A witness, a sketch artist, and a killer who might be sitting right next to you. Draw suspects from shaky testimony, question everything you're told, and decide who to arrest before another night ends in another body.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sketch to Arrest depends on two things that are hard to get right without real players: multiplayer matches between friends over all kinds of internet connections, and how well the game turns your drawings into a suspect you can recognize in the lineup.

Everyone draws differently. Early Access lets us see how real players sketch from testimony, and tune how the game reads those drawings so a good sketch reliably points to the right face, while a vague or deliberately misleading description still causes doubt. We also want feedback on balance: the secret roles, the killers' disguises, the number of killers and match sizes, so that both investigators and killers have a fair chance.

Playing together early helps us find connection problems, improve how matches handle players dropping out, and shape the game around how groups actually play it.”

Approximately how long will this game be in Early Access?

“We expect Sketch to Arrest to be in Early Access for about 4 to 6 months. The exact timing will depend on player feedback and on how much tuning the multiplayer and drawing recognition need. We'll share progress through regular updates and announcements on Steam.”

How is the full version planned to differ from the Early Access version?

“We plan to grow Sketch to Arrest based on player feedback during Early Access. Our current plans include:

Improved drawing recognition, tuned on how real players sketch, so your drawings turn into more recognizable suspects.
Balance updates to secret roles, killer disguises and match settings.
Player safety tools, such as chat filtering, per-player muting, hiding other players' drawings, and lobby vote-kick.
Better connection handling, making it easier to rejoin a match after a disconnect.
Steam features such as Achievements and Steam Cloud saves.

Plans may change as we learn what players enjoy most.”

What is the current state of the Early Access version?

“Sketch to Arrest is fully playable in Early Access.

Online multiplayer (Up to 12 players)

Host a match through Steam and invite friends, or join a public lobby.
Secret roles, including killers, witnesses and specialist roles with their own abilities and private evidence.
Matches with one or two killers. Killers can disguise themselves between nights.
Three interview styles: one sketcher interviewing witnesses, an open table, or everyone sketching at once.
Voice and text chat, plus a Witness Protection mode that keeps players anonymous.
Configurable rules, including drawing timers and lineup decoys.

Single-player

Story: seven playable chapters across Wincetropolis. The final chapter is still in development.
Endless: take investigation jobs, earn money, and upgrade your office, with jobs at multiple difficulty levels.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price the same during and after Early Access. Players who buy during Early Access will get the full version at no extra cost.”

How are you planning on involving the Community in your development process?

“We'll be reading feedback from the Steam discussion forums and reviews throughout Early Access. We especially want to hear about multiplayer connection problems, balance between killers and investigators, and how well your drawings turn into recognizable suspects.

We'll post updates and patch notes on Steam, and share development progress on TikTok. We plan to open a community Discord where players can report bugs, suggest features and find other players for matches.

As a small team, we can't promise every suggestion will make it into the game, but player feedback will guide what we work on next.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Sketch to Arrest is a social deduction game about drawing the truth out of unreliable witnesses. Someone saw something. Someone may be lying. Your sketch may be wrong.

Every night in Wincetropolis, the lights go out and someone doesn't make it to morning. Each guest catches a glimpse from their window: a Polaroid of a figure under a streetlight, half in shadow, maybe in the wrong colors. By day, the witnesses describe what they saw while the sketcher draws the suspect feature by feature. The game turns that sketch into a 3D doll, then fills a lineup with faces that look just like it. Arrest the right one and the case is closed. Arrest the wrong one and the night goes on, and so does the killing.

The killers are sitting right there with you, and they testify too. Between nights they can dye their hair, get a nose job, pull up a hood or change the color of the streetlights, or lie in wait for a witness who watches too closely. Then they help steer the room toward the wrong face. In a city covered in billboards promising "No one will ever recognize you," a face can change overnight.

Play together

  • 4 to 12 players online, with one or two killers, each dealt their own set of disguises and tricks

  • Secret roles with private evidence: a receptionist who phones the rooms, a housekeeper who searches them, a hotel manager who gets a private photo, a refurbisher who reopens sealed rooms, and a guest who just wants a warm cell and wins by getting arrested

  • Three ways to interview: one sketcher calling witnesses to the desk, an open table, or everyone sketching at once, with live sketches on the projection room screen (tomatoes optional)

  • Swap suspects in and out of the lineup, argue it out, and vote to arrest

  • Design your own killer and decorate your cardboard box in the lounge

  • Voice and text chat, an anonymous Witness Protection mode, public lobbies and shareable lobby codes

  • Configurable rules: timers, interview styles, lookalike decoys and the penalty for a wrong arrest

Play alone

  • Story: seven chapters across Wincetropolis, from a run-down inn to a grand hotel (the final chapter is still in development)

  • Endless: take investigation jobs at every location, earn money (or sink into debt), upgrade your office and take on harder cases

The city

Seven locations across Wincetropolis, each with its own rooms, streetlights, sightlines and blind spots, where where you sleep decides what you see.

Mature Content Description

The developers describe the content like this:

Cartoon characters are killed off screen at night by killers. Victims' bodies are shown afterward. No blood or gore. Includes online text and voice chat with other players, which is not moderated.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core 3.0 GHz (Intel Core i5-4590 / AMD Ryzen 3 1200)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible, 2 GB VRAM (NVIDIA GeForce GTX 960 / AMD Radeon RX 470)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Mouse required. Microphone optional for voice chat. Broadband internet connection required for online multiplayer only.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Mouse required Microphone and headphones recommended for voice chat. Broadband internet connection required for online multiplayer only.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 Big Sur
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Apple Silicon only; Intel Macs are not supported. Mouse or trackpad required. Microphone optional for voice chat. Broadband internet connection required for online multiplayer only.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 13 Ventura or newer
    • Processor: Apple M2 or better
    • Memory: 8 GB RAM
    • Graphics: Apple M2 integrated GPU or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Apple Silicon only; Intel Macs are not supported. Mouse or trackpad required. Microphone and headphones recommended for voice chat. Broadband internet connection required for online multiplayer only.