Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
Recent Reviews:
Mostly Positive (117) - 73% of the 117 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,302) - 78% of the 4,302 user reviews for this game are positive.
Release Date:
Nov 15, 2018
Developer:
Publisher:

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January 16

1/17/19 Balance Changes



Settle in, this is gonna be a long one!

As always, we’ve been keeping an eye on the data coming out of the release of Defiance and its impact on Etenal’s metagame. Format balance and diversity are important goals for the game’s play environments, and in the past couple of weeks, the ranked meta has shifted enough that we felt strong action was needed. While Ambition strategies are definitely the biggest theme in this patch's changes, we also identified a few other underlying issues that we wanted to focus on as part of these live balance changes.

Merchants:
  • Red Canyon Smuggler - Now 2/2 (was 2/3)
  • Hidden Road Smuggler - Now 2/3 (was 3/3)

The Market mechanic is an ambitious one, and three of the original Merchants have seen tweaks. Red Canyon Smuggler and Hidden Road Smuggler are two of the biggest factors for Ambition's overrepresentation in the metagame, and while we're very happy with the Black Market mechanic and the play of these two specifically, we wanted to bring these two back a little more into line with the rest of the Merchants.

Lifesteal:
  • Rizahn, Greatbow Master - Now needs six spells to have Lifesteal (was three)
  • Ankle Cutter - Now hits Endurance or Lifesteal units (was just Endurance units)
  • Factory Quota - Now 2F (was 3F)

While the two Smuggler changes will be impactful, two other sources of frustration in these decks have emerged that we wanted to take some steps to improve. The supersaturation of powerful lifesteal threats has led to repetitive gameplay, while severely limiting the viability of aggressive strategies. Along with the change to Hidden Road Smuggler, we are also pulling back a little on the lifesteal component of Rizahn's kit. The card is quite powerful and offers a lot of great gameplay, but we felt he was gaining lifesteal too reliably too early. This change preserves Rizahn's primary play pattern, while increasing the window that aggressive strategies have for making progress before needing to face another major lifesteal threat.

Ankle Cutter's ability is being expanded to include killing units with lifesteal, giving fire decks another option for combating giant lifesteal threats and turning the tide against snowballing advantages. Factory Quota was already specifically aimed at health gain and lifesteal, and going from 3-cost to 2-cost should help make the card a little more viable and efficient an option for these tasks.

Sites and Removal:
  • Howling Peak - Now 4 durability and gives +2 health (was 5 durability and gave +3 health)
  • Avigraft - Now 4JJ (was 3JJ)
  • Levitate - Now 1P and can only be played on your units (was 2P and able to be played on any unit)
  • Zal Chi, Herald of War - Now has Overwhelm (was just Charge)
  • Serasaur Bull - Now 6TT (was 7TT)
  • Amaran Stinger Now puts five Scorpion Traps into the enemy deck (was three)
  • Derry Cathain - Now increases cost of an enemy spell or site (was just a spell)

One of the primary experiences we examined was the range of satisfying ways of interacting with sites used by players with lots of removal. Reducing Howling Peak's durability to 4 and reducing the bonus health to +2 opens up the range of satisfying options for counterplay, making the card a little less unassailable..

While we are generally happy with the range of diverse and powerful removal options, Avigraft has come in just a little higher than we'd like, particularly for how frustrating of a lock-out it can be. It does provide some nice counterplay to recursion, go-wide strategies, and Merchants, but with its cost moving to 4, it's now more in line with other similar options. Additionally, we believe changing Levitate to 1-cost adds a nice option for potential counterplay. While Levitate can no longer be used to pop an Aegis on an enemy unit, this change represents a major power boost to the card and refocuses it on its intended primary use, with the new additional application as an anti-Site tool.

One of the biggest areas we wanted to improve was Time's ability to interact with sites. Zal Chi, Herald of War, Serasaur Bull, and Amaran Stinger are all attractive charge threats that can be used tactically against sites, and we believe a little more rate can help get them over the finish line. Derry Cathain's change is a minor one, but opens up an alternative angle of disruption and helps make the card a little more versatile. We explored related options in Shadow, but felt making any changes there had too much risk of unintended consequences at this time.

Build Arounds:
  • Vara, Fate-Touched - When you play a Shadow unit (including Vara), play an additional Shadow unit from your void and give it Voidbound.
  • Aniyah, Arctic Sheriff - Now 4/4 (was 4/3)
  • Calderan Cradle - Now 3FP (was 4FP)
  • Shard of the Spire - Now 3J (was 4J)

While the previous changes represent our primary focus, we wanted to open (and re-open) up some enjoyable alternative styles of play. The original Vara, Fate-Touched was beloved, if challenging to balance; but when she lost her ability to bring that first unit back when played, she fell out of Ranked play almost entirely. Restoring her ability when summoned is a powerful buff, but we believe that granting Voidbound to the Shadow units she plays will address the previously seen problems with repetition and loops.

Aniyah, Arctic Sheriff, Calderan Cradle, and Shard of the Spire are all fan favorites that we wanted to give a boost to, increasing viability.

Draft:
  • Mighty Strikes - Now 3FP (was 2FP)
  • Broken Wing Brawler - Now 3/3 (was 3/4)
  • Blaze - Now 4FJS (was 5FJS)
  • Lethrai Intimidator - Now 4S 2/4 (was 4SS 2/3)
  • Resilient Wagoneer - Now Empower: +2/+2 for each of your other units (was +1/+1 for each of your units)
  • Scavenge - Now 3S and play three rats (was 2S and play two rats)
  • Lazy Firemane - Now 3/2 with Renown: Play two 1/1 Wildcats (was 3/3 that played one Wildcat)
  • Consuming Greed - Now 4S 2/1 (was 5SS 3/1)

These changes seek to improve balance between the various draft archetypes.

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January 9

Wallpaper Wednesday!

Are you feeling the heat for this weekend's ECQ?
Wallpapers

See the Finals at 11 am MST (18:00 UTC) on Sunday, January 13 at Dire Wolf Twitch
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Reviews

“Eternal has far and away the most generous card acquisition rate of any of these modern digital CCGs. It’s only right that a breakneck thrilling game is as open with its goodies as it is creative in its card design.”
Pocket Tactics

“A huge variety of game modes and a solid reward structure complement each other, and the draft format is hard to beat if you're a fan of limited-style gameplay. If you're looking for something off the well-worn digital card game trail that has a great foundation and lots of room to grow, check it out!”
Game Informer

“Eternal takes one big step toward Hearthstone from Magic: The Gathering. It looks and feels a lot like Hearthstone in practice, but brings back things like 'instant' cards that can be played during your opponent's turn, mana cards with specific colors for each faction, decks with any number of factions mixed, and declaring which of your minions will attack and then letting your opponent choose their own blockers. The key here is Eternal has managed to make all these things quicker and more satisfying than most other digital CCGs that try them, not sacrificing depth for accessibility.”
PC Gamer

About This Game

The Game Has Changed

Six-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun! Eternal offers the best of both worlds:
  • Rich, deep strategic gameplay and counterplay with fast-spells and tactical combat!
  • Next-gen mobile-friendly digital design with quick, smooth and intuitive gameplay!
…all wrapped up with exciting digital mechanics and the most generous game economy out there!

Play What You Want

Eternal is the most truly, generously free-to-play digital card game you can find. We’re committed to giving players the cards they need and the creative freedom to build any deck you can imagine.
  • Every card and every game mode in Eternal can be played for free, without ever paying a dime.
  • The only limits are your imagination – Eternal has no restrictions on which cards can be played together in your deck!

Play How You Want

Eternal has a variety of game modes to suit any player:
  • Tournaments – Test your mettle in competitive play with cash prizes!
  • Events – Frequent events introduce fun new twists and temporary rules!
  • Ranked – Grab your favorite constructed decks and battle for the top spot on month-long Leaderboards!
  • Casual – Pull off wacky combos in fun pick up games. Jank welcome!
  • Draft – Build a deck on the fly from 48 cards passed by other players, and keep what you Draft!
  • Sealed League – Crack 14 packs and build your way to victory in a month-long Sealed League!
  • Promo Quests – Each month introduces a new card that can be earned for free during special Promo Quests!
  • Campaign – Join the battle for the Eternal Throne in story-driven PVE campaigns that introduce new cards to the game!
  • Forge – Level up your game against the AI in Forge! Pick cards for your deck from sets of three, and see how far you can go!
  • Gauntlet – Learn new tricks in the Gauntlet! Test your constructed deck against AI opponents and wild Boss Powers designed by the best professional TCG players in the world!

Play When You Want

Eternal’s cross-platform play brings your decks and your collection anywhere you want to be. Your account goes with you to just about anywhere, so there’s always time for a lightning-fast game!

Eternal is available on:

  • PC on Steam
  • Xbox One & Microsoft Store
  • Android Phones and Tablets
  • iOS Phones and Tablets

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X 10.9 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: OS X 10.9 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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