Run a small Anatolian soup restaurant in first person. Cook five traditional soups on time, ladle the right portion, serve customers at the counter before their patience runs out, shop for stock around town, hire staff and reinvest every lira into a bigger restaurant.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Anatolian Soup Simulator already has a playable foundation: you can buy ingredients, cook and serve five soups, look after your customers and run the restaurant day by day. But the restaurant we want to build is bigger than what is in the game today. The progression from a small shop to a busy restaurant, how customers behave, how your staff help you, how cooking and serving feel at the counter, and how deep the management side goes are all still in active development. We want players involved while these systems are still taking shape, so that their feedback decides what we deepen, rebalance or rework. For us, Early Access is not just a final round of bug fixing before launch.”

Approximately how long will this game be in Early Access?

“We currently expect around 6–12 months, depending on how development goes and what players tell us. This is an estimate, not a fixed date; if it changes, we will update it here and in our announcements. We will leave Early Access only when the fuller experience described below is in place.”

How is the full version planned to differ from the Early Access version?

“Today's version covers the core of running the restaurant. During Early Access we want to build on it in a few directions: a longer and more varied progression from a small shop to a full restaurant; more day-to-day variety in customers, situations and supply; deeper staff management and restaurant upgrades; refinements to the cooking and serving interactions; and continuous balancing of the economy and difficulty. These are development directions, not guaranteed features. What we build, and in which order, will depend on player feedback.”

What is the current state of the Early Access version?

“The current version is playable from the first day through an expanded restaurant. You buy ingredients from the market or from suppliers in town and keep them in storage, cook five soups where timing and heat affect quality, ladle portions by hand and serve customer orders at the counter before their patience runs out, earn tips and reputation, plan a daily menu, wash dishes and clear tables, hire staff who help with service, clearing tables and carrying stock, buy equipment upgrades and expand the dining area. Saving and day progression work, in English and Turkish. The length of the progression, the variety of content, the balance and the depth of the management side are still being developed, so expect bugs, rough edges and balance changes between updates.”

Will the game be priced differently during and after Early Access?

“There is no planned price change between Early Access and the full release at this time. If that changes as the game grows, we will announce it on the store page and in our Steam announcements well in advance.”

How are you planning on involving the Community in your development process?

“Steam Discussions will be our main place for feedback and bug reports, and we will post regular update notes as Steam announcements. Player reports and suggestions will directly influence what we fix, rebalance and build next, especially progression, customer behaviour, staff, cooking and serving, and the overall depth of restaurant management. Each update will say which changes came from player feedback.”
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This game is not yet available on Steam

Planned Release Date: Nov 30, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

You open the shutter yourself. One counter, three kettles, a few tables and a till that is emptier than you would like. What happens next is your work: the stock you buy, the soup you cook, the customers you serve, the bowls you wash and the restaurant you slowly grow.

Anatolian Soup Simulator is a first-person restaurant management simulator about running a neighbourhood soup restaurant by hand.

COOK — timing is quality

Lentil, ezogelin, chicken, tarhana and yayla: five recipes, each with its own ingredients, cooking time and ideal window. Turn the heat down at the right moment and the batch is perfect; leave it and it overcooks, then burns. Keep it warm on a low flame, and ladle each bowl yourself. Underfill and customers send it back; overfill and you waste soup.

SERVE — the counter is your stage

Customers queue, order and wait. Read the order, fill the bowl, add lemon or chili flakes if they asked, and hand it over before their patience runs out. Fast, well-made bowls earn tips and reputation; slow or wrong ones cost you. With a service tray you can work several orders at once. Takeaway customers wait on the side.

MANAGE — the day does not run itself

Choose today's menu from the soups you have unlocked: you only have so many kettles. Buy ingredients from the market or walk to the suppliers in town, carry the boxes in and keep the storage in order. Some ingredients spoil. Gas cylinders run out. Clean bowls run out. Clear the tables, wash the dishes and watch your expenses.

GROW — from a corner shop to a real restaurant

Reputation brings more customers and unlocks new recipes. Reinvest in better equipment, more serving space and new dining areas, rearrange your tables, and hire help from the staff board: a service assistant who hands finished bowls to waiting customers, a busser who clears tables and washes the dishes, and a kitchen assistant who carries deliveries into storage. Close up at night, walk home, sleep, and see how the day went.

A neighbourhood around you

Step outside into Narlıbahçe, a small Anatolian town with traffic, pedestrians and a tram line, where the greengrocer, the butcher and the dry-goods shop sell what your kitchen needs.

Anatolian Soup Simulator is in Early Access: the restaurant is playable from the first day, and its progression, variety and management depth will keep developing with player feedback.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some content in this game was created with the help of generative AI tools during development and then reviewed and edited by our team: parts of the 3D character models and their textures, some 3D props and vehicles, and many of the sound effects and ambient sounds. Music in our trailers was created with an AI music tool. The game does not generate any content with AI while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Additional Notes: Provisional during Early Access. Use the Low graphics preset on minimum hardware. An SSD is recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 5 5600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3050 / AMD Radeon RX 6600 or better
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Additional Notes: Tested in development on an RTX 3050 Ti Laptop GPU (4 GB) at 1080p. Graphics presets (Low to Ultra), resolution, frame limit and upscaling (Unity STP, AMD FSR 2, NVIDIA DLSS where supported) can be adjusted in Settings.