Head back to the Mexiverse in this long-awaited sequel to the smash hit Guacamelee! Uppercut your way to victory across stunning new hand-crafted levels. Featuring a dense and colorful world, new luchador moves, sassy new bosses, twice the enemies, and 300% more chickens!
Recent Reviews:
Very Positive (16) - 100% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (561) - 94% of the 561 user reviews for this game are positive.
Release Date:
Aug 21, 2018
Developer:
Publisher:

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Recent updates View all (10)

February 4

Lunar New Year + 'The Journey to Guacamelee 2'

Hello everyone, a couple of quick updates:
  • Guacamelee! 2 is on sale now as part of the Lunar New Year Sale. Happy Lunar New Year!
  • We've created a new "complete-the-set" Guacamelee! 2 bundle containing the game plus its OST and all DLC content! This has been set up so that (in Steam's words): "If you already own some of the products in the bundle, purchasing it will allow you to 'complete the set', paying only for the products you don't already own while still receiving the full bundle discount on each of those products."
Last but not least: Drinkbox Concept Design Lead Augusto Quijano recently wrote up some of his thoughts on his experience working on Guac2, along with a few examples of ideas that *didn't* quite make it to the final game. Read on below if you're curious to hear more.

--- :steamhappy: Warning: Light spoilers ahead! :steamhappy: ---

Learning to Guac: The Journey to Guacamelee 2

¡Hola amigos! This is Augusto Quijano, Concept Lead at Drinkbox Studios. In case you don’t know anything about me (you probably don’t!) I’ve been working in the games industry since 2009, focusing mainly on concept art/design and animation. I was born and raised in Mexico, and moved to Canada after high school to pursue a degree in Animation. Shortly after graduating, I joined the team at Drinkbox Studios, and pitched the crazy idea of making a game based on luchadores, which ultimately became Guacamelee!

Guacamelee! was a labour of love and a big success for us at Drinkbox, and we’ve spent the past couple of years working on a sequel. Now that it's out, I thought it’d be fun to look back on what we’ve learned -- or thought we’d learned -- since we started.

When I think back on the early days of Guacamelee, it always seems to be as weird and wild as the talking chickens in the game itself. We were just so excited! For me it was that naiveté that made me feel invincible. That, and an overwhelming sense of nostalgia about my home country. Guacamelee takes place in a fantastically absurd version of Mexico, and is meant to show all of its color, glory, folklore and, you know, that Mexico is more than cartel wars and cactus shade nappers.

When creating the original game, we had to figure out a lot of problems, like making a combat system inspired by wrestling, enemy variety, platforming challenges, a visual lexicon to keep the game clear yet colorful, and many other challenges. Many things were tried and dropped. Thankfully, the game resonated with all of you, and we were so happy all of that effort meant something for the players. So when the idea to do the sequel started to become a reality, it was like smelling that pulled pork sandwich at 5 a.m. at your friend's wedding. We jumped at that torta.



If life can teach you something, it’s that the more you learn, the more you realize how much more there is left to learn! I was feeling confident that my naiveté entering into the development of the first game would not be an issue on the sequel. "We've done this before". All of the major problems were solved already, we've even done a successful sequel before (shoutout to Mutant Blobs Attack!) -- how naive of me...

Turns out Guacamelee 2 was quite a challenging project! We realized we needed to make the game better, more engaging, finer tuned. And, in the end, I think we succeeded. The experience has better flow, it's ambitious but stays grounded, it's bigger but better paced, the upgrade system has more depth, the art direction was taken up a notch. For the untrained eye these changes might be a bit invisible, but these were complex problems and -- ok sorry, I'm tooting my own trompeta.

I want to share some examples, though, of things we couldn’t figure out that got left on the cutting room floor. Not all of our shots are going to be golazos, but failed bicycle kicks are still very entertaining. So, for your enjoyment, here’s a behind-the-scenes peek at a few of our failed ideas from Guacamelee! 2.

Cabezón’s Pontoon

We had an idea to have a waterfall as a point of no return, featuring a studio favorite: Cabezón in his pontoon. I did a quick flash animation to illustrate the story beat for it.



We had planned to cut Pueblucho out of the map here, but later we realized it would be better (and metroidvania-er) to have the Darkest Timeline version of Pueblucho as a place the player could revisit. Sadly Cabezón's pontoon was relegated to a dialogue mention, but his love for boating is still a core character trait in our hearts.

The General, Coscorrona Sisters and The Handler

The bosses in Guacamelee are quite extravagant characters, and their complex nature makes them very challenging to design. Before our beloved Muñeco came to dazzle us with magic tricks, or Cactuardo teamed up with the Bird-who-must-not-be-named, we had The General, the other Coscorrona Sisters, and The Handler. Well we never really "had" them. We couldn't make them fully work for one reason or another...

General Huesitos




General Huesitos was a dead dictator who stole an enormous golden machete from a giant. He died when a cannonball smashed into his face. I love that visual, but for various reasons he didn't make the cut. Only his machete did (as Muñeco's melee weapon of choice).



Coscorrona Sisters

The third Boss in the game was the hardest to design, as they needed to play a role in parts of the story which were still taking shape. Eventually we settled on Zope as an antagonist for the Chicken Illuminati, having teamed up with the monstrous Cactuardo. But, that didn't stop us from endless trial-and-error with his design.

Before we had settled on the Zope/Cactuardo pair, we experimented with the idea of a pair of boxing twin sisters who could transform into Giants. They were the Coscorrona sisters. Later in production we rescued one of them for Coscorrona, the grappling trainer!



Oh, and there was a third Coscorrona sister, who died after overusing her ability to transform into a giant.



Cactuardo and The Handler

We experimented with Cactuardo too -- a character who himself had been concepted then set aside in Guacamelee 1! At first we were toying with the idea of a mystery handler in charge of him.



Eventually, as I mentioned, Zope took the role of Cactuardo’s partner, and helped us tie up the narrative with the Illuminati subplot.



I hope you enjoyed some of the behind the scenes images in here, and I truly hope you enjoy playing Guacamelee 2! I'm very proud of what the team has accomplished and on a personal note I'm thrilled to have a game with a Latin American protagonist and cast.

¡Órale!

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December 20, 2018

Happy Holidays from Drinkbox

Hey everyone! Happy Holidays from all of us at Drinkbox studios to you, your family and friends.



It's been an exciting year with the team releasing Guacamelee! 2 and hopefully more excitement to come with some secret projects we're working on! If you've been waiting to pick up one of our games, just a heads up that they're currently on sale. :steamhappy:

Thanks for all the support!!!
Drinkbox
1 comments Read more

Reviews

“It's a light-hearted story from start to finish and one filled with unrelenting humor”
9/10 – Shacknews

“With myriad combat and platforming improvements, a worthwhile story, and better challenges, this is the follow-up I didn’t know I wanted.”
8.75/10 – Game Informer

“Though it's diabolically challenging, it always feels fair, letting its meticulously crafted level design and self-aware humor shine through.”
9/10 – GameSpot

About This Game

Brawling has never been more beautiful! The long-awaited sequel to the smash hit action-platformer is here: Guacamelee! 2 brings luchador Juan Aguacate out of retirement for a stunning new Metroidvania-style adventure.



Explore a huge, hand-crafted world inspired by Mexican culture and folklore, filled with sassy new villains and weirdos (and a few old friends!). Learn a deep repertoire of bone-crunching moves to fend off the skeletal hordes and overcome a multitude of platforming challenges.
...and who said anything about a Chicken Illuminati? Certainly not us!

Key Features:

  • New moves like Eagle Boost, Pollo Shot and more add to Juan’s arsenal of combat and platforming abilities.
  • New powers for Juan’s chicken form! Ridiculous chicken-based platforming, combat and exploration. More chicken than you’ll be able to handle (probably).
  • An epic adventure through the worlds of the living and the dead, across rifts in time and space -- more gorgeous than ever thanks to a fancy new rendering engine.
  • Bigger maps, twice as many enemy types as the first game, and a roster of eccentric new bosses.
  • Discover “trainers” from around the world, defeat their challenges, and upgrade your abilities.
  • Soundtrack featuring new music from the composers of the original Guacamelee! OST, plus tracks from special guests Mariachi Entertainment System!
  • Drop-in / drop-out 4-player local co-op through the entire story.

System Requirements

    Minimum:
    • OS: Windows 10, 8, 7
    • Processor: 2 Ghz+
    • Memory: 1 GB RAM
    • Graphics: Shader Model 5.0 (DX11 support required), 2 GB available graphics memory
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Supports Xbox 360 Controller and other XInput-compatible controllers

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