Two brothers Sean and Daniel Diaz, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden & mysterious supernatural power.
Recent Reviews:
Mostly Positive (258) - 71% of the 258 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,651) - 81% of the 4,651 user reviews for this game are positive.
Release Date:
Sep 26, 2018
Publisher:

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Recent updates View all (20)

March 15

Developer Update - March 15


Hi all,

We wanted to give you all an update regarding our progress on Life is Strange 2, as the question of when Episode 3 will be releasing is on everyone's lips. As we remain committed to keeping you up to date with the latest, we are currently considering ways to share Episode 3 content and release specifics earlier than we did for previous episodes. As an episode only comes together visually towards the very end of development, we'll be getting creative with how we present that content! We are also looking at the best ways to share more behind the scenes information in both video and picture format through our social channels, so stay tuned for that in the near future. These written developer updates will continue to provide development phase information as before. We hope that all these new pieces of exclusive content will make the wait in-between episodes feel a little shorter. As always, we appreciate your patience and continued support!

In a previous developer update for Episode 2 we shared some details around our internal playtests. We have reached a similar stage for Episode 3, having completed the internal and external playtests last week. Feedback gathered during these tests will help us push episode through the final stages of development. It is always intimidating to see players play an unfinished episode, as many things do still look rough, but these tests continue to be a great source of information!

The final voice-over (VO) recording session for Episode 3 also took place this week. We always plan this final VO recording session after having received the playtests report, because in addition to the lines that might be missing or that need to be changed, the players' feedback can well lead to extra VO lines. As an example, if we see that some players are lost for too long without knowing what to do next, we can add extra internal voice lines for Sean that give hints about how to progress.

Speaking of voice-overs, we wanted to take this opportunity to congratulate Roman George, the voice actor for Daniel for his "Best Young Actor ¦ Voice Over Role" nomination!

While he is already working on Episode 4 concept art (you can see a bit of this process for Episode 1 here), our Lead Artist Edouard Caplain has started to work on the Episode 3 Key Art. This is a very important piece of art that has the huge responsibility of not only setting the tone of an episode when it is revealed, but which also will have to represent this episode on your favorite stores for the rest of its life. No pressure Edouard...!

Here are some internal key art explorations that Square Enix' Jan-Wah Li did before Edouard got to work on the final artwork.

Similar to the first Life is Strange, even if the full LIS2 story has already been written entirely before working on the individual episodes, we give ourselves the opportunity to adapt the content and make changes during the production of an episode when it feels right creatively. It's the same with the key art: the general idea for the whole season has already been discussed before creating the first one, but individual key arts are usually the last piece of art produced for an episode. We do this for production reasons, but it does also feel like the perfect time to do it because the artist can more accurately convey the mood of an episode and its characters. We cannot wait to share it with you when it’s ready!

Episode 3 is coming along nicely and we hope to be back soon with more news and behind the scenes information for you. The full team continue to be hard at work and we appreciate every positive thought you send our way!

The Life is Strange team
39 comments Read more

February 26

Patch Notes - 26 February 2019

Hello everyone!

It's been a little while since we released Episode 2: Rules and we are still hard at work on Episode 3 and 4. We hope to provide an update about Episode 3's progress soon.

Taking a step back for a moment to refocus on Episode 2, we have just released a patch which will address a number of issues that some of you may have encountered while playing Episode 2. All fixes noted as RESOLVED in our post here are now included in today's patch.

But how did we get here? Should you be interested in finding out a bit more about what exactly the process of bug tracking and patching is, read on!
Whenever we launch an episode, we have a large multi-disciplinary team on standby carefully watching and monitoring all aspects of the launch. Our community team as well as some elements of the QA team will monitor the hotspots of player chatter - Steam forums, Reddit, Youtube, Twitch and Resetera all provide really valuable touchpoints of information for any issues that are being reported. In the hours following a launch, we then triage reported issues according to the amount of people encountering them and whether a reported issue is code-related (i.e. "a bug") or whether it might be user related (such as running the game on below spec hardware or with outdated drivers). We generally try to refer the latter type of cases to our customer support team, who can work with each user individually to investigate their specific hardware and who are most of the time able to resolve those issues by themselves.

When we see a certain number of users encountering code-related bugs, we report these bugs via a unified communications space. It is here that the community team will provide the rest of the team with as much detail as they are able to glean from user reports. Our QA team in Montreal will then set to trying to reproduce that same bug with the steps provided by the community team. Should they be able to successfully reproduce an issue, the development team are provided with a full bug-list entry which includes all information to allow them to experience the bug themselves and thereafter investigate what might be causing an issue with that part of the code in particular. This cycle needs to be completed for each individual bug that gets reported online.

Here's one of the shorter threads in action, right around the launch period of Episode 2!

Some issues are able to be re-produced (and consequentially resolved) quite quickly, however, some others will prove very difficult to trigger, but that's where you as our community really come in strong!

One example of this would be an issue that caused certain players save game files to delete themselves after the player had completed Episode 2 on PlayStation 4. This is what we would class as a Priority 1 - MUST FIX - issue as it is so detrimental to the gameplay experience and something that we commit a lot of time and effort to. Patches for Priority 1 will be released as soon as possible, while Priority 2 and 3 issues will usually be bundled together en-mass with the closest Priority 1 patch (this is to help reduce the number of patches - the more patches a game has, the more complicated it becomes to analyse). With this issue in particular, we really struggled to reproduce it on our side despite all of our best efforts. Every day we gathered more information from players who had encountered this issue and who might be able to provide clues as to what was going wrong somewhere. Eventually we were able to secure a handful of affected save files thanks to some very helpful community members. Up until this point, we were effectively trying to "break the game" in the same manner that affected players had in order to try and reproduce the bug. By being given the save files, we essentially had the "broken state" game in our hands and could much better understand what the trigger for the issue was. It turned out to be quite a mishmash of unfortunate things all happening at once under very specific circumstances rather than a cut and dried problem! Knowing what the triggers were, however, has ultimately allowed us to resolve the problem. We were able to resolve the root cause and have tested the fix to prevent further PS4 save file losses, which has been approved by Sony for release. The next steps regarding this matter are that we investigate potential solutions that would help players who have lost their save file, and fast track their progress through Episode 1 and Episode 2. However, this is a very complex proposition and we can't at this time provide any details or guarantees that it will be possible to do.

Please note that the above is not an issue that was found to be present on PC.

Today's patch will incorporate the fixes all issues marked as RESOLVED here. We'd like to once again thank you for all your patience and your support in helping us fix such issues - we would have struggled to resolve it without you!

We'll be back again soon with another developer update on the progress of Episode 3!

The Life is Strange team
29 comments Read more

Reviews

“absolutely stellar”
5/5 – Trusted Reviews

“triumphant”
9/10 – GameSpot

“a roadtrip that's worth looking forward to”
8.5/10 – Destructoid

Life is Strange 2 - Episode 2


The two brothers continue their journey into the winter months and struggle against the cold. As Daniel gradually falls ill, Sean decides they must make their way to their grandparent’s house to recover.

Complete Season Content


Purchase the Complete Season of Life is Strange 2 and receive an exclusive pack of 5 Arcadia Bay patches to customise your backpack. These patches are based on the original Life is Strange.

Complete Season includes:

  • Episode 1
  • Episode 2-5 Bundle
  • Arcadia Bay Patch Bundle

Life is Strange 2 coming to macOS and Linux in 2019

The Awesome Adventures of Captain Spirit


Have you ever dreamt of being a superhero? Meet Chris, a creative and imaginative 10 year old boy who escapes reality with fantastical adventures as his alter ego, the Awesome Captain Spirit!

Captain Spirit is a free demo set in the Life is Strange Universe that contains links to the brand new story & characters of Life is Strange 2.

Life is Strange 2 - Mascot Bundle


Purchase the 'Mascot Bundle' and receive a set of patches and a keyring from the Life is Strange universe to customise your in-game backpack.

About This Game


Purchase the Complete Season and receive the 'Arcadia Bay' patch bundle to customise your in-game backpack.

The award winning Life is Strange series continues with a long-awaited sequel from DONTNOD Entertainment

Two brothers Sean and Daniel Diaz, 16 and 9, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden and mysterious supernatural power.

Life on the road is tough and now totally responsible for his much younger brother, Sean begins to realise that his decisions will impact their lives forever…

Episode 1 will be available on September 27th 2018. Episodes 2-5 will be available at later dates.

Complete Season includes Episode 1 and the Episode 2-5 bundle. Episodes 2-5 available upon release.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 7 or above (64-bit Operating System Required)
    • Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
    • DirectX: Version 11
    • Storage: 14 GB available space
    • Additional Notes: Please note that 32-bit operating systems will not be supported
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 3470, (3.20 Ghz) or AMD FX-8350, (4.00 Ghz)
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970 4GB or AMD Radeon R9 280X 3GB
    • DirectX: Version 11
    • Storage: 14 GB available space
    • Additional Notes: Please note that 32-bit operating systems will not be supported

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72 Curators have reviewed this product. Click here to see them.

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