A medieval low-poly multiplayer sandbox for up to sixtyfour players. Terraform the land, progress from stone tools to steel, manage farms and forges through four seasons, tame livestock, raise settlements, trade goods, and engage in stamina-based combat on a persistent shared world.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Prototype is a persistent co-op sandbox: balance, server stability, and multiplayer pacing only become clear when real groups play for weeks, not in isolated tests. Early Access lets us ship a playable core—terraforming, crafting, building, farming, animals, and shared worlds—while we finish combat polish, dedicated and PC hosting, Steam matchmaking, and the remaining content and performance work with players who care about this kind of game. We prefer honest iteration over a long silent development cycle. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan to stay in Early Access until co-op hosting (dedicated server and PC host), the intended 1.0 feature set, and our performance and stability targets are proven on release hardware—not on a fixed calendar alone. We expect this to take on the order of 12–24 months, but it may be shorter or longer depending on feedback and test results. We will not call the game “1.0” until our own release gates are met. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to complete and harden systems that are still in progress at EA launch: full ranged combat and related stamina rules, remaining equipment and progression tuning, prospecting and mining where not yet fully exposed in the UI, server browser and Steam lobby integration, and broader multiplayer soak tests (reconnect, authority, and cross-machine saves). We plan a full content and UX pass (icons, audio, onboarding, and settings), stricter performance budgets on the 3072 m world, and removal of debug-only workflows. We plan dedicated Windows and Linux server builds as part of the 1.0 offering. We do not plan MMO-scale politics, siege warfare, or 64-player worlds in 1.0; those remain out of scope. »

Quel est l'état actuel de la version en accès anticipé ?

« The EA build is a low-poly 3D sandbox with a large persistent heightfield world, solo play and listen-server co-op, and headless dedicated server support in development builds. Players can shape terrain, gather resources, use tools and workshops, craft along many recipe chains, manage furnaces and seasonal farming, work with animals, place and complete building blueprints, trade via in-world markets, and engage in melee combat with stamina and equipment wear. Skills, inventory weight, weather, and seasons affect day-to-day play. Multiplayer replication exists for movement and many world actions, but not every system has finished cross-player visual and balance proof. Some menus and progression hooks (for example full ranged combat, survey/mine flows, and Steam invites) may still be incomplete at EA launch. Expect bugs, balance changes, and occasional save-format updates; we will note breaking changes in patch notes. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to keep a single base price at Early Access launch that reflects an incomplete but substantial game. As we add major milestones—multiplayer polish, content completion, and 1.0 readiness—we may raise the price before full release. Early Access purchasers keep the game they bought; we do not plan to charge again for the 1.0 update. Any future price change will be announced in advance on the store page and in the Steam Community. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to use the Steam Community hub for patch notes, known issues, and discussion threads for balance, co-op hosting, and bug reports. We plan to read structured feedback from discussions and support emails listed on the store page, and to prioritize fixes that affect persistence, multiplayer authority, and progression blockers. We plan occasional focused questions (for example server settings defaults or pacing) when a decision needs real play data. We will not promise that every suggestion ships, but we will explain when feedback changes the roadmap or when it is out of 1.0 scope. »
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À propos de ce jeu

Carve a living from the land — together.

Prototype is a low-poly medieval sandbox built for small groups who want a world that lasts. Shape the ground with shovel and pick, gather and craft from stone-age tools to steel, grow fields through the seasons, raise animals, and turn a patch of wilderness into a village defended by walls and shared work. Progression runs from survival and skilled labor to metal, farming, specialized gear, and coordinated combat — with server authority so the world stays consistent for everyone playing.

Host from your PC or run a dedicated server. Up to 64 players can share one persistent map (3072 × 3072 m), claim territory, and keep building while friends are offline. The look and fiction are original; the depth comes from interconnected systems — quality on materials, wear on tools, heat in the forge, hunger and stamina on every hard day’s work.

Key features

  • Terraforming & building — Lower, flatten, and prepare ground; place blueprints and raise timber, stone, and fortified structures piece by piece.

  • Crafting & workshops — Stations from drying racks and forges to looms and kitchens; recipes, queues, tool requirements, and material quality that carry through the chain.

  • Metal & industry — Prospecting, mining, smelting, and smithing with realistic heat and fuel; better tools speed the work and wear with use.

  • Farming & seasons — Beds, crops, and orchards tied to weather and the calendar; winter, spring, summer, and autumn change what you can grow and store.

  • Animals & husbandry — Hunt, tame, feed, and breed livestock; wool, food, and labor that reward steady care.

  • Regions & trade — Named regions with distinct resources and crafting rules; coins and market stalls for player exchange.

  • Co-op multiplayer — Listen server, dedicated server, reconnect, and shared world state designed for 1–64 players (stress-tested toward higher counts).

  • Combat & progression — Melee and ranged weapons, blocking and stamina, skills and equipment tiers from rough cloth to forged arms and armor.

Built for persistence

Your world is saved — terrain, buildings, inventory, skills, and time of year — so a co-op settlement is a long project, not a weekend lobby. Server settings let the host tune pace, danger, PvP, and calendars without breaking the simulation.

Early Access — core survival, crafting, building, and co-op are playable; some systems and content are still being completed and balanced.

Prototype is in active development. Feature set and balance evolve with playtesting; the description reflects the intended 1.0 scope.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Players can fight with medieval weapons (melee and bows) against wildlife and other players in PvP. Animals can be killed and butchered for resources. Defeated players leave a gravestone loot marker rather than graphic bodies. There is no depicted sex or nudity. Beer and wine can be consumed as in-game items. Online play includes unfiltered text chat between players.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5-8400 / AMD Ryzen 5 2600
    • Mémoire vive : 8192 MB de mémoire
    • Graphiques : DirectX 12 compatible GPU with 4 GB VRAM (e.g. NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560)
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 15 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Dedicated server supported. Multiplayer and Steam Workshop require the base game and a Steam account.
    Recommandée :
    • Système d'exploitation : Windows 10/11 64-bit
    • Processeur : Intel Core i7-9700 / AMD Ryzen 5 3600
    • Mémoire vive : 16384 MB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1660 / AMD Radeon RX 580
    • Réseau : connexion internet haut débit
    • Espace disque : 20 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Dedicated server supported. Multiplayer and Steam Workshop require the base game and a Steam account.
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