Explore the fallen kingdom of Lumengard in a procedurally generated hex world. Gather, craft, and fight turn-based battles with cards from gear, skills, companions, and pets. Build a village and shape a persistent world through your choices.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Lumengard connects exploration, survival, crafting, and equipment-based card combat in one persistent world. We want to use Early Access to learn how players prepare for expeditions, combine equipment and cards, and return to their village. Player feedback will help us refine balance, controls, clarity, and stability while we continue developing the campaign.”

Approximately how long will this game be in Early Access?

“We are targeting an Early Access launch in the second quarter of 2027 and a full release in the second half of 2027. These are development targets, not guaranteed release dates. The Early Access period may change depending on testing, player feedback, and the work needed to complete the game.”

How is the full version planned to differ from the Early Access version?

“For the full version, we aim to offer a complete single-player campaign and expand the places to explore, recipes, equipment, character stories, and village progression. We also plan to improve balance, performance, and accessibility of the controls based on feedback. Steam Deck and gamepad support are development goals and are not yet verified. The final scope may change during development.”

What is the current state of the Early Access version?

“Lumengard has not yet launched in Early Access. The current development build includes the foundations of hex-tile exploration, resource gathering, crafting and equipment, turn-based card combat, camping, village conversations, and pet cards in combat. The screenshots and short gameplay clips on this page come from that development build. The full campaign, village progression, pet tasks, and later regional changes are still in development. Gamepad and Steam Deck compatibility have not yet been verified. We will update this section with the playable scope and known limitations before Early Access launches.”

Will the game be priced differently during and after Early Access?

“We are considering a higher price for the full release to reflect the additional content and improvements made during Early Access. Prices and any increase have not been finalized. We will communicate any price change in advance.”

How are you planning on involving the Community in your development process?

“We plan to collect bug reports and feedback through the Steam discussion boards and our official Discord. We will focus on progression, combat balance, crafting, controls, readability, and technical issues, and share updates and changes through Steam announcements. Feedback will help set priorities, though we cannot promise to implement every suggestion.”
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This game is not yet available on Steam

Planned Release Date: Q2 2027

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About This Game

Lumengard is a single-player fantasy survival RPG set in the fallen kingdom of Lumengard, a procedurally generated hex-tile world. Gather resources, craft food and gear, and fight turn-based battles with cards drawn from your equipment and skills. Turn a small shelter into a village, build bonds with your companions, and shape the world through your choices.

A seal held back a rift to a world of darkness. The night it broke, black mist swallowed the capital. You and Princess Serin narrowly escape and take shelter in an old fortress on the outskirts. Find food, craft equipment to protect yourself, and build a home with scattered survivors. As you explore the ruins, the knowledge you uncover and the people you meet draw you closer to the truth behind the disaster.

Turn your gear and companions into combat tactics


Find your own fighting style with cards from your weapons, armor, learned skills, companions, and pets. Block a blow with your shield, keep an enemy in check with a longbow, or call on a companion's help to get through a dangerous moment.

Read the enemy's next move and choose when to attack or defend. Brace for a heavy blow, or bring the enemy down before it lands. The same opponent can call for a different approach depending on your gear and card combinations. The potions and throwables you packed can make a difference when it matters most.

Craft better equipment and learn new skills to expand your options. Put the preparations you made through exploration and crafting to the test in your next battle.

The gear you craft and equip changes your options in combat.
Gather branches and stone, craft a Flint Knife, and equip it to add the Thrust card to your combat options. The materials you find become new tools for your next battle.

Venture into unfamiliar lands

Gameplay image of exploring the waterside on a hex-tile map.
Each new game brings different terrain and location layouts through procedural generation. Explore a hex-tile world with handcrafted locations and stories, seek out resources and people, and uncover clues and knowledge in abandoned places.

Once your journey begins, your discoveries and changes to the world persist. Returning to the village or loading your save does not reset the world you have explored.

Follow the road, cut through the woods, or search for a place to cross the river. Terrain, weather, and the shift from day to night change your journey. Keep an eye on your food, water, and physical condition as you decide whether to explore a little farther, make camp and rest, or return to the village.

Craft equipment from the materials you find and learn new skills to take on the challenges of new places. Step beyond familiar paths, seek out what you need, and follow your own journey.

Comparison of the Windswept Meadow's terrain and landmarks generated from different seeds.

Craft, learn, and survive


Light a campfire to boil water and roast meat. Tend your wounds, repair damaged equipment, and sleep to recover from the day's journey. When you venture far from home, a camp gives you a place to rest before continuing.

Turn gathered fiber, hide, ore, and timber into clothing, armor, weapons, and village facilities. From a meal for today to equipment for more dangerous territory, make what you need to keep going.

Seek out recipes, blueprints, and new survival and combat skills. Knowledge is as valuable as good materials. As you learn to craft more items and use new techniques, you gain fresh ways to tackle obstacles that once stopped you.

Build a village and a life together

Gameplay image of talking with Serin in the village.
Serin pours her power into the old fortress's Wardstone, raising a barrier around the ruins. Here, you and the other survivors begin a new life.

Build and improve facilities with materials from your travels. Develop a simple workbench into a forge, and set up places to cook food and purify water. Reinforce the barrier and expand your home as life returns to courtyards and paths once buried in rubble.

Get to know the people who share your village: Serin, who asks you to join her for dinner; Edwin, who studies the secrets of the seals; and Lena, a smith who notices the state of your blade before saying hello. Each has a history and a point of view. Whom you help and whose advice you follow become part of your conversations and relationships.

The fortress changes as its barrier is raised and reinforced.
Comparison of the old seal fortress without a barrier and covered by a hexagonal barrier dome.

Meet pets to share your journey


Welcome a variety of pets you meet on your travels. Feed them, bring them along, and use your pet's cards to help you through difficult battles.

Pets can also hunt for useful supplies or track down leads from the clues you find. Choose who will join you on your next adventure.

A world shaped by your choices

Restore a blocked aqueduct or dig a bypass: how you solve a problem changes the surrounding environment. The images below compare the blocked waterway with the two outcomes.
Comparison of the blocked aqueduct, the restored waterway, and a bypass channel.

Decide how to solve the problems you encounter, whom to help, and which relationships to build. The decisions you make on your journey change people's lives and the world around you in ways both large and small.

Discover new places, meet people with different stories, and make a story of your own.

Development note

Lumengard is currently in development. Character stories, village progression, pet tasks, and regional changes described here include features still in development. Details and the scope of the game may change.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to create store description text, images and artwork, dialogue, setting material and translations, and music, voice audio and sound effects. The game does not generate content or code with AI during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11 (64-bit)
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 (4 GB) / AMD Radeon RX 570 (4 GB)
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: The game is currently in development. System requirements may change before release.
    Recommended:
    • Requires a 64-bit processor and operating system