1080.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Six-core, 3.5 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: DirectX 12 graphics card with 8 GB VRAM (NVIDIA RTX 3060 / AMD RX 6600 XT or better)
    • DirectX: Version 12
    • Storage: 8 GB available space
    • Additional Notes: Recommended for the High graphics setting at 1920x1080. An SSD is recommended for shorter level loads.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 (Monterey) or newer
    • Processor: Apple silicon (M1 or newer)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU with Metal
    • Storage: 8 GB available space
    • Additional Notes: Apple silicon Macs only. Intel Macs are not supported. The minimum is for the Low graphics setting at 1920x1080.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 (Sonoma) or newer
    • Processor: Apple M3
    • Memory: 16 GB RAM
    • Graphics: Apple M3 GPU (Metal) or better
    • Storage: 8 GB available space
    • Additional Notes: Recommended for the High graphics setting at 1920x1080.