Talk to anyone in a living village, aloud or by typing. They answer in their own voices and remember what you do. Every blood moon, a giant werewolf comes down from the mountains… or does it? Build a home, fish, farm, tame a baby dragon and survive the night.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“HearthMoon is built around one idea: a village feels alive when its people can really talk with you, remember you and live lives of their own. That idea runs through every system (conversation, memory, trade, crime, building and survival), and the only way to tune hundreds of unscripted conversations is to hear them in real play. Early Access lets us shape the villagers, the world and the main story together with players, instead of guessing in private.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect HearthMoon to stay in Early Access for about 6–12 months. The biggest milestones are the main story, conversation-driven quests, and making the local AI run reliably on a wide range of PCs. Player feedback may change that estimate; if it does, we will say so in our development updates.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to include the complete main story: a mystery told through the villagers themselves, where the trust you earn decides what you learn and how it ends. We also plan conversation-driven quests that grow from what villagers need and what you say to them; deeper conversation, persuasion and memory; selling to merchants at prices shaped by your relationship; more dangerous and intelligent enemies; reworked Warrior battle arts and new spells; more life in the catacombs, the market, the tavern and the houses; new tricks for your dragon; and work on performance, presentation and accessibility. These are goals, not guarantees, and their scope and order may change with testing and feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current build is a playable single-player village and wilderness. You can talk to any villager by voice or text, trade at a 12-stall market whose merchants keep their own hours, eat and play poker at the tavern, build on land you own, fish, farm, mine, cook and craft, and live with the consequences of crime. You can tame a baby dragon that obeys spoken commands, grow as a Warrior, Ranger or Mage, and face the cemetery's undead, the catacombs and the Dragon Knight, and the werewolf on blood-moon nights. The main story and conversation-driven quests are not in the game yet. Expect bugs, uneven performance, unfinished visuals, and AI replies that are sometimes slow or odd. Saves may not carry over between major updates.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price may rise at full release, as the main story and other content arrive. We will announce any price change before it takes effect.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Steam Discussions and regular development updates will be our main channels. The most useful reports include the steps to reproduce a bug, your PC specifications and performance, and examples of conversations that worked or went wrong. We will share what we are working on and explain the changes we make. Player feedback will directly shape our priorities, though we cannot promise to build every suggestion.”
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Tentang Permainan Ini

A village that talks back

HearthMoon is a single-player dark-fantasy survival RPG set in a living medieval village. Everyone here has a name, a home, a trade and a past, and you can talk to any of them. Build a life worth protecting, then hold on to it when the blood moon rises.

Talk to anyone. They remember.

Speak aloud or simply type. Villagers turn when they hear their name, answer in their own voices, and remember what you told them, what you did and what they saw you do. Each knows different things about the village, so who you ask matters. Earn their trust and they open up. Break it, and they will not forget.

Make a life between the nights

Buy a lot in the village or claim open land beyond it, and raise a house piece by piece, from foundations to roof. Fish the rivers, the lake and the sea: cast, wait for the bite and fight every catch against the line. Grow crops, gather, mine, cook and craft, and keep hunger and thirst at bay.

A dragon of your own

Win over a wild baby dragon with patience and raw meat. It grows stronger at your side, wears a collar engraved with the name you choose, sleeps in the bed you build for it, and answers your voice: follow, stay, attack, fetch, even words you teach it. It replies with actions, not words.

Features

  • Talk to any villager by voice or text. They remember you.

  • Improved building on a lot you own, or out in the wilds.

  • Fishing, farming, mining, cooking and crafting.

  • A baby dragon that levels up and obeys your voice.

  • Warrior, Ranger and Mage paths with battle arts and spells.

  • AI dialogue and voices, generated locally on your PC; microphone optional.

Early Access

HearthMoon is unfinished: expect bugs, rough edges and shifting balance. The main story and conversation-driven quests are in development; your feedback will help decide what comes next.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

HearthMoon uses AI to generate NPC dialogue during gameplay and synthesize NPC voices. Spoken input is transcribed so villagers and the dragon companion can respond to the player. AI-assisted artwork and writing are also used in development and in store-page marketing. Conversations are experimental and responses may be inconsistent.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

Fantasy combat with weapons and magic, killing, undead enemies and frightening nighttime encounters. A giant werewolf attacks the town, damaging buildings and causing fires. The tavern includes alcohol consumption and a simulated poker game.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit (22H2) or Windows 11 64-bit
    • Pemproses: 6 cores / 12 threads, e.g. AMD Ryzen 5 3600 or Intel Core i5-10400
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 3080 (10 GB VRAM)
    • DirectX: Versi 12
    • Storan: 20 GB ruang tersedia
    • Kad Bunyi: Any; microphone optional
    • Nota Tambahan: Villager conversation runs on local AI models that need an NVIDIA GeForce RTX GPU (CUDA). A microphone is optional; voice conversation is English only. SSD strongly recommended. Early Access: requirements may change as the game is optimized.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: 8 cores / 16 threads, e.g. AMD Ryzen 7 5800X or Intel Core i7-11700
    • Memori: 32 GB RAM
    • Grafik: NVIDIA GeForce RTX 4070 Ti SUPER / RTX 4080 (16 GB VRAM) or better
    • DirectX: Versi 12
    • Storan: 20 GB ruang tersedia
    • Kad Bunyi: Headset with microphone recommended for voice conversation
    • Nota Tambahan: Villager conversation runs on local AI models that need an NVIDIA GeForce RTX GPU (CUDA). SSD recommended.
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