Talk to anyone in a living village, aloud or by typing. They answer in their own voices and remember what you do. Every blood moon, a giant werewolf comes down from the mountains… or does it? Build a home, fish, farm, tame a baby dragon and survive the night.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'HearthMoon is built around one idea: a village feels alive when its people can really talk with you, remember you and live lives of their own. That idea runs through every system (conversation, memory, trade, crime, building and survival), and the only way to tune hundreds of unscripted conversations is to hear them in real play. Early Access lets us shape the villagers, the world and the main story together with players, instead of guessing in private.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We expect HearthMoon to stay in Early Access for about 6–12 months. The biggest milestones are the main story, conversation-driven quests, and making the local AI run reliably on a wide range of PCs. Player feedback may change that estimate; if it does, we will say so in our development updates.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version is planned to include the complete main story: a mystery told through the villagers themselves, where the trust you earn decides what you learn and how it ends. We also plan conversation-driven quests that grow from what villagers need and what you say to them; deeper conversation, persuasion and memory; selling to merchants at prices shaped by your relationship; more dangerous and intelligent enemies; reworked Warrior battle arts and new spells; more life in the catacombs, the market, the tavern and the houses; new tricks for your dragon; and work on performance, presentation and accessibility. These are goals, not guarantees, and their scope and order may change with testing and feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current build is a playable single-player village and wilderness. You can talk to any villager by voice or text, trade at a 12-stall market whose merchants keep their own hours, eat and play poker at the tavern, build on land you own, fish, farm, mine, cook and craft, and live with the consequences of crime. You can tame a baby dragon that obeys spoken commands, grow as a Warrior, Ranger or Mage, and face the cemetery's undead, the catacombs and the Dragon Knight, and the werewolf on blood-moon nights. The main story and conversation-driven quests are not in the game yet. Expect bugs, uneven performance, unfinished visuals, and AI replies that are sometimes slow or odd. Saves may not carry over between major updates.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price may rise at full release, as the main story and other content arrive. We will announce any price change before it takes effect.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Steam Discussions and regular development updates will be our main channels. The most useful reports include the steps to reproduce a bug, your PC specifications and performance, and examples of conversations that worked or went wrong. We will share what we are working on and explain the changes we make. Player feedback will directly shape our priorities, though we cannot promise to build every suggestion.'
Meer informatie
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Over dit spel

A village that talks back

HearthMoon is a single-player dark-fantasy survival RPG set in a living medieval village. Everyone here has a name, a home, a trade and a past, and you can talk to any of them. Build a life worth protecting, then hold on to it when the blood moon rises.

Talk to anyone. They remember.

Speak aloud or simply type. Villagers turn when they hear their name, answer in their own voices, and remember what you told them, what you did and what they saw you do. Each knows different things about the village, so who you ask matters. Earn their trust and they open up. Break it, and they will not forget.

Make a life between the nights

Buy a lot in the village or claim open land beyond it, and raise a house piece by piece, from foundations to roof. Fish the rivers, the lake and the sea: cast, wait for the bite and fight every catch against the line. Grow crops, gather, mine, cook and craft, and keep hunger and thirst at bay.

A dragon of your own

Win over a wild baby dragon with patience and raw meat. It grows stronger at your side, wears a collar engraved with the name you choose, sleeps in the bed you build for it, and answers your voice: follow, stay, attack, fetch, even words you teach it. It replies with actions, not words.

Features

  • Talk to any villager by voice or text. They remember you.

  • Improved building on a lot you own, or out in the wilds.

  • Fishing, farming, mining, cooking and crafting.

  • A baby dragon that levels up and obeys your voice.

  • Warrior, Ranger and Mage paths with battle arts and spells.

  • AI dialogue and voices, generated locally on your PC; microphone optional.

Early Access

HearthMoon is unfinished: expect bugs, rough edges and shifting balance. The main story and conversation-driven quests are in development; your feedback will help decide what comes next.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

HearthMoon uses AI to generate NPC dialogue during gameplay and synthesize NPC voices. Spoken input is transcribed so villagers and the dragon companion can respond to the player. AI-assisted artwork and writing are also used in development and in store-page marketing. Conversations are experimental and responses may be inconsistent.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Fantasy combat with weapons and magic, killing, undead enemies and frightening nighttime encounters. A giant werewolf attacks the town, damaging buildings and causing fires. The tavern includes alcohol consumption and a simulated poker game.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit (22H2) or Windows 11 64-bit
    • Processor: 6 cores / 12 threads, e.g. AMD Ryzen 5 3600 or Intel Core i5-10400
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3080 (10 GB VRAM)
    • DirectX: Versie 12
    • Opslagruimte: 20 GB beschikbare ruimte
    • Geluidskaart: Any; microphone optional
    • Aanvullende opmerkingen: Villager conversation runs on local AI models that need an NVIDIA GeForce RTX GPU (CUDA). A microphone is optional; voice conversation is English only. SSD strongly recommended. Early Access: requirements may change as the game is optimized.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11 64-bit
    • Processor: 8 cores / 16 threads, e.g. AMD Ryzen 7 5800X or Intel Core i7-11700
    • Geheugen: 32 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 4070 Ti SUPER / RTX 4080 (16 GB VRAM) or better
    • DirectX: Versie 12
    • Opslagruimte: 20 GB beschikbare ruimte
    • Geluidskaart: Headset with microphone recommended for voice conversation
    • Aanvullende opmerkingen: Villager conversation runs on local AI models that need an NVIDIA GeForce RTX GPU (CUDA). SSD recommended.
Recensiefilters