Two brothers Sean and Daniel Diaz, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden & mysterious supernatural power.
Recent Reviews:
Very Positive (356) - 86% of the 356 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,569) - 90% of the 3,569 user reviews for this game are positive.
Release Date:
Sep 26, 2018

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Buy Life is Strange 2 - Episode 1

WEEK LONG DEAL! Offer ends January 21


Buy Life is Strange 2 Complete Season

Includes 2 items: Life is Strange 2 - Episodes 2-5 bundle, Life is Strange 2 - Episode 1


Recent updates View all (14)

January 16

Developer Update - January 16th

Hello everyone,

We are proud to say that Episode 2 of Life is Strange 2 is gold! But what does that actually mean? That the episode has been approved by Sony and Microsoft to be released on their platforms for January 24th.

Being “Gold” is an old (or "legacy") term going back to the CD-era when the master version of a game, usually on a golden CD (or similar), was final and ready to be duplicated in order to create all purchaseable copies of the game. In the video game industry this is only possible after passing the final step before a game can be published: the submission phase, also known as certification. Even a digital-only game like ours has to go through submission phases, so we still use this term nowadays.

Every console game published has to meet quality requirements specific to the platform holders (Sony and Microsoft in our case). Developers usually have access to those requirements through specification documents (and sometimes even private support) that indicate how applications must behave in various situations. One example of this would be what exactly needs to happen when your controller runs out of battery during gameplay. Such requirements help platform holders ensure that the user experience is as good as it can be on their platform and that it remains consistent across a wide variety of titles. Spec documents cover many things ranging from big features (like the fact that a game must remain stable after the console has been put into and turned on from sleep mode), to the use of small terminology details (such as what terms we're allowed to use for XYZ controller buttons).

A division of a publisher's QA team (Square Enix Montreal in our case) is often dedicated to running tests (that we call Compliance tests) for us so that by the time the platform holders receive our "submission", all the things they look out for should be resolved and the game should, in theory, be able to pass certification on it's first go. Should the platform holders fail a submission, similar to an exam, you must re-submit your entire game… So, much like many people anxiously wait for exam results, developer teams wait for submission results. It's always a great moment for the teams when their game or episode passes submission!

For an episodic game like Life is Strange 2, we need to go through many "exam" submission phases: 5 episodes and 2 consoles... If you ever wonder why release dates of episodes are usually only announced a few weeks in advance, it is most often because we want to make absolutely sure that the game will be out at the announced date. That’s why we prefer to communicate the date not when an episode has completed development on DONTNOD’s side, but rather when we have successfully passed certification (the submission phase)!

But what about PC? Due to the constantly evolving nature of PC gaming and the multitude of device configurations compared to consoles, specific requirement checks across all games are harder to maintain and test against. However, to ensure that the game adheres to their standards of quality, Square Enix employs another QA division (called TQA), which specializes in testing the performance and the technical specifications of the PC versions. This team has to test hundreds of compatibilities between various hard- and software configurations and make sure that the experience on PC is as good as it is on console while also providing PC specific functionality like dedicated display options.

QA is serious business.

The Enzyme Compat QA team

So while the majority of the team had already fully switched to the development of Episode 3 (and very early stages of Episode 4!), the QA teams in Montreal and at DONTNOD as well as the submissions teams were still closely following the certification process. These groups will also maintain a sort of surveillance unit and work with the community and customer support team after Episode 2 is released in order to identify bugs that may have not been found during the test phases and work on fixes for a later patch (which by the way also requires a submission for each platform!).

That brings us to today - Press previews of Episode 2 should be releasing in the very near future. ahead of next week's Episode 2 launch on January 24th. We can’t wait for you to play this Episode 2 and look forward to hearing what you think of it!

The Life is Strange Team
30 comments Read more

December 7, 2018

Developer Update - December 7th

Hello everyone!

Just in case you missed last week's update, Episode 2 of Life is Strange 2 will be releasing in January 2019! We plan to reveal more specifics about the episode in the coming weeks, but wanted to give you an update on how things are looking behind the scenes for the episode.

Episode 2 of Life is Strange 2 has now reached the debug phase! In other words, the content of the episode is complete and the teams working on Episode 2 are now only polishing, optimizing and of course debugging.

During this phase, we rely on our internal and external QA (Quality Assurance) teams even more than usual! These unsung heroes have the huge task of playing the episode over and over in order to observe, track down and accurately describe all the graphical, logic and code (to name a few) issues they may encounter. Their findings hopefully allow the dev team to fix all these issues before the game's/episode's release! Some bugs can be very complex to reproduce and need thorough investigations that can last several days, while some sneaky ones can be easily missed and need the testers to be very rigorous even if they have played a scene hundreds of time over…

Thankfully there are always some funny ones you simply cannot miss:

A horror encountered during The Awesome Adventures of Captain Spirit's development.

No Lyla, you weren’t meant to be wearing camouflage face paint in this scene, even if we were still in development of Episode 1.

In addition to searching for various functional issues, our testers have to track a lot of other things too: the performance, compatibility with various PC hardware configurations, console manufacturers requirements and many more...

We are very happy with the great work provided by Square Enix’s QA team in Montreal. Many members of this team already worked on the first Life is Strange and are quite familiar with the complexity of testing Episodic games, and their meticulous work is critical for us. With the communication tools we have though, it is quite easy to forget the time difference and distance between our teams!

Square Enix' QA team

In addition to Montreal’s team we also have a small internal QA team (usually called dev-testers) at DONTNOD, and their presence is invaluable to any dev studio. Their proximity to the rest of the team allows them to test specific features while these are still in development, discuss the details of any issues indepth and make sure we don’t send broken builds to the big team in Montreal!

Our very own DONTNOD QA team!

A misconception many people have is that QA is an "easy" job. It does in fact take an expert attention to detail and an ironclad commitment to always doing the best job possible without cutting corners. Identifying and then even reproducing certain bugs can take skills of which even the best detectives would be jealous! Not to mention the ability to write reports that explain in the simplest possible terms all the in-game gymnastics you had to jump through in order to trigger a bug or a crash.

The whole Life is Strange team is working very hard at the moment to make sure you have a great Episode 2 ready to play in January, but we wanted to give a special shout out to the QA teams this week!

This will be our final developer update for 2018, as our upcoming news updates will be focusing on delivering you the big news about Episode 2, but we will be back in the new year to provide you with further behind the scenes insights on Episode 2's road to release and the ramp up to Episode 3 (on which work already began some time ago).

For now though, we want to wish everyone a warm, safe and happy start to the holiday season and hope that you can enjoy the weeks leading up to Christmas and New Year!

The Life is Strange team
53 comments Read more


“absolutely stellar”
5/5 – Trusted Reviews

9/10 – GameSpot

“a roadtrip that's worth looking forward to”
8.5/10 – Destructoid

Life is Strange 2 - Episode 2

The two brothers continue their journey into the winter months and struggle against the cold. As Daniel gradually falls ill, Sean decides they must make their way to their grandparent’s house to recover.

Complete Season Content

Purchase the Complete Season of Life is Strange 2 and receive an exclusive pack of 5 Arcadia Bay patches to customise your backpack. These patches are based on the original Life is Strange.

Complete Season includes:

  • Episode 1
  • Episode 2-5 Bundle
  • Arcadia Bay Patch Bundle

Life is Strange 2 coming to macOS and Linux in 2019

The Awesome Adventures of Captain Spirit

Have you ever dreamt of being a superhero? Meet Chris, a creative and imaginative 10 year old boy who escapes reality with fantastical adventures as his alter ego, the Awesome Captain Spirit!

Captain Spirit is a free demo set in the Life is Strange Universe that contains links to the brand new story & characters of Life is Strange 2.

Life is Strange 2 - Mascot Bundle

Purchase the 'Mascot Bundle' and receive a set of patches and a keyring from the Life is Strange universe to customise your in-game backpack.

About This Game

Purchase the Complete Season and receive the 'Arcadia Bay' patch bundle to customise your in-game backpack.

The award winning Life is Strange series continues with a long-awaited sequel from DONTNOD Entertainment

Two brothers Sean and Daniel Diaz, 16 and 9, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden and mysterious supernatural power.

Life on the road is tough and now totally responsible for his much younger brother, Sean begins to realise that his decisions will impact their lives forever…

Episode 1 will be available on September 27th 2018. Episodes 2-5 will be available at later dates.

Complete Season includes Episode 1 and the Episode 2-5 bundle. Episodes 2-5 available upon release.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, General Mature Content

System Requirements

    • OS: Windows 7 or above (64-bit Operating System Required)
    • Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
    • DirectX: Version 11
    • Storage: 14 GB available space
    • Additional Notes: Please note that 32-bit operating systems will not be supported
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 3470, (3.20 Ghz) or AMD FX-8350, (4.00 Ghz)
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970 4GB or AMD Radeon R9 280X 3GB
    • DirectX: Version 11
    • Storage: 14 GB available space
    • Additional Notes: Please note that 32-bit operating systems will not be supported

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